Solid buff card for token Druid. Should really help push tokens to a level where they can survive for the key extra turn. Which is even more necessary without Savage Roar....
Its a phenix with worse stats and one time effect. I dont think it will see play this year but why not when phenix rotate. The only good use i can see for now is on an aoe spell like counting star.
Cute. Nature is druid or shaman, shaman dont want this, druid maybe. I'm a bit sad there is not that much spell school interactivity. I hope to see more cards like this one in the future expansions.
If control priests continue to have large hands, this becomes a powerful tool. Not sure how much card generation they still have coming up, but if enough, should be solid. Needs the discount to be worthwhile.
A better On the Hunt, a card that saw some play in Spell Hunter. Hopefully, it will see play again when they inevitably bring us back this gem that was the Spell Hunter archetype.
In most case this seems like a meme card. The main problem of this card is the fact that your opponent will be the first to be able to play theri card at 1 mana. So the only spot where you are glad to play Celestial Alignment is in a sorta of Big Druid against not Big Deck
Is it that good? Because, the way I see it, the biggest advantage for Outrider's Axe is the card draw, but it already faces competition from a better control option in Reaper's Scythe and a better tempo option in Sword Eater. The drawing effect is only viable because warriors better draw cards, Ancharrr and more importantly Battle Rage, are leaving. You can't even go face with it to draw cards, which means the damage isn't as splashable or versatile as with other weapons, so it's not as good in tempo warrior because of that.
Probably the top 3 best frenzy card behind samouro and the warrior pirate that draws. We just need to find his place in one deck because like that i cant see wich archetype can use this.
New Druid Spell - Pride's Fury
I don't like it. Pretty slow and only +1 attack for 4 mana is too weak, even if this card make you board sticky
Efficient Octo-bot
Neat card! Interesting thought experiment with how you'll trigger the frenzy reliably but it wouldn't be rogue if there wasn't some caveat.
My only qualm...how the hell is this barrens related?
New Neutral Minion - Oasis Thrasher
Pretty aggressive, aggro deck will love it, especially hunter with that beast tag.
New Druid Spell - Pride's Fury
Solid buff card for token Druid. Should really help push tokens to a level where they can survive for the key extra turn. Which is even more necessary without Savage Roar....
New Neutral Minion - Hecklefang Hyena
Seems like a better Ornery Tortoise. Could be exactly the synergy that Tempo/Self-Harm Priest was looking for before rotation.
New Hunter Spell - Wound Prey
Not really a good card guess we'll have to wait and see if it will see play
New Neutral Minion - Talented Arcanist
Its a phenix with worse stats and one time effect. I dont think it will see play this year but why not when phenix rotate. The only good use i can see for now is on an aoe spell like counting star.
New Hunter Spell - Wound Prey
Good early game card. Becomes a lot less useful as the game goes.
New Druid Spell - Pride's Fury
Holy moly, that is such a good buff card for Treant Druid.
New Druid Spell - Thorngrowth Sentries
Basically Dreamway Guardians with taunt and without lifestea. Good in token druid, spell druid and with Guff Runetotem
New Druid Minion - Thickhide Kodo
Decent stats with a deathrattle that makes you even harder to kill when the taunt has finally died. Aggro decks will hate this card.
New Druid Spell - Celestial Alignment
Good card to set up for OTK decks. Love it and can't wait to try it!
New Demon Hunter Minion - Razorboar
Deathrattle dh? why not?!
New Neutral Minion - Toad of the Wilds
Cute. Nature is druid or shaman, shaman dont want this, druid maybe. I'm a bit sad there is not that much spell school interactivity. I hope to see more cards like this one in the future expansions.
New Priest Spell - Power Word: Fortitude
If control priests continue to have large hands, this becomes a powerful tool. Not sure how much card generation they still have coming up, but if enough, should be solid. Needs the discount to be worthwhile.
New Hunter Spell - Wound Prey
A better On the Hunt, a card that saw some play in Spell Hunter. Hopefully, it will see play again when they inevitably bring us back this gem that was the Spell Hunter archetype.
New Paladin Spell - Galloping Savior
Will work good against aggro early on but like Rat Trap I dont see this getting much play
New Paladin Spell - Conviction (Rank 1)
That's an awesome finisher for Paladin, giving you 9 damage for 1 in late game.
New Druid Spell - Celestial Alignment
In most case this seems like a meme card. The main problem of this card is the fact that your opponent will be the first to be able to play theri card at 1 mana. So the only spot where you are glad to play Celestial Alignment is in a sorta of Big Druid against not Big Deck
New Warrior Weapon - Outrider's Axe
Is it that good? Because, the way I see it, the biggest advantage for Outrider's Axe is the card draw, but it already faces competition from a better control option in Reaper's Scythe and a better tempo option in Sword Eater. The drawing effect is only viable because warriors better draw cards, Ancharrr and more importantly Battle Rage, are leaving. You can't even go face with it to draw cards, which means the damage isn't as splashable or versatile as with other weapons, so it's not as good in tempo warrior because of that.
New Paladin Minion - Soldier's Caravan
Buff this, then buff it again, and then it's really good.
New Neutral Minion - Sunwell Initiate
Probably the top 3 best frenzy card behind samouro and the warrior pirate that draws. We just need to find his place in one deck because like that i cant see wich archetype can use this.
New Neutral Minion - Ratchet Privateer
Nothing game-breaking, but pirate decks can use decent bodies and extra weapon damage.
New Priest Spell - Power Word: Fortitude
Seems high cost for what the stats supply I know it lowers in cost but I can only see this benefit with a spell heavy priest
New Paladin Spell - Galloping Savior
Decent secret that destroys aggro rogue.