This card is amazing. So much so, that if burn shaman becomes too good, I suspect this will be a potential nerf target to 2 mana. Its basically Lava Shock that can deal more damage, cheaper, and has a tradeable keyword. Crazy strong as is!
So for some reason I read this as "players draw a card at the start and end of each turn", but no, it's actually just Nat Pagle on crack.
Now I'm not sure what kind of deck would run this, but I feel like the days of not having enough draw might finally be over...for everyone.
I honestly think this might be enough to help classes like Hunter to not be forced to just go aggro because they don't have the card draw to fight the long game against control. It's a pretty fantastic topdeck for any class that can take control of the board and play from ahead.
God I'm gonna slap this in Priest and see how long I can keep it alive (and me in fatigue). Don't know whether this'll be good enough, but Aluneth with a body for every class seems alright.
This card is not very good. It's like a cross between Boogeymonster and Troublemaker. The biggest downside however is it ONLY gets the stats if it kills a minion with the effect at the end of the turn, not when it trades. Maybe the questline will offer support, but as a standalone this card barely makes 2-stars, which is unfit for someone as mighty as Anduin Lothar.
This is the Control card of the expansion that will go in every deck. The Siamat, Zilliax -type card, with the biggest differences being higher cost and having to build around it a bit a la Corpsetaker. The trade off however is getting to draw up to 3 minions and having higher base stats.
4/5 soft taunt that draws at least two cards, all for the low price of 6 mana. This is absolutely a fantastic card. It's also probably going to be a card with some hilarious highlight reels, where it gets summoned randomly and then fatigues the crap out of its controller.
This card will definitely see play! Just looking at the questlines so far:
Priest - Helps you draw cards to fine the correct costed ones to play for each segment of the quest. Also helps you find the reward after you play Xyrella.
Mage - Helps you draw more spells. Good at any stage of the quest, from needing more of X, Y, Z spells to finding more damage for the +3 spell damage.
Warlock - This is where it will really shine. Getting to the end of your deck faster is and into the fatigue range is what this quest really wants to do and this is an amazing card for it.
TLDR: This card is nuts as it guarantees AT LEAST 2 draws, while having a decent statted body that can stick on the board. The only downside is if the opponent chooses not to remove it and you go "Full Northshire".
6 mana 4/5 draw 2 cards is already good, add to it that it must be removed on the following turn because else it will draw 4 more cards. Especially good in classes that lack draw power like Shaman and Hunter.
Like most Druid legendaries, it has a very niche use. That said, it allows you to play big spells without having to pay the cost AND draws you a card at the same time. Just need a solid "draw a spell" card to follow up and this can really shine.
Druid doesn't have a lot of targeted spells in standard, so there isn't that big a risk of randomly buffing an enemy minion. I think most spells will be pretty good to be cast when drawn, but the more expensive that better, with it getting really nice at 5 mana and up.
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Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Assuming you kill the minion, it basically starts as a 10/10 with rush because you are left the stats you would of had if it were a 10/10 after you kill the minion.
New Neutral Minion - Cornelius Roame
Card draw for Priest, Shaman and Hunter (and other classes that want more draw). Amazing card! 100% will see play. Absolutely nuts in Arena as well.
New Shaman Spell - Overdraft
This card is amazing. So much so, that if burn shaman becomes too good, I suspect this will be a potential nerf target to 2 mana. Its basically Lava Shock that can deal more damage, cheaper, and has a tradeable keyword. Crazy strong as is!
New Neutral Minion - Cornelius Roame
So for some reason I read this as "players draw a card at the start and end of each turn", but no, it's actually just Nat Pagle on crack.
Now I'm not sure what kind of deck would run this, but I feel like the days of not having enough draw might finally be over...for everyone.
I honestly think this might be enough to help classes like Hunter to not be forced to just go aggro because they don't have the card draw to fight the long game against control. It's a pretty fantastic topdeck for any class that can take control of the board and play from ahead.
Also, what an absolute unit.
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
God I'm gonna slap this in Priest and see how long I can keep it alive (and me in fatigue). Don't know whether this'll be good enough, but Aluneth with a body for every class seems alright.
