So I watched some of the streams, mostly Kiblers. Here's some thoughts (I know some people hate this, so click on spoilers below at your own volition)
Show Spoiler
- Mage looks really busted, especially if the games drag. Wildfire and Mordresh Fire Eye more or less finishes every game of mage I saw. Guess hitting both face and board for 10 is kinda busted. Who'd knew. Couple that with so much discover options from mage, there's a legit chance you can get your hp to hit upwards to 3-4 damage on average, and that's insane. The only time mage seems to suffer is against aggro, but that really goes without saying. Needless to say, if mage is tier 1 for the first month I'd expect some nerfs incoming for wildfire in particular.
- Warrior and paladin looks solid. There's kinda a lot of things you can get warrior to do now, from copying rush to massive taunts. As for paladin, if you're playing secrets, having Sword of the Fallen is pretty much the only thing you want off your mulligan because every time I see this on 2 its kinda busted.
- Rogue is a mixed bag, since everyone is trying lots of new stuff. What I saw however, was how stupidly powerful wicked stab was (fully upgraded it deals 6 for 2). Efficient Octo-bot is predictably powerful and scary. Swinetusk Shank is alright, but I still think its just worse than SSS.
- Shaman. Elementals or murlocs. Murloc builds are fast, like really fast. If they curve out 1-2-3 you just lost the game. There's actually quite a good deal of midgame elementals to be honest, I think I'll be jumping in on a few midrange shaman myself. Don't expect too much though. Shaman still cant draw to save their life, so you clear their board once and that's pretty much it.
- Priest looks poor, but that's more or less always the case the first few weeks anyway. Warlock also looked pretty beaten, especially with so many guys trying to make Neeru Fireblade work in all sort of weird decks. I think Neeru only really functions well with less minions in the deck, so you can just tutor him out with Free Admission and then proceed to burn your opponent's and your deck fast.
- Dhunters with deathrattles can hold their own, but is slow and I kinda think this is not really going to make any waves.
Well, see you guys when Barrens come out next week.
Love the concept of this card. At the very least it's useful to know which Secrets are in play so you can play around them. Might be the new Acidic Swamp Ooze, played in every deck, depending on how impactful Secret Paladin will be
I say it most every time, targeted draw is good. This won't be the best 1-drop, but it will be a good mid to late game draw to go fishing for the spell you need.
Just more fodder for the spell based token druid. Do you get taunts or do you get lifesteal. Either one works out and now you have extra chances to get one of them.
This is a fantastic replacement for Hunter. A targeted explosive runes is pretty decent. Not to mention that you can target your own leper gnomes for extra fun.
New Neutral Minion - Southsea Scoundrel
kinda weird card. good stats though
New Neutral Minion - Injured Marauder
can have some potential in wild
Blizzard is Giving Away Forged in the Barrens Bundles & Twitch Subs Today! Theorycrafting Streams Day
You can spell their names in Pig Latin if you want to be discreet.
Blizzard is Giving Away Forged in the Barrens Bundles & Twitch Subs Today! Theorycrafting Streams Day
So I watched some of the streams, mostly Kiblers. Here's some thoughts (I know some people hate this, so click on spoilers below at your own volition)
- Mage looks really busted, especially if the games drag. Wildfire and Mordresh Fire Eye more or less finishes every game of mage I saw. Guess hitting both face and board for 10 is kinda busted. Who'd knew. Couple that with so much discover options from mage, there's a legit chance you can get your hp to hit upwards to 3-4 damage on average, and that's insane. The only time mage seems to suffer is against aggro, but that really goes without saying. Needless to say, if mage is tier 1 for the first month I'd expect some nerfs incoming for wildfire in particular.
- Warrior and paladin looks solid. There's kinda a lot of things you can get warrior to do now, from copying rush to massive taunts. As for paladin, if you're playing secrets, having Sword of the Fallen is pretty much the only thing you want off your mulligan because every time I see this on 2 its kinda busted.
- Rogue is a mixed bag, since everyone is trying lots of new stuff. What I saw however, was how stupidly powerful wicked stab was (fully upgraded it deals 6 for 2). Efficient Octo-bot is predictably powerful and scary. Swinetusk Shank is alright, but I still think its just worse than SSS.
- Shaman. Elementals or murlocs. Murloc builds are fast, like really fast. If they curve out 1-2-3 you just lost the game. There's actually quite a good deal of midgame elementals to be honest, I think I'll be jumping in on a few midrange shaman myself. Don't expect too much though. Shaman still cant draw to save their life, so you clear their board once and that's pretty much it.
- Priest looks poor, but that's more or less always the case the first few weeks anyway. Warlock also looked pretty beaten, especially with so many guys trying to make Neeru Fireblade work in all sort of weird decks. I think Neeru only really functions well with less minions in the deck, so you can just tutor him out with Free Admission and then proceed to burn your opponent's and your deck fast.
- Dhunters with deathrattles can hold their own, but is slow and I kinda think this is not really going to make any waves.
Well, see you guys when Barrens come out next week.
New Neutral Minion - Taurajo Brave
big and slow... and useless
New Neutral Minion - Gruntled Patron
hard to fill the board with this one
New Neutral Minion - Sunwell Initiate
can be pain to remove
New Neutral Minion - Venomous Scorpid
not bad deck filler
New Neutral Minion - Ratchet Privateer
value is not good enough. mb in some pirate decks if those exist
New Warrior Weapon - Outrider's Axe
There should be plenty of 3-health or less targets for this. Or you trade first I guess.
New Neutral Minion - Hog Rancher
fine for arena. also cute pig
New Neutral Minion - Death's Head Cultist
suitable for control warlock
New Warrior Spell - Rancor
This will probably give warrior a lot of armor against swarm decks.
New Neutral Minion - Crossroads Gossiper
slow, but can become annoying in some situations
New Neutral Minion - Horde Operative
Love the concept of this card. At the very least it's useful to know which Secrets are in play so you can play around them. Might be the new Acidic Swamp Ooze, played in every deck, depending on how impactful Secret Paladin will be
New Neutral Minion - Barrens Trapper
needs some good cheap deathrattle minions to be good
New Neutral Minion - Spirit Healer
Could work with some cheap Holy spells, but doesn't seem to be that great. Not sure where it'd fit in the meta
New Neutral Minion - Crossroads Watch Post
Given how much health this has, it can make a small board really sticky. Looking forward to seeing how well it'll work
New Paladin Minion - Knight of Anointment
I say it most every time, targeted draw is good. This won't be the best 1-drop, but it will be a good mid to late game draw to go fishing for the spell you need.
New Paladin Weapon - Sword of the Fallen
Super strong weapon, will be a staple in Secret Paladin decks
New Neutral Minion - Talented Arcanist
mage might play this
New Druid Spell - Thorngrowth Sentries
Just more fodder for the spell based token druid. Do you get taunts or do you get lifesteal. Either one works out and now you have extra chances to get one of them.
New Warrior Minion - Warsong Envoy
This card is quite good considering it has 3 health, making it harder to remove and easier to trigger the Frenzy effect early on
New Neutral Minion - Primordial Protector
Seems like a good card, will probably see play in either Druid or Mage decks
New Hunter Spell - Piercing Shot
This is a fantastic replacement for Hunter. A targeted explosive runes is pretty decent. Not to mention that you can target your own leper gnomes for extra fun.