I'll just be patiently waiting for the fun combo deck with this guy to show up. Sure, you could go for incremental value or something, but this just screams 'I'm killing you now'.
7 mana 7/7 pseudo-Rush seems alright, especially with the buffs he gives himself. You kind of need to be ahead on the board to capitalise on it, but Warriors don't have a hard time keeping boards in check. Not having a chance to hit face has positives and negatives, but at least if he survives you can swing face and still kill a minion with him.
It looks annoying and hard to remove, but the mechs it summons kind of ruin the resurrect pool for N'zoth, so I don't see this being ran outside of Arena
The final reward seems so terrible, given how much of your deck you'll have drawn, in comparison to the incremental value you'll gain as you complete it. This needs some sort of combo to be worth it, and that's too much for my tiny brain to come up with.
Looks strong and versatile. Not sure it'll be something actively added onto a deck, but a very nice tool to get from Discover, specially in the late game
If I had to make one nerf prediction for the set, I'd pick this card. It just seems insanely good to be able to go face, and clear the board, and refill the board with anything that died.
Super interesting card, but I still have doubts draw Demon Hunter will work. It might do some absurd amount of damage once every blue moon, but doesn't look consistent enough, at least not for now
I was a little more tepid on this in my review article, but every time I come back to it it just looks better and better. Maybe my handbuff hype is just tricking me, but I love this a lot.
This is getting put into every Mage deck, I think. 4 damage for 2 mana that you can split across turns, plus Fire spell, plus double Spell Damage bonus, plus two spells in one... there's just so many upsides.
I almost never buy the bundle since im mostly playing arena and a bit of BG. So for me the Taverne pass is the perfect way to both support the game without having to buy alot of packs and instead get some more gold and cosmetic stuff.
You could save up some Spell Damage with it for a big impactful turn, but then you'd need to be careful what Fire spells you're using. Can't wait to see someone accidentally waste this on a Hot Streak.
New Shaman Minion - Bolner Hammerbeak
I'll just be patiently waiting for the fun combo deck with this guy to show up. Sure, you could go for incremental value or something, but this just screams 'I'm killing you now'.
New Warrior Minion - Lothar
7 mana 7/7 pseudo-Rush seems alright, especially with the buffs he gives himself. You kind of need to be ahead on the board to capitalise on it, but Warriors don't have a hard time keeping boards in check. Not having a chance to hit face has positives and negatives, but at least if he survives you can swing face and still kill a minion with him.
New Neutral Minion - Cheesemonger
An interesting card, but far too random to have any real use
New Neutral Minion - Stockades Prisoner
Not sure where this would fit. It looks easy enough to trigger, but is it worth the trouble? Time will tell
New Warrior Minion - Remote-Controlled Golem
It looks annoying and hard to remove, but the mechs it summons kind of ruin the resurrect pool for N'zoth, so I don't see this being ran outside of Arena
New Demon Hunter Spell - Final Showdown
The final reward seems so terrible, given how much of your deck you'll have drawn, in comparison to the incremental value you'll gain as you complete it. This needs some sort of combo to be worth it, and that's too much for my tiny brain to come up with.
New Priest Spell - Call of the Grave
Looks strong and versatile. Not sure it'll be something actively added onto a deck, but a very nice tool to get from Discover, specially in the late game
New Demon Hunter Minion - Felgorger
Looks like an interesting card, but we might need to wait for more Fel spells to be released for it to have enough support
New Hunter Spell - Devouring Swarm
If I had to make one nerf prediction for the set, I'd pick this card. It just seems insanely good to be able to go face, and clear the board, and refill the board with anything that died.
New Hunter Spell - Aimed Shot
Super strong card, specially given Hunter's new quest. A lot of damage for only 3 mana
New Demon Hunter Weapon - Lion's Frenzy
Super interesting card, but I still have doubts draw Demon Hunter will work. It might do some absurd amount of damage once every blue moon, but doesn't look consistent enough, at least not for now
New Paladin Minion - Alliance Bannerman
I was a little more tepid on this in my review article, but every time I come back to it it just looks better and better. Maybe my handbuff hype is just tricking me, but I love this a lot.
New Demon Hunter Spell - Sigil of Alacrity
Yay for more sigils! Love the idea behind them, and it's actually not that bad a card at all
New Druid Spell - Sow the Soil
Very strong card, considering the +1 attack option. Token Druid will love this
New Mage Spell - First Flame
This is getting put into every Mage deck, I think. 4 damage for 2 mana that you can split across turns, plus Fire spell, plus double Spell Damage bonus, plus two spells in one... there's just so many upsides.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I almost never buy the bundle since im mostly playing arena and a bit of BG. So for me the Taverne pass is the perfect way to both support the game without having to buy alot of packs and instead get some more gold and cosmetic stuff.
Ended at 260 so its was great
New Warrior Minion - Cowardly Grunt
6 mana and 2 health doesn't seem that great, even with the Deathrattle. Not sure if this will have a place on any Warrior deck
New Neutral Minion - Battleground Battlemaster
A fun card with great flavor, but doesn't seem all that useful to me (unless it's for some meme lethal situations)
New Neutral Minion - Lion's Guard
An arena card, probably. Maybe it could work in a control warrior or priest deck, but there are likely better options
New Mage Minion - Prestor's Pyromancer
You could save up some Spell Damage with it for a big impactful turn, but then you'd need to be careful what Fire spells you're using. Can't wait to see someone accidentally waste this on a Hot Streak.
New Neutral Minion - Royal Librarian
A strong arena card, but don't think it'd be much useful anywhere else
New Shaman Weapon - Auctionhouse Gavel
It would be amazing at 3 attack, but with 2 I don't think it's that great a card. We'll see if any Battlecry decks make it work, though
New Neutral Minion - Enthusiastic Banker
Probably the worst feeling in the world, having this silenced. Far too risky of a card
New Neutral Minion - Entrapped Sorceress
Given its stats, it's probably an auto-include in most (if not all) quest decks, since there's really no downside to running it
New Mage Spell - Hot Streak
"This turn" is at least somewhat of a stop-gap, but I'm always looking at 0-mana spells as potential nerf targets.