Looks good on paper, but with Rogue’s lack of activators (outside of Broom or Backstab), I don’t think this will be that good unless a slower Rogue archetype is printed which can benefit off of this
So is this supposed to be the 5 mana deathrattle for Demon Hunters to be synergized with Blackthorn? I don't think that's going to work. Might even be too slow in Arena.
This one does not do it for me at all. Cards like this are entirely dependent on the player having a hand full of minions which, as the game goes on, is harder and harder for Warrior as a class with little draw power. Honestly, this is probably the least useful of all the ranked spells when it hits rank 3 as you might not even have targets for it. Even if it had 1 target in hand, I don't think that would be worth running this card that gives an underwhelming buff when it has the most targets and likely even feels starved for hits at rank 2.
Now this is a good zoo push. It's always good to see this archetype being supported as it fights a pretty honest battle compared to many other powerful strategies we've seen in the last several years, even in Warlock. Getting some high velocity on each of the buffs by way of putting that on minions that can attack immediately really helps leverage this advantage.
I have my doubts on this one. It's obviously a ridiculous effect, but it's important to note that in addition to racing the fatigue damage, which given the imps take a full turn each time they are spawned to get a crack at doing for you, you are also not getting anymore cards. I worry the portal, without the support of a fresh card every turn to leverage the advantage, will fall short as a means to end the game.
This feels like a very clear push for Murlocs to not be a gimmick but a genuine force for Shaman this expansion. Definitely a good payoff for the tribe. Keep in mind that Murlocs has had some ridiculous pay-offs in the past that still did not produce a successful deck but those have mostly been about card advantage or board stickiness. This pushes tempo and face damage, which are undoubtedly the most valuable resources for an aggressive build.
I feel Kindling Elemental can feel a similar role to Fire Fly in a elemental deck as a elemental train starter. And while the latter has some advantagesin filling your curve and giving you an extra elemental train starter, Kindling Elemental is more of a mana cheater, but he's useless in non elemental decks, unfortunately.
New Warrior Spell - Rancor
This plus lord barov to clear and gain a million armor
New Rogue Minion - Efficient Octo-bot
Looks good on paper, but with Rogue’s lack of activators (outside of Broom or Backstab), I don’t think this will be that good unless a slower Rogue archetype is printed which can benefit off of this
New Warlock Minion - Kabal Outfitter
Zoo card
New Neutral Minion - Burning Blade Acolyte
So is this supposed to be the 5 mana deathrattle for Demon Hunters to be synergized with Blackthorn? I don't think that's going to work. Might even be too slow in Arena.
New Warlock Minion - Apothecary's Caravan
Needs better 1 drops but still ok
New Neutral Minion - Injured Marauder
So glad it's not a beast or a deathrattle. (I mean no deathrattle in addition to the battlecry. Obviously this battecry can't be a deathrattle.)
There aren't really any consistent ways to rez this, so I think for now it's not great. Maybe it can become good later.
New Warlock Minion - Barrens Scavenger
So many better cards to use without conditionals
New Shaman Minion - South Coast Chieftain
Good card
Conditioning (Rank 1)
This one does not do it for me at all. Cards like this are entirely dependent on the player having a hand full of minions which, as the game goes on, is harder and harder for Warrior as a class with little draw power. Honestly, this is probably the least useful of all the ranked spells when it hits rank 3 as you might not even have targets for it. Even if it had 1 target in hand, I don't think that would be worth running this card that gives an underwhelming buff when it has the most targets and likely even feels starved for hits at rank 2.
New Shaman Minion - Spawnpool Forager
Good card is good.
New Shaman Minion - Arid Stormer
Good card to start. Needs a way to buff consistently and then it becomes a major threat.
Kabal Outfitter
Now this is a good zoo push. It's always good to see this archetype being supported as it fights a pretty honest battle compared to many other powerful strategies we've seen in the last several years, even in Warlock. Getting some high velocity on each of the buffs by way of putting that on minions that can attack immediately really helps leverage this advantage.
New Shaman Minion - Tinyfin's Caravan
Maybe, but I have my doubts of murloc shaman actually being viable
New Neutral Minion - Gold Road Grunt
Even if you manage to get 6 armor off of this, I feel like that's going to be inconsequential in the long run.
I'm sure every class has better 5-drops.
New Shaman Minion - Earth Revenant
Decent card, but if frenzy is a thing this expansion, it will never see play for fear of triggering ut
Neeru Fireblade
I have my doubts on this one. It's obviously a ridiculous effect, but it's important to note that in addition to racing the fatigue damage, which given the imps take a full turn each time they are spawned to get a crack at doing for you, you are also not getting anymore cards. I worry the portal, without the support of a fresh card every turn to leverage the advantage, will fall short as a means to end the game.
New Neutral Minion - Taurajo Brave
Alright in Arena and just maybe in Frenzy Warrior. Too expensive, slow, and clumsy for all other classes.
New Shaman Minion - Lilypad Lurker
So hex is rotating next year then?
A good card but conditional use as you have to know when your opponent will play their big threat guaranteed so you can play a trigger first
New Neutral Minion - Hecklefang Hyena
My first thought was to play it in priest, but I'm not sure it's even good enough for that.
South Coast Chieftain
This feels like a very clear push for Murlocs to not be a gimmick but a genuine force for Shaman this expansion. Definitely a good payoff for the tribe. Keep in mind that Murlocs has had some ridiculous pay-offs in the past that still did not produce a successful deck but those have mostly been about card advantage or board stickiness. This pushes tempo and face damage, which are undoubtedly the most valuable resources for an aggressive build.
New Rogue Minion - Efficient Octo-bot
Damn you evil miscreant
New Druid Minion - Druid of the Plains
Reaaaaly good beast, one of the better ones of this game to date
New Neutral Minion - Kindling Elemental
I feel Kindling Elemental can feel a similar role to Fire Fly in a elemental deck as a elemental train starter. And while the latter has some advantagesin filling your curve and giving you an extra elemental train starter, Kindling Elemental is more of a mana cheater, but he's useless in non elemental decks, unfortunately.
New Rogue Spell - Silverleaf Poison
Meh, already better draw options
New Demon Hunter Minion - Kurtrus Ashfallen
Solid control card for deathrattle dh