Given Hunter's proclivity to ending games quickly, I don't think a bad 2 drop that gets better to be just above average in their end-game is going to be good enough to make the cut. I don't think there was a very good way to balance this mechanic for Hunter because conventional wisdom says if a card scales, it should go from below average to above average as it does so, giving risk to the reward. Since Hunter is not interested in that the card would have to be very barely below power level rank 1 or just average so that it could be worth running as the latest it will be cast in a winnable game for most hunters is rank 2.
So either you have to just undermine the integrity of the mechanic to make the increment little, but have a better baseline or you have to make it bonkers at the last rank as it scales similarly to the other classes' ranked spells in order to make it worth running in Hunter's required aggressive playstyle.
It's a shame but in the name of pattern completion as a good design aesthetic, I don't think cutting their losses on including a ranked spell for this class was worth it and the best outcome is to just make this a pack filler card that someone casual can be excited about than to break the design or the metagame.
Intriguing card. Goes hand in hand with Mor'shan Elite. I'm just not sure the package will stay in refined lists. I'm also curious if this will make Taunt Warrior in Wild any stronger.
I'm sure this is meant to be disruptive in some way, but the only deck I can imagine it working against is a Sunscale Raptor Hunter. Drawing the raptor early would keep them from buffing it with Scavenger's Ingenuity. Obviously also good if you can force them to burn something important, but that's not exactly a consistent game plan.
Maybe there's more, but since I can't think of anything, I'm going to have to say this is bad.
How good this will be is definitely dependent on how good of a Frost Nova impression this does. If the meta shapes out that this is just 0 mana frost nova at any point in the game reliably, then I think this has a very good chance of being great. Otherwise I have serious doubts.
Darn, that's the kind of tool pirate warrior always needed to refill and survive for a second wave if the main aggression wasn't enough. This give a little more support for a midrange PW - Yikes!
Psychopomp said it first ! That's way too good of a weapon not to be abused ; nerf hammer is likely to follow... ... or everyone will tech weapon removal in their lists
New Warrior Minion - Mor'shan Elite
Easy to activate and nice stated, pretty good
Tame Beast (Rank 1)
Given Hunter's proclivity to ending games quickly, I don't think a bad 2 drop that gets better to be just above average in their end-game is going to be good enough to make the cut. I don't think there was a very good way to balance this mechanic for Hunter because conventional wisdom says if a card scales, it should go from below average to above average as it does so, giving risk to the reward. Since Hunter is not interested in that the card would have to be very barely below power level rank 1 or just average so that it could be worth running as the latest it will be cast in a winnable game for most hunters is rank 2.
So either you have to just undermine the integrity of the mechanic to make the increment little, but have a better baseline or you have to make it bonkers at the last rank as it scales similarly to the other classes' ranked spells in order to make it worth running in Hunter's required aggressive playstyle.
It's a shame but in the name of pattern completion as a good design aesthetic, I don't think cutting their losses on including a ranked spell for this class was worth it and the best outcome is to just make this a pack filler card that someone casual can be excited about than to break the design or the metagame.
New Warrior Minion - Whirling Combatant
It seems frenzy is the new enrage up to a point
New Warrior Minion - Stonemaul Anchorman
Strong Arena card. For constructed I don't really know which deck wants to include this, Frenzy Warrior maybe.
New Shaman Minion - Lilypad Lurker
Hex on a stick, and it curves out well from Earth Revenant. Seems really powerful for a control deck.
New Rogue Spell - Paralytic Poison
Yay, more poisons for me to drink...
New Mage Minion - Reckless Apprentice
YESS hero power mage needs to be a thing.
Even mage in wild too o/
New Neutral Minion - Mankrik
Free legendary o/
New Neutral Minion - Razormane Raider
Nothing to see here, just a filler card to show the new key word
New Warrior Spell - Bulk Up
Intriguing card. Goes hand in hand with Mor'shan Elite. I'm just not sure the package will stay in refined lists. I'm also curious if this will make Taunt Warrior in Wild any stronger.
New Priest Minion - Priest of An'she
Maybe too slow and hard to activate on turns 5~6?
New Paladin Minion - Cannonmaster Smythe
No more secrets, mages traumatized me :[
New Neutral Minion - Spirit Healer
Okish i guess
New Neutral Minion - Southsea Scoundrel
I'm sure this is meant to be disruptive in some way, but the only deck I can imagine it working against is a Sunscale Raptor Hunter. Drawing the raptor early would keep them from buffing it with Scavenger's Ingenuity. Obviously also good if you can force them to burn something important, but that's not exactly a consistent game plan.
Maybe there's more, but since I can't think of anything, I'm going to have to say this is bad.
New Druid Minion - Guff Runetotem
Innervate, Lightning Bloom, token will like this
Flurry (Rank 1)
How good this will be is definitely dependent on how good of a Frost Nova impression this does. If the meta shapes out that this is just 0 mana frost nova at any point in the game reliably, then I think this has a very good chance of being great. Otherwise I have serious doubts.
New Warlock Minion - Blood Shard Bristleback
Loved it :)
New Neutral Minion - Mor'shan Watch Post
Posting in this post about a post card.
yay
New Warrior Minion - Stonemaul Anchorman
Darn, that's the kind of tool pirate warrior always needed to refill and survive for a second wave if the main aggression wasn't enough. This give a little more support for a midrange PW - Yikes!
New Neutral Minion - Crossroads Watch Post
Posting in this post about a post card.
yay
Wicked Stab (Rank 1)
Mostly because it is rotating
New Neutral Minion - Venomous Scorpid
Cool discover with a nasty threat! And we'll get the golden for free!
New Rogue Weapon - Swinetusk Shank
Infinite weapons rogue.... thx blizz...
New Warrior Weapon - Outrider's Axe
Psychopomp said it first !
That's way too good of a weapon not to be abused ; nerf hammer is likely to follow...
... or everyone will tech weapon removal in their lists
New Warrior Spell - Physical Training (Rank 1)
I'm not convinced. Looks very slow and underwhelming, but then again, Warrior is a class that can play very slow.