All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Rogue Spell - Yoink!

    Interesting tbh - can be a flexible heal/ damage/ card draw in a pinch. But might be too random to be reliable

  • New Hunter Spell - Piercing Shot

    Staff
    Quote From YourPrivateNightmare

    Okay so I'm actually serious about this one now.

    Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. Sure, it's not an OTK but I don't think most decks can easily stay above 23 health.

    Hunter even has draw for spell decks (even if it sucks). Maybe you can build a Spellhunter with Mo'args as flexible removal/finishing potential

    I kinda want to see that happen and at the same time definitely wouldn't want to face one.

    I don't think it would be very consistent though as you can't waste your mo'args like in OTK DH since you can copy them, Hunters lack that ability.

  • New Paladin Minion - Northwatch Commander

    With all the support for Secret Paladin, this just might be an amazing card!

  • New Warrior Minion - Whirling Combatant

    It's nothing special, but this card should see play in different archetypes like frenzy, control, enrage etc

  • New Druid Spell - Thorngrowth Sentries

    token druid card, but really quite a boring card. Druid has stronger

  • New Warrior Minion - Warsong Envoy

    Not overly convinced tbh about the power of this - seems a lot of work to trigger an effect which results in a high attack low health minion

  • Blademaster Samuro

    After watching the live games, I fervently believe that the community will be able to make this card better than it looks

  • New Warlock Minion - Kabal Outfitter

    Seeing this card's name, art, and stats, I was hoping it would have an effect like a lesser Kabal Trafficker.

     

    Something like "At the end of your turn, add a Demon that costs 3 or less to your hand." 

  • New Neutral Minion - Gold Road Grunt

    This is one of those frenzy effect where you want to proc it with one damage, as the opponent. Might see play in frenzy warrior, but has anti synergy with Saurfang, so maybe it won't see play. 

  • New Demon Hunter Spell - Sigil of Silence

    Have heard it touted as a pre-emptive card prior to a gamebreaking face combo next turn - but hmm not sure if this is worth placing a card for

  • New Neutral Minion - Southsea Scoundrel

    You generate a card while your opponent draws a card. I'd say your opponent is getting the better deal and that is nowhere near worth +1 stat above vanilla stats.

  • Apothecary Helbrim

    Honestly, I personally dont think its worth it

    Which, after looking at the ratings, might be why I suck at the game lmao

  • New Shaman Minion - Earth Revenant

    very solid arcane explosion on a state to eliminate some pesky tokens - good for control shaman. dt this is enough for elemental shaman to take off

  • New Hunter Spell - Piercing Shot

    It's a more control orientated Fireball with the same effect as Trampling Rhino. Should see play in this more midrange beast hunter we'll see

  • New Neutral Minion - Toad of the Wilds

    conditional 2 mana 2/4 taunt likely not powerful enough to see play

  • New Hunter Minion - Pack Kodo

    I like cards that give weird choices like this. Reminds me of that 1-mana Warrior spell for Lackey, Mech, Dragon.

  • New Hunter Minion - Prospector's Caravan

    Staff

    "At the start of your turn" with a statline like that, it's asking a lot. I don't think Hunters will be interested enough about handbuffs to take that tempo loss.

  • New Neutral Minion - Talented Arcanist

    Not strong enough tbh. the +2 spell damage dormant minion in mage and shaman is probably better for a combo deck

  • Blademaster Samuro and Golden Mankrik to be Disenchantable for Full Value For 1 Week After Pre-Release

    The rule is: If it can be crafted, it can be disenchanted.

    Normal Mankrik comes only from the Reward Track. It cannot be crafted. It would be a HUGE mistake if they allowed you to destroy a card you cannot get back. (In this case, the golden version of Mankrik can be crafted. Do you really want to have to do that if you dust the one you get from the Reward Track and change your mind later?)

  • New Neutral Minion - Gruntled Patron

    Grim patron hmm cheaper, but not as powerful - probably will be tried by warrior to be abused a little 

  • Stonemaul Anchorman

    Pirate synergy, Draws a card, has Rush AND has good stats for the cost? 

    r/hearthstonecirclejerk must be at their happiest

    Jokes aside, solid card, Im sure it'll see play, especially in pirate decks

  • New Druid Minion - Thickhide Kodo

    Maybe okay if it can be tutored out, but 4 mana is expensive for such a minor effect 

  • New Neutral Minion - Toad of the Wilds

    There's not a spot in any deck for this card. 

  • New Mage Minion - Varden Dawngrasp

    ooh a 4 mana frost nova with 3/3 body - with the potential for a pseudoflamestrike with flurry, seems very good

  • New Rogue Minion - Oil Rig Ambusher

    Good battlecry, comparable to SI:7 agent at baseline and quite good damage otherwise