I thought this would be really good, since its a 5 mana 8/8, but then I noticed the "this turn" (I previously read it as "last turn")
This difficults things a bit. While Priest always has its HP, it just means its no longer a 5 8/8, but its a, at the very least, 7 8/8, which makes it a liiiitle bit worse. That said, Priest HAS ways to cheapen spells to 0, so its not unlikely to see it being played after a 0 mana spell.
Took down my rating from 4 to 3 though, due to the volatile nature of its condition
Absolutely OP card can be a 0 mana draw 2 in a pure spell mage, which is just next level insane. With mana biscuit you can even get 2 more mana out of it
New Neutral Minion - Barrens Trapper
Eh nah this is not very useful tbh I doubt a deck will find a place for this
New Druid Spell - Pride's Fury
That's a lot of health for the tokens - with the spell that triggers spells twice it can be insane as per reveal
New Shaman Minion - Arid Stormer
Not sure if elemental Shaman will be a thing, but this card is pretty good, especially with the new Kindling Elemental.
New Paladin Minion - Knight of Anointment
This is very good, even more if the librams become holy spells.
New Neutral Minion - Horde Operative
Good secret tech - with decks introducing secret paladin and giving secret mage some fuel this might see some play as a tech card
Journey to Un'Goro's Junior Explorers Have All Grown Up! Some Story of The Mercenaries Confirmed by Blizzard
New Paladin Spell - Galloping Savior
This is almost a reprint of a card that wasn't very successful. But we will see.
New Paladin Minion - Soldier's Caravan
Maybe good? Again it needs to survive, but dude paladin could be nice. Can buff this with librams too
New Mage Spell - Wildfire
This is a fun card! Vargoth approves
New Demon Hunter Weapon - Tuskpiercer
Not enough synergy for DH deathrattle deck I think - but it's quite solid as a draw.
New Warrior Spell - Physical Training (Rank 1)
Interesting handbuff, but VERY slow - don't think it'll see as much play
New Paladin Minion - Knight of Anointment
1 mana tutor. This weirdly reminds me of Patches
Priest of An'she
I thought this would be really good, since its a 5 mana 8/8, but then I noticed the "this turn" (I previously read it as "last turn")
This difficults things a bit. While Priest always has its HP, it just means its no longer a 5 8/8, but its a, at the very least, 7 8/8, which makes it a liiiitle bit worse. That said, Priest HAS ways to cheapen spells to 0, so its not unlikely to see it being played after a 0 mana spell.
Took down my rating from 4 to 3 though, due to the volatile nature of its condition
Blizzard Reveals the Two New Core Card Replacements - Emerald Skytalon & Redgill Razorjaw
Fairwell Bluegill, Welcome Redgill
Also trading Stonetusk for Emerald Burdo
So much colorful changes
New Mage Spell - Wildfire
Nice for the hero power mage with 2 copies. Can stack up and be quite value in the long run
New Rogue Minion - Efficient Octo-bot
This card is nuts! Something crazy will be made utilizing this effect
New Rogue Minion - Apothecary Helbrim
Nice value card for rogue with weapon buffs - just seems a decent card overall.
New Paladin Minion - Soldier's Caravan
It has to survive to be useful, so it's not that exciting to me.
New Druid Spell - Celestial Alignment
I'm really excited to play this one. Hopefully it's not just a meme
Hearthstone's Patch 20.0 Arrives March 25 - Nerfs, Saurfang in Battlegrounds, Arena Rotation, More Deck Slots, and More!
I didn't even thought it was possible ^^
New Mage Minion - Rimetongue
Eh a conditional violet teacher for mage doesn't seem great tbh
New Warrior Spell - Rancor
Reminds me of Holy Nova, with an upside to killing minions
New Mage Spell - Refreshing Spring Water
Absolutely OP card can be a 0 mana draw 2 in a pure spell mage, which is just next level insane. With mana biscuit you can even get 2 more mana out of it
New Paladin Minion - Northwatch Commander
Decent body and easy to activate battlecry. Secret pally might make a comeback.
New Mage Spell - Oasis Ally
A nice solid secret. Will likely trigger with a lot of mage minions being magnets for clearance e.g spell damage etc