Hex on a stick - but is there still enough elemental synergy? Likely get swallowed up in the tide of murloc decks (and not placed with them as per reveal stream LOL)
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
Is there res support anymore for priest? That's the only place I might see it fitting with health restoration. Seems reminiscent of injured stegodon, which didn't see as much play.
New Mage Spell - Wildfire
This is pretty good on its own, but it will really work well with the new mage legendary.
New Neutral Minion - Darkspear Berserker
Heavy aggro tool arguably better than pit lord for neutral - think it'll probably be tried just for the sheer stats.
Lilypad Lurker
I mean, Hex with a 4/5 body... I dont think much else must be said, other than "If theres an Elemental Shaman deck, they'll play this"
New Neutral Minion - Gold Road Grunt
Ehh no - not really as good as a life gain option here. Will probably be trialled in frenzy and taunt decks
New Demon Hunter Minion - Razorboar
Very decent deathrattle support - but not likely enough deathrattle synergy now in DH to make this work properly
New Shaman Minion - Lilypad Lurker
Hex on a stick - but is there still enough elemental synergy? Likely get swallowed up in the tide of murloc decks (and not placed with them as per reveal stream LOL)
New Warrior Spell - Physical Training (Rank 1)
I take it you haven't played much Wild when Mech Paladin was a thing
Gold Road Grunt
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
New Paladin Minion - Northwatch Commander
Nice card for secret paladin with a good effect.
New Shaman Minion - South Coast Chieftain
Murloc shaman mrgl seems overpowered tbh with all this support
New Mage Spell - Runed Orb
good cycle, dealing damage (to face), synergises with the "not originally in deck" theme
New Shaman Minion - Lilypad Lurker
So on top of Hex, now you can also run Hex on a stick - it fits perfectly into Elemental Shamy!
New Paladin Spell - Galloping Savior
Like rat trap, but I doubt it'll trigger for most classes. Paladin has better secrets
Cannonmaster Smythe
A fun legendary to put into your secret Pally, for sure. After I got to know that they can be silenced though, I got quite disappointed.
Also, the only secret you can reliably expect to stay around for more than one turn is the new one that gives you a taunty horse.
Overall, interesting, but somewhat weak and vunerable.
New Neutral Minion - Injured Marauder
Is there res support anymore for priest? That's the only place I might see it fitting with health restoration. Seems reminiscent of injured stegodon, which didn't see as much play.
New Demon Hunter Minion - Razorboar
Its at least okay, but I wouldn't go as far as ''great'' ... it feels a bit like it miss a little more ; I'd say too conditional to be great
New Neutral Minion - Gold Road Grunt
Ok card.
New Neutral Minion - Darkspear Berserker
Ok card.
New Mage Spell - Flurry (Rank 1)
Ok card.
New Priest Minion - Soothsayer's Caravan
really cannot stick around long enough...
New Neutral Minion - Hog Rancher
Ok card.
New Neutral Minion - Kazakus, Golem Shaper
Ok card.
New Paladin Minion - Knight of Anointment
Cheap draw, tutoring, paladin only card - what more to ask for?
New Warlock Minion - Barrens Scavenger
Ok card.
New Hunter Spell - Piercing Shot
Ok card.