Given the amount of poisons Rogue currently has, this will be a very strong card. I can see it being played as the main weapon in those kinds of Rogue decks
This looks good. I didn't realize its potential at first, but a spell heavy deck almost always gets this card half price or free. I think it could be much fun.
Solid card with a solid effect. I think it sees play, especially since it is a neutral card. There will be many decks wanting to stall out the early game to get to more impactful cards.
I don't know if that extra point of health is worth the self damage. Although if this is meant to fill out aggro decks, that damage may not be relevant to what you are doing to the opponent.
Good stats, good effect, will there be a deck that wants it? I think I want to see secret paladin be a thing, but only because I want pure paladin and libram paladin to no longer be things.
I don't see many scenarios where this becomes an issue of any sort. On curve gets you a 2/2 or 3/2 minion most of the time and I feel like it can be removed fairly easily after that. Maybe it gets some smorc damage in?
I like all the spell class synergy cards. I think it is because spell classes feel so natural that having then available now makes the spell system feel complete. This will be fun to play.
New Warlock Minion - Kabal Outfitter
Seems like a decent zoo card. In most cases, I think your opponent will try to kill everything else first so the deathrattle doesn't do anything.
New Neutral Minion - Oasis Thrasher
can see play in some SMOrc deck
New Hunter Spell - Wound Prey
Ping and rush for 1 mana is not bad at all. Hunter likes it as another early option.
New Rogue Weapon - Swinetusk Shank
Given the amount of poisons Rogue currently has, this will be a very strong card. I can see it being played as the main weapon in those kinds of Rogue decks
New Mage Spell - Refreshing Spring Water
This looks good. I didn't realize its potential at first, but a spell heavy deck almost always gets this card half price or free. I think it could be much fun.
New Warrior Minion - Stonemaul Anchorman
Strong stats, and relatively easy to trigger the Frenzy effect and get an extra card. Will surely see a ton of play
New Neutral Minion - Lushwater Scout
has to be able to stick to be good. probably won't
New Mage Minion - Mordresh Fire Eye
One of my favourite new cards, and the winner for the best card animation of the whole set
New Warlock Minion - Apothecary's Caravan
How many 1-drops is zoolock playing that they wouldn't rather trigger their battlecry?
New Hunter Minion - Tavish Stormpike
Very fun card, might be strong when paired with some Rush Beasts
New Neutral Minion - Far Watch Post
can be impactful in early game
New Druid Minion - Razormane Battleguard
This has potential, might help push Taunt Druid a bit futher as a meta deck
New Demon Hunter Minion - Razorfen Beastmaster
Strong card, hope more Deathrattle support gets added in the future!
New Neutral Minion - Kargal Battlescar
The Watch Posts are looking really strong, and this might push them into a whole new archetype!
New Paladin Minion - Veteran Warmedic
Strong stats and a very good effect, this might actually see some play
New Neutral Minion - Death's Head Cultist
Solid card with a solid effect. I think it sees play, especially since it is a neutral card. There will be many decks wanting to stall out the early game to get to more impactful cards.
New Mage Minion - Varden Dawngrasp
Frost Nova at worst, Flamestrike at best. This card is very good
New Warlock Minion - Barrens Scavenger
This looks to be a decent payoff for those destroy cards in you deck spells. Assuming you draw it before it gets destroyed itself.
New Neutral Minion - Hecklefang Hyena
I don't know if that extra point of health is worth the self damage. Although if this is meant to fill out aggro decks, that damage may not be relevant to what you are doing to the opponent.
New Neutral Minion - Gold Road Grunt
This one looks like a decent control deck add in. It has taunt and the potential for some meaningful armor gain. I kind of like it.
New Paladin Minion - Northwatch Commander
Good stats, good effect, will there be a deck that wants it? I think I want to see secret paladin be a thing, but only because I want pure paladin and libram paladin to no longer be things.
New Warrior Spell - Bulk Up
Hand buffs...again, but with resource generation attached. Maybe it works like this. I'm skeptical.
New Warrior Minion - Warsong Envoy
I don't see many scenarios where this becomes an issue of any sort. On curve gets you a 2/2 or 3/2 minion most of the time and I feel like it can be removed fairly easily after that. Maybe it gets some smorc damage in?
New Mage Spell - Refreshing Spring Water
Bonkers strong in Pure Spell Mage, and probably decent in other Mage decks, especially Control Mage.
New Mage Minion - Rimetongue
I like all the spell class synergy cards. I think it is because spell classes feel so natural that having then available now makes the spell system feel complete. This will be fun to play.