I think the fact that this isn't actually a Murloc is the thing that hurts this card the most. I think you're better off running Mana Tide Totem, at least that is guaranteed to draw a card.
Paladin might make this work with their buff cards? Though the fact that it's tied to start of turn and not end of turn means that you can't even make use of the dudes immediately.
Of the caravans, this might be the best. Unfortunately, it's still only 2 stars, because even with Core set and rotation, I don't think most classes will have any problems removing a 3 health minion on turn 2. Though that might be worthwhile for taking removal that might've been used on your Darkglare.
Incredibly strong, 3 attack already makes it good for cleaning up most 2 and 3-drops, and 3 durability gives you plenty of time to draw into stuff like Doctor Krastinov or Mor'shan Elite.
I've been reading just the first 2 pages of each thread, and I still have all the neutrals from the final stream to do. I've also been looking at cards that might go good with the card. But damn, if I read all 5 pages of each thread, I'd be like 100 threads behind. Or maybe not since the majority of posts are like 5 words. Point is, I'm still going to barely make the deadline, and I barely played Hearthstone today or yesterday.
When compared to Veteran Warmedic, there aren't a lot of Frost spells for Mage to take advantage of alongside Rimetongue and Mage doesn't have a way to leverage the relatively vulnerable tokens.
The issue with this and Blood Shard Bristleback is that they have anti-aggressive effects, but you can't have these effects for anti-aggression in the early game. These remind me of the omega cards from the Boomsday Project where people thought they could justify running omega cards against aggro because they were decent stats on-curve, but they ultimately proved to be inconsistent in reaching their effects.
Along with Stage Dive and Outrider's Axe, there is a pretty good draw package here to support a C'thun Control Warrior. There are a lot of situations where Stonemaul Anchorman lives to draw you a card and remove an enemy minion.
New Neutral Minion - Lushwater Murcenary
More juice for murloc feel they are finally making a comeback
New Warlock Minion - Barrens Scavenger
ehhh worth more in dust
New Warrior Minion - Stonemaul Anchorman
Rush with drawing and pirate synergy I can see it in pirate warrior in wild already lol
New Rogue Minion - Apothecary Helbrim
such value
New Neutral Minion - Taurajo Brave
Great stats and frenzy activation
New Neutral Minion - Hecklefang Hyena
2 Mana 2/4 with a downside never sees play.
...
Yes I know Mo'arg Artificer sees play, but at least you can spin it into a benefit instead!
New Warrior Weapon - Outrider's Axe
Such a good card I feel like this will get nerfed to 2 durability to be more balanced.
New Neutral Minion - Mankrik
From now on, I say we don't call 3 Mana 3/4 statline a Spider Tank, instead a Mankrik.
New Hunter Spell - Piercing Shot
A Fireball that you don't feel bad about using on a minion. I think most Face Hunters will be running this.
New Mage Minion - Rimetongue
If Ray of Frost was still standard, this would be crazy good. As is, I'm not super sure trying to go full Frost Mage is the way.
New Shaman Minion - Tinyfin's Caravan
I think the fact that this isn't actually a Murloc is the thing that hurts this card the most. I think you're better off running Mana Tide Totem, at least that is guaranteed to draw a card.
Quest Trading - Play A Friend!
DONE.
New Neutral Minion - Taurajo Brave
Seems pretty slow but lets see, i think works on arena.
New Paladin Minion - Soldier's Caravan
Paladin might make this work with their buff cards? Though the fact that it's tied to start of turn and not end of turn means that you can't even make use of the dudes immediately.
New Priest Minion - Soothsayer's Caravan
It's a bad sign when Psychic Conjurer is better.
New Hunter Minion - Prospector's Caravan
Even if this was an end of turn effect instead, I don't think Hunter has the card draw to capitalize on the hand buffing.
New Warlock Minion - Apothecary's Caravan
Of the caravans, this might be the best. Unfortunately, it's still only 2 stars, because even with Core set and rotation, I don't think most classes will have any problems removing a 3 health minion on turn 2. Though that might be worthwhile for taking removal that might've been used on your Darkglare.
New Warrior Weapon - Outrider's Axe
Incredibly strong, 3 attack already makes it good for cleaning up most 2 and 3-drops, and 3 durability gives you plenty of time to draw into stuff like Doctor Krastinov or Mor'shan Elite.
New Neutral Minion - Oasis Thrasher
I like how he has a KomodoHype/Pogchamp face.
Forged in the Barrens
I've been reading just the first 2 pages of each thread, and I still have all the neutrals from the final stream to do. I've also been looking at cards that might go good with the card. But damn, if I read all 5 pages of each thread, I'd be like 100 threads behind. Or maybe not since the majority of posts are like 5 words. Point is, I'm still going to barely make the deadline, and I barely played Hearthstone today or yesterday.
Fun at the Crossroads
How???
New Mage Minion - Rimetongue
When compared to Veteran Warmedic, there aren't a lot of Frost spells for Mage to take advantage of alongside Rimetongue and Mage doesn't have a way to leverage the relatively vulnerable tokens.
New Rogue Minion - Apothecary Helbrim
Just like Xaril, Poisoned Mind proved to be slow for Rogue, Apothecary Helbrim is probably doomed to the same fate. There is not much of a reason to have random extra poisons when you just need a Deadly Poison and a Nitroboost Poison on a Self-Sharpening Sword to win the game.
New Warlock Minion - Barrens Scavenger
The issue with this and Blood Shard Bristleback is that they have anti-aggressive effects, but you can't have these effects for anti-aggression in the early game. These remind me of the omega cards from the Boomsday Project where people thought they could justify running omega cards against aggro because they were decent stats on-curve, but they ultimately proved to be inconsistent in reaching their effects.
New Warrior Minion - Stonemaul Anchorman
Along with Stage Dive and Outrider's Axe, there is a pretty good draw package here to support a C'thun Control Warrior. There are a lot of situations where Stonemaul Anchorman lives to draw you a card and remove an enemy minion.