No deck Warlock. I'm still grasping for how it will work. There needs to be a fine balance of cards that function with little to no deck remaining and cards that let you get to that point while still having enough life and resources to win the game.
I'm always torn with these cards. It feels like it takes so long to get them to their full potential. You have to draw them, then you have to play them, and then they have to die. I suppose the DH legendary can help with some of that pain, but that won't be the most consistent play either.
I think this is better than the Lifesteal dryad card from RoS. Taunt helps protect things, such as Guff Runetotem, who will continue to generate value in a token deck.
This will be an interesting card. I like the potential synergies I'm seeing with the Druid legendary that summons (tauntless) copies of taunt minions after they die. There seem to be some good taunts, this one included, that will make it worthwhile.
There's no way you run this card. It's probably nice to generate off of a random effect, but it simultaneously wants a lot of spells and enough minions to play it, making it really wonky. Neat that it counts itself though.
This feels like what would have made the original patron more enjoyable. I like the limited use of the effect, kind of like what Spellburst is like on Gibberling.
New Hunter Spell - Wound Prey
Maybe good enough in a world where there is a lot of 1-health minions and aggro. Certainly good for continuing a Lock and Load chain.
New Warlock Minion - Barrens Scavenger
No deck Warlock. I'm still grasping for how it will work. There needs to be a fine balance of cards that function with little to no deck remaining and cards that let you get to that point while still having enough life and resources to win the game.
New Neutral Minion - Burning Blade Acolyte
I'm always torn with these cards. It feels like it takes so long to get them to their full potential. You have to draw them, then you have to play them, and then they have to die. I suppose the DH legendary can help with some of that pain, but that won't be the most consistent play either.
New Neutral Minion - Taurajo Brave
Worth consideration in a Warrior Renzy deck with Overlord Saurfang, but I don't think this gets run anywhere else.
New Hunter Spell - Piercing Shot
Wasn't impressed at the start, but the more I look at this card the more I realise it has potential to be crazy strong
New Hunter Spell - Wound Prey
Looks okay, but nothing crazy. Not sure if it'll fit considering how many good spells Hunters have already
New Druid Spell - Thorngrowth Sentries
I think this is better than the Lifesteal dryad card from RoS. Taunt helps protect things, such as Guff Runetotem, who will continue to generate value in a token deck.
New Paladin Minion - Knight of Anointment
Very strong minion for Paladin, drawing any Libram is great and there are still so many Holy spells to get anyway.
New Demon Hunter Spell - Vile Call
Surprised this isn't a Fel spell. A stronger (?) Landscaping, but DH doesn;t really have the support for this.
New Druid Minion - Thickhide Kodo
This will be an interesting card. I like the potential synergies I'm seeing with the Druid legendary that summons (tauntless) copies of taunt minions after they die. There seem to be some good taunts, this one included, that will make it worthwhile.
New Hunter Minion - Warsong Wrangler
Big fan of this Discover and buff direction they are taking Hunter in. Very interesting build-around potential.
New Priest Minion - Soothsayer's Caravan
Good value generation, but way too easy to remove.
New Priest Spell - Power Word: Fortitude
There's no way you run this card. It's probably nice to generate off of a random effect, but it simultaneously wants a lot of spells and enough minions to play it, making it really wonky. Neat that it counts itself though.
New Warrior Minion - Mor'shan Elite
All Warrior decks run weapons, so this card will see a lot of play given how good and easy to set up it is
New Neutral Minion - Gruntled Patron
This feels like what would have made the original patron more enjoyable. I like the limited use of the effect, kind of like what Spellburst is like on Gibberling.
New Rogue Spell - Paralytic Poison
Great tool for control
New Demon Hunter Minion - Razorboar
Would be good if there was any actual payoff in investing into Deathrattle DH. Flavor still seems super off.
New Priest Minion - Lightshower Elemental
Strong minion with a great Deathrattle. The Elemental tag doesn't seem to matter much, considering the class it belongs to, but still very good
New Mage Spell - Oasis Ally
Pretty efficient and strong Secret, definitely gonna be a pain for minion-based decks to deal with.
New Neutral Minion - Kargal Battlescar
Combo with other watch posts makes watch posts decks reasonable.
New Mage Spell - Flurry (Rank 1)
Good stalling tool, specially given that it's free. Will see play in spell Mage decks for sure
New Neutral Minion - Injured Marauder
Without any resurrect support or super cheap healing, this card doesn't seem that great.
New Neutral Minion - Spirit Healer
Now we have Pure Paladin, but with these cards after expansion we could see Pure Holy Paladin, cause we have new cards in this archetype
New Shaman Minion - South Coast Chieftain
I like murloc options. This seems like a decent piece to help them stay on board and/or push extra damage.
New Neutral Minion - Gruntled Patron
Cute callback, but probably won't see standard play.