I feel like you're doing yourself a disservice by trying to merge the Quest with a Token build. The Reward is clearly meant as a half-finisher (as in you can use it to pressure your opponent while shoring up defenses).
I also think that Mark of the Spikeshell will be a real gamechanger for this because you can double up on your Guff and roleplay as Demonhunter. Additionally Solar Eclipse has great synergy with attack buffs, armor stacking and ofc the aformentioned Mark (for even more Guffs).
Basically the Quest actually does give Midrange Beast Druid what it previously lacked: an actual finisher.
Now the real question is how to build a Midrange Quest deck and have enough gas to actually finish the quest in time. I wonder if it's viable to actually just run stuff like Thickhide Kodo to stall until your later power turns and have the armor do the heavy lifting. Maybe a taunt package in general will do the trick.
That's right, I never had golden Vol'jin, he is/was tavern pass exclusive and I am f2p. However now that he is an achievement reward, I can't get him because I already had the achievement completed. Also the Horde Operative, Burning Blade Acolyte, and Primordial Protector achievements only reward x1 golden copies instead of x2, for whatever reason.
I'm also wondering what's going to happen to regular Mankrik and Shadow Hunter Vol'jin.
That is not cool :/
Again, hope it gets fixed soon.
I am almost sure that Shadow Hunter Vol'jin is present in card packs now. Not sure about Mankrik though. Have not heard anything yet.
Absolutely! There is so much more tools in wild like Claw, Gnash, and even things like Savage Roar can help out a bit depending on what you make yoru deck like. The main reason I decided to stick with standard for this deck, as well as all future decks for this mini series, is because its a format I'm more experienced with and the smaller card pool does help quite a bit with deckbuilding.
New Neutral Minion - Florist
It puts a target out there that needs killed, so maybe Druid wants this to get a discount and soft taunt.
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
I feel like you're doing yourself a disservice by trying to merge the Quest with a Token build. The Reward is clearly meant as a half-finisher (as in you can use it to pressure your opponent while shoring up defenses).
I also think that Mark of the Spikeshell will be a real gamechanger for this because you can double up on your Guff and roleplay as Demonhunter. Additionally Solar Eclipse has great synergy with attack buffs, armor stacking and ofc the aformentioned Mark (for even more Guffs).
Basically the Quest actually does give Midrange Beast Druid what it previously lacked: an actual finisher.
Now the real question is how to build a Midrange Quest deck and have enough gas to actually finish the quest in time. I wonder if it's viable to actually just run stuff like Thickhide Kodo to stall until your later power turns and have the armor do the heavy lifting. Maybe a taunt package in general will do the trick.
New Neutral Minion - SI:7 Skulker
Rogue class card in disguise. Even if the questline doesn't work out, he should be solid enough to be in some Miracle Rogue lists.
New Mage Minion - Clumsy Courier
Might work in a future big spell mage... do not see it working right now that well..
New Mage Minion - Sanctum Chandler
Really excited about this elemental. It is just powerufll.
News! Tavern Pass Golden Cards still obtainable after this expansion!
That is not cool :/
Again, hope it gets fixed soon.
I am almost sure that Shadow Hunter Vol'jin is present in card packs now. Not sure about Mankrik though. Have not heard anything yet.
New Warlock Spell - The Demon Seed
A lot of people are going to try this and kill themselves. Good players will make this work. I'll be in the former category.
New Neutral Minion - Deeprun Engineer
This guy clearly missed out on Boomsday.
New Warlock Spell - The Demon Seed
This feels very good. The fact that you can just draw your entire deck and kill your opponant with your own fatigue is a scary thought.
New Neutral Minion - Florist
Love the design and art present in this card. It is just simple but not boring. I love it. May be my favourite art from the set.
New Neutral Minion - Deeprun Engineer
Are Mechs back?
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
Absolutely! There is so much more tools in wild like Claw, Gnash, and even things like Savage Roar can help out a bit depending on what you make yoru deck like. The main reason I decided to stick with standard for this deck, as well as all future decks for this mini series, is because its a format I'm more experienced with and the smaller card pool does help quite a bit with deckbuilding.
New Neutral Minion - Deeprun Engineer
Great for the future, not sure about how much support is present on standar right now.
New Rogue Spell - Garrote
This in wild and shuffle nerubians and this everywhere!
New Neutral Minion - Stockades Guard
Is there some kind of minion token deck that wants this? No. It's a 1 drop we don't play on 1.
New Neutral Minion - SI:7 Skulker
Great in rogue! This SI7 cards are reallyyy solid.
New Neutral Minion - Impatient Shopkeep
Seems like we want something better.
New Neutral Minion - Stockades Guard
Has a chance of seeing play.
New Neutral Minion - Peasant
Too slow, peon was better.
New Neutral Minion - Pandaren Importer
Interesting card at minimun. Will have to look for situational cards it can discover.
New Shaman Minion - Spirit Alpha
For the quest one already needs a bunch of overload cards. This isn't overload. Maybe it helps one live.
New Neutral Minion - Impatient Shopkeep
Not interesting. Not bad.
New Neutral Minion - Northshire Farmer
This card will make my dreams come true.
New Neutral Minion - Rustrot Viper
Great now that everyone has weapons.
New Neutral Minion - Stormwind Guard
We need to be doing more powerful things than this on 5.