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New Warrior Minion - Stonemaul Anchorman
Slow-ish and conditional removal (target minion must have 4 or less attack) but not bad. Will prolly see play in mid-rangy to control warrior decks as a cycle card.
Our Thoughts on Hearthstone's Upcoming Nitroboost Nerf
It makes sense for standard, but I'm sad to see it go from my wild Odd Rogue deck. Leeroy into Nitroboost won me so many games.
New Neutral Minion - Shadow Hunter Vol'jin
Interesting effect, especially if there are combo decks looking for specific minions.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. Final hint:
New Druid Spell - Mark of the Spikeshell
Nice resource generation for taunt druids.
New Shaman Spell - Chain Lightning (Rank 1)
Should be relevant in the early and mid-game, and even in the late game with some spell damage.
New Priest Minion - Serena Bloodfeather
I wish it silenced the target before triggering the effect.
New Shaman Spell - Nofin Can Stop Us
Decent replacement for Soul of the Murloc AND Murloc Warleader.
New Rogue Spell - Yoink!
You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.
New Warlock Minion - Tamsin Roame
Excellent for value matchups!
New Druid Minion - Druid of the Plains
Probably the best Frenzy non-legendary!
New Paladin Minion - Cariel Roame
Excellent, even if the reduction doesn't trigger.
New Warlock Spell - Grimoire of Sacrifice
Acceptable cost to slow down aggro.
New Warlock Spell - Imp Swarm (Rank 1)
Terri-bad.
New Paladin Spell - Invigorating Sermon
Effect is too minor for the cost. Aggro decks will be looking to close the game by turn 4-5, and this doesn't really do that.
New Warrior Weapon - Outrider's Axe
Bonkers card.
Potentially 3 draws, 9 damage across 3 swings, all for 4 mana. Auto incude.
New Hunter Spell - Tame Beast (Rank 1)
OK for spell hunter, but still far from the heights when Zul'jin was in rotation.
New Shaman Minion - Firemancer Flurgl
If they can keep the board, murloc shamans can be a terror. No comeback cards, though.
Headcrack?
New Shaman Minion - Bru'kan
Quasi Malygos for shamans!
New Neutral Minion - Death's Head Cultist
Anti-aggro tech card.
Might see play in an aggro meta.
New Priest Minion - Priest of An'she
Decent, even without the stat boost.
New Mage Minion - Reckless Apprentice
Excellent enabler for the Hero Power mage.
New Neutral Minion - Kindling Elemental
Core card in any elemental based deck.
You are essentially banking 1 mana for a future turn while developing a 1/2 minion for free. Very good for what it aims to do.
New Warlock Spell - Soul Rend
Efficient board clear, with a risky downside.
New Warrior Minion - Stonemaul Anchorman
Slow-ish and conditional removal (target minion must have 4 or less attack) but not bad. Will prolly see play in mid-rangy to control warrior decks as a cycle card.
Our Thoughts on Hearthstone's Upcoming Nitroboost Nerf
It makes sense for standard, but I'm sad to see it go from my wild Odd Rogue deck. Leeroy into Nitroboost won me so many games.
New Neutral Minion - Shadow Hunter Vol'jin
Interesting effect, especially if there are combo decks looking for specific minions.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. Final hint:
New Druid Spell - Mark of the Spikeshell
Nice resource generation for taunt druids.
New Shaman Spell - Chain Lightning (Rank 1)
Should be relevant in the early and mid-game, and even in the late game with some spell damage.
New Priest Minion - Serena Bloodfeather
I wish it silenced the target before triggering the effect.
New Shaman Spell - Nofin Can Stop Us
Decent replacement for Soul of the Murloc AND Murloc Warleader.
New Rogue Spell - Yoink!
You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.
New Warlock Minion - Tamsin Roame
Excellent for value matchups!
New Druid Minion - Druid of the Plains
Probably the best Frenzy non-legendary!
New Paladin Minion - Cariel Roame
Excellent, even if the reduction doesn't trigger.
New Warlock Spell - Grimoire of Sacrifice
Acceptable cost to slow down aggro.
New Warlock Spell - Imp Swarm (Rank 1)
Terri-bad.
New Paladin Spell - Invigorating Sermon
Effect is too minor for the cost. Aggro decks will be looking to close the game by turn 4-5, and this doesn't really do that.
New Warrior Weapon - Outrider's Axe
Bonkers card.
Potentially 3 draws, 9 damage across 3 swings, all for 4 mana. Auto incude.
New Hunter Spell - Tame Beast (Rank 1)
OK for spell hunter, but still far from the heights when Zul'jin was in rotation.
New Shaman Minion - Firemancer Flurgl
If they can keep the board, murloc shamans can be a terror. No comeback cards, though.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Headcrack?
New Shaman Minion - Bru'kan
Quasi Malygos for shamans!
New Neutral Minion - Death's Head Cultist
Anti-aggro tech card.
Might see play in an aggro meta.
New Priest Minion - Priest of An'she
Decent, even without the stat boost.
New Mage Minion - Reckless Apprentice
Excellent enabler for the Hero Power mage.
New Neutral Minion - Kindling Elemental
Core card in any elemental based deck.
You are essentially banking 1 mana for a future turn while developing a 1/2 minion for free. Very good for what it aims to do.
New Warlock Spell - Soul Rend
Efficient board clear, with a risky downside.