May or may not see play. Big minions like this are just a tad too high costed to be universally used like tar creeper, and the condition at being half life or less may not be as easy to gimmick, even in warlock, as you might expect.
I wouldn't use it for Quest completion, I'd just use it for burst (or lifegain alternatively). 5-mana 8-damage is nothing to laugh at, especially if you can ppull it off twice on the same turn for that 16-damage nuke (the Chad Druid vs the virgin Doomhammer Shaman).
If this sort of deck comes together in any shape or form I feel like Solar Eclipse will be essential, if only just to double your draws or something.
Walking Fountain's little brother, seems like it'll be a staple in arena drafts. Will most likely be included in most mid-range/control shaman decks. Not sure it's needed or wanted in aggro/doomhammer/curve elemental shaman.
Good catch! That is something that I did not consider, so I'll just write about it here to make up for that.
For the first step, Solar Eclipse + Pounce can be found by turn 8 on average, which is obviously not the best look when we already expect to have the first step done by turn 3.
As for the second step, we can just weave in a hero power with the aforementioned Eclipse + Pounce, which assuming we did not use either for the first step, can once again be found by turn 8 on average, which does help the consistency a bit, but ultimately doesn't make it faster.
The final step is where things get a little bit more interesting. Solar Eclipse + either of the 3 mana attack buff spells does save time. The chance of having both of these cards in your hand go as 68% on turn 8 if you have not cast any of the 3 mana attack buffs, 53% to have by turn 9 if you've cast 1, and finally 53% to have by turn 14 if you've cast two of them.
So all in all, Solar Eclipse can speed up the last step if you have cast none or one of the 3 mana attack buffs, but past then and it won't really speed things up on average.
All this being said, the main card you want to pair with Solar Eclipse is actually Fungal Fortunes, simply because 6/8 of the cards that help speed up the quest are spells, and if you can pull the two off, you can expect to finish the last step significantly faster even if you have already used 2/4 of the 3 mana attack buffs.
Seems pretty good. Don't know exactly how it fits in current Shaman decks, but it doesn't require playing an elemental the turn previous to get all this tasty keywords.
New Shaman Minion - Spirit Alpha
In general, I'd like if we got more totems instead. Such a big part of shamans.
New Shaman Minion - Canal Slogger
Great Card, like it.
New Neutral Minion - Traveling Merchant
If it's not buffing my minons already out there, get lost.
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
This is not relevant to standard, but you can play it in wild odd druid where the hero power can provide a good amount of progress for this quest.
New Neutral Minion - Stormwind Guard
Reverse defender of argus. Arena viable. Doubt it will see standard play.
New Neutral Minion - Lion's Guard
May or may not see play. Big minions like this are just a tad too high costed to be universally used like tar creeper, and the condition at being half life or less may not be as easy to gimmick, even in warlock, as you might expect.
New Neutral Minion - Package Runner
Handlock schmandlock.
New Neutral Minion - Traveling Merchant
Excelent in zoo. Will totally see experimentation,
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
I wouldn't use it for Quest completion, I'd just use it for burst (or lifegain alternatively). 5-mana 8-damage is nothing to laugh at, especially if you can ppull it off twice on the same turn for that 16-damage nuke (the Chad Druid vs the virgin Doomhammer Shaman).
If this sort of deck comes together in any shape or form I feel like Solar Eclipse will be essential, if only just to double your draws or something.
New Shaman Minion - Canal Slogger
Walking Fountain's little brother, seems like it'll be a staple in arena drafts. Will most likely be included in most mid-range/control shaman decks. Not sure it's needed or wanted in aggro/doomhammer/curve elemental shaman.
New Neutral Minion - Battleground Battlemaster
Seems like a bit of a win more card to me, but could be broken given certain boards.
New Neutral Minion - Package Runner
I do not think this is enough. 8 is a big number....
New Neutral Minion - Battleground Battlemaster
Could be tasty off Jandice or the Tiny Toys. Good, but it's a win more card, and it'll be underplayed.
New Neutral Minion - Stubborn Suspect
Shredder 2.0. Making arena drafts drool since 2016.
New Neutral Minion - Spice Bread Baker
Warlock will love this! Also being neutral it gives tons of healing for most classes.
New Neutral Minion - Royal Librarian
Spellbreaker is back baby!
New Neutral Minion - Guild Trader
Good enough for the next year... Not now though.
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
Good catch! That is something that I did not consider, so I'll just write about it here to make up for that.
For the first step, Solar Eclipse + Pounce can be found by turn 8 on average, which is obviously not the best look when we already expect to have the first step done by turn 3.
As for the second step, we can just weave in a hero power with the aforementioned Eclipse + Pounce, which assuming we did not use either for the first step, can once again be found by turn 8 on average, which does help the consistency a bit, but ultimately doesn't make it faster.
The final step is where things get a little bit more interesting. Solar Eclipse + either of the 3 mana attack buff spells does save time. The chance of having both of these cards in your hand go as 68% on turn 8 if you have not cast any of the 3 mana attack buffs, 53% to have by turn 9 if you've cast 1, and finally 53% to have by turn 14 if you've cast two of them.
So all in all, Solar Eclipse can speed up the last step if you have cast none or one of the 3 mana attack buffs, but past then and it won't really speed things up on average.
All this being said, the main card you want to pair with Solar Eclipse is actually Fungal Fortunes, simply because 6/8 of the cards that help speed up the quest are spells, and if you can pull the two off, you can expect to finish the last step significantly faster even if you have already used 2/4 of the 3 mana attack buffs.
New Neutral Minion - Stubborn Suspect
Can this summon himself? A 3 drop with not that terrible stats getting anohter one is just good value.
New Neutral Minion - Battleground Battlemaster
Limitless potential for shenanigans
New Shaman Minion - Canal Slogger
Seems pretty good. Don't know exactly how it fits in current Shaman decks, but it doesn't require playing an elemental the turn previous to get all this tasty keywords.
New Neutral Minion - Lion's Guard
And now a paladin is defending the warlock.
New Neutral Minion - Stormwind Guard
Has some potential. Reminds me of fungalmancer.
New Neutral Minion - City Architect
Underwhelming.
New Neutral Minion - Mo'arg Forgefiend
Great everywhere, except on DH.