New Warrior Minion - Lothar
This card is not very good. It's like a cross between Boogeymonster and Troublemaker. The biggest downside however is it ONLY gets the stats if it kills a minion with the effect at the end of the turn, not when it trades. Maybe the questline will offer support, but as a standalone this card barely makes 2-stars, which is unfit for someone as mighty as Anduin Lothar.
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
This is the type of legendary that i like to craft in gold. Really digging the artwork aswell.
New Neutral Minion - Varian, King of Stormwind
This is the Control card of the expansion that will go in every deck. The Siamat, Zilliax -type card, with the biggest differences being higher cost and having to build around it a bit a la Corpsetaker. The trade off however is getting to draw up to 3 minions and having higher base stats.
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
Taunt. Battlecry: At the End of this turn draw 2 cards?
New Warlock Spell - Demonic Assault
2 Voidwalkers would be 2 mana, then deal 3 damage for 2 mana sounds about right. So not a very exciting card, really.
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
Drawstone meta inc
New Neutral Minion - Cornelius Roame
4/5 soft taunt that draws at least two cards, all for the low price of 6 mana. This is absolutely a fantastic card. It's also probably going to be a card with some hilarious highlight reels, where it gets summoned randomly and then fatigues the crap out of its controller.
New Neutral Minion - Cornelius Roame
This card will definitely see play! Just looking at the questlines so far:
Priest - Helps you draw cards to fine the correct costed ones to play for each segment of the quest. Also helps you find the reward after you play Xyrella.
Mage - Helps you draw more spells. Good at any stage of the quest, from needing more of X, Y, Z spells to finding more damage for the +3 spell damage.
Warlock - This is where it will really shine. Getting to the end of your deck faster is and into the fatigue range is what this quest really wants to do and this is an amazing card for it.
TLDR: This card is nuts as it guarantees AT LEAST 2 draws, while having a decent statted body that can stick on the board. The only downside is if the opponent chooses not to remove it and you go "Full Northshire".
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
quite the engine. has soft taunt. pretty lousy stats for cost tho.
New Legendary Card Revealed for United in Stormwind by Trolden - Cornelius Roame
A bit expensive, but the effect... wow. 2 card draws guaranteed, and at least 3 4 more if your opponent doesn't deal with it.
There's a serious chance people will mill themselves from time to time lol
New Neutral Minion - Cornelius Roame
6 mana 4/5 draw 2 cards is already good, add to it that it must be removed on the following turn because else it will draw 4 more cards. Especially good in classes that lack draw power like Shaman and Hunter.
New Warlock Spell - Demonic Assault
This is really expensive, but could see play in Zoo. The fact it can go face while also protecting your board is really good.
New Neutral Minion - Cornelius Roame
Draw at least 2 cards, and can do way more, that's insane and the cost is not that high !
New Druid Minion - Sheldras Moontree
Like most Druid legendaries, it has a very niche use. That said, it allows you to play big spells without having to pay the cost AND draws you a card at the same time. Just need a solid "draw a spell" card to follow up and this can really shine.
New Druid Minion - Sheldras Moontree
Druid doesn't have a lot of targeted spells in standard, so there isn't that big a risk of randomly buffing an enemy minion. I think most spells will be pretty good to be cast when drawn, but the more expensive that better, with it getting really nice at 5 mana and up.
New Neutral Minion - Cornelius Roame
A new Legendary Neutral Minion, Cornelius Roame, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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New Warrior Minion - Lothar
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Did Kranich's Hearthstone Reveal Get Leaked in a Blizzard Advertisement? Lothar is a New Warrior Card
Assuming you kill the minion, it basically starts as a 10/10 with rush because you are left the stats you would of had if it were a 10/10 after you kill the minion.
Clockwork Card Dealer - Standard
Constructed or random?
Oh no, the Priest Questline is not live already :(
New Druid Card Revealed for United in Stormwind by LiBo - Best in Shell
This card could slow the meta a ton. I love control so I'm fine with that.
Clockwork Card Dealer - Standard
Ooh... fun times. Turn 12 Mountain Giant
But yeah I like this where you need to construct specialized decks