Now on paper this is terrible design, effectively making you second guess every ladder game and then getting frustrated whenever you mulligan'd the wrong way. Also I wonder if she'll always choose the base hero or randomize skins (otherwise you can significantly narrow it down depending on your opponent's aestheetic choices).
Personally I still love this. It's just such a stupid gimmick, I can't be mad at it.
Also, expect a multitude of bugs. I heavily suspect this hasn't been playtested nearly enough to work consistently.
Yeah, I bet there were a few people reluctant to put that monstrosity back into Standard. Hopefully it's a bit tougher to set up this time and it won't plague the meta, because as much as some people like playing machine gun priest, nobody likes playing against it.
What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
Cloth Merchant: The idea is that you're trading in materials and a gold, and he's giving you cloth armor in return. I initially wanted to do a full set of these for leather/mail/plate with increasing stats and more armor gain. Balance-wise, 3 armor might be too much and could be lowered to 2 or even 1 if need be. 1 would be a better fit most likely with 2/3/4 armor for leather/mail/plate, respectively.
Shadoweave Trainer: Deal 2 damage to a random enemy minion doesn't really feel like a Priest mechanic, but was the best fit for this card. (Note: Should be "... deal 2 damage to an enemy minion" in the card text). Name is open to be changed, considering Trainer>Trader to better fit the mechanic.
Frostweave Trainer: We saw Frostweave make an appearance in the Barrens Miniset with Frostweave Dungeoneer. This card makes use of Tradeable cards to Freeze your opponents minions. (Note: Should be "... Freeze an enemy minion" in the card text). Name is open to be changed, considering Trainer>Trader to better fit the mechanic.
This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
This looks like the kind of thing that's absolutely broken in Duels but complete trash everywhere else. If it had 3 durability it might have been worth, but at 2 it's just a bit too weak for my taste.
New Rogue Spell - Find the Imposter
Interesting !
And i think they mean Cards with the SI:7 in the Name. Seems decent enough to see play.
New Demon Hunter Spell - Chaos Leech
Eye Beam 2: the Revengening
Also, what the hell is that creature?
New Rogue Minion - Maestra of the Masquerade
Now on paper this is terrible design, effectively making you second guess every ladder game and then getting frustrated whenever you mulligan'd the wrong way. Also I wonder if she'll always choose the base hero or randomize skins (otherwise you can significantly narrow it down depending on your opponent's aestheetic choices).
Personally I still love this. It's just such a stupid gimmick, I can't be mad at it.
Also, expect a multitude of bugs. I heavily suspect this hasn't been playtested nearly enough to work consistently.
New Warrior Spell - Raid the Docks
I'm annoyed by this already. Hopefully, Pirate Warrior is fast enough that having this card in their mulligan turns out to actually not be beneficial.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Yeah, I bet there were a few people reluctant to put that monstrosity back into Standard. Hopefully it's a bit tougher to set up this time and it won't plague the meta, because as much as some people like playing machine gun priest, nobody likes playing against it.
Voidtouched Attendant
Please don't be good in raza priest.
78 New XP Achievements Coming in United in Hearthstone's Stormwind Expansion - See Them All!
Using Questline reward Tamsin? OMG. That's double the pain.
Shard of the Naaru
Is it joke? Pretty good card.
New Warrior Spell - Raid the Docks
...Huh.
On the one hand, I'm not sure about Quests focused on tempo/aggression work...
But on the other hand, The Juggernaut (Portal, Start of Turn: Summon a random Pirate, equip a weapon, deal 2 damage twice.) is looking hype.
Yo ho, yo ho, a pirate's life for me~
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
I can already feel pain to my face.
New Warrior Spell - Raid the Docks
This looks good - and i just saw Kibler finish the Questline and get the Juggernaut - pretty good.
New Rogue Spell - Find the Imposter
What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
The Best Deals Anywhere - Card Design Competition Discussion Thread
Cloth Merchant: The idea is that you're trading in materials and a gold, and he's giving you cloth armor in return. I initially wanted to do a full set of these for leather/mail/plate with increasing stats and more armor gain. Balance-wise, 3 armor might be too much and could be lowered to 2 or even 1 if need be. 1 would be a better fit most likely with 2/3/4 armor for leather/mail/plate, respectively.
Shadoweave Trainer: Deal 2 damage to a random enemy minion doesn't really feel like a Priest mechanic, but was the best fit for this card. (Note: Should be "... deal 2 damage to an enemy minion" in the card text). Name is open to be changed, considering Trainer>Trader to better fit the mechanic.
Frostweave Trainer: We saw Frostweave make an appearance in the Barrens Miniset with Frostweave Dungeoneer. This card makes use of Tradeable cards to Freeze your opponents minions. (Note: Should be "... Freeze an enemy minion" in the card text). Name is open to be changed, considering Trainer>Trader to better fit the mechanic.
New Neutral Minion - Nobleman
The artwork looks like comedian Paul F. Tompkins.
New Rogue Minion - Maestra of the Masquerade
i wonder if neutral cards like Venomous Scorpid will discover cards from the class you are disguised as
New Neutral Minion - Package Runner
Handlock support ! If Handlock is gonna be a thing this could see play - otherwise not so much.
New Warrior Spell - Raid the Docks
This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
New Warlock Minion - Entitled Customer
Jep, Handlock is back. It has to be, right? This is yet another insane card that fits right in there.
New Demon Hunter Weapon - Lion's Frenzy
This looks like the kind of thing that's absolutely broken in Duels but complete trash everywhere else. If it had 3 durability it might have been worth, but at 2 it's just a bit too weak for my taste.
New Neutral Minion - Stormwind Guard
True, good for Arena but i guess that's it
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Busy day huh Flux?
I ended up working overnight until 10:30 am so I can empathize a bit :P
Great work as always mate.
United in Stormwind Legendary Card Musical Stingers
Nope, i play the game on mute too.
New Paladin Spell - City Tax
Pretty good against aggro!
New Neutral Minion - Stormwind Guard
Arena fodder, but at least decent one.
New Neutral Minion - Deeprun Engineer
Meh .... filler Card.