Some dang fine removal. I am sure the only determining factor in if this card sees play is if there is a shell for it. Definitely one that will be good if it can prove itself.
It has been remarked by some streamers in their reviews that this card is worse than many other cards that did see play such as Maelstrom Portal and around the same power level as cards that do not see play such as Arcane Explosion. I think what is missed here is that this is a Priest card and Priest likes this effect more.
This will likely be a fine playable in standard. I doubt it will ever feel too strong but I think it will feel just around the right power level for the game.
It does take a while for this to be much better than twinslice and I think that makes twinslice better as a tool all around. Not the least of which reasons is that it can be split up. Not to mention other niche benefits such as that casting 2 spells can have it's benefits for things like Altruis (moot point post rotation) or Auctioneer.
You are not paying 6 mana to destroy an enemy minion. You are paying 6 mana for a 4/8 body that will probably destroy an enemy minion.
The chances of that happening vary according to your class, but in Warrior it's pretty much guaranteed. Of course Warrior is probably the class that needs the least help killing minions, but still, it's a great Saurfang target.
Even if you don't Frenzy immediately, it's still fairly awkward to remove. As a neutral card, I don't think I'd want to see this be any stronger. You definitely don't want something like this showing up in every single deck everywhere.
New Warlock Spell - Soul Rend
That's... terrible? Or it's just me who thinks that?
New Rogue Spell - Wicked Stab (Rank 1)
eviscerate died for this. Great finisher for the patient
New Neutral Minion - Southsea Scoundrel
4 mana 5/5. That's very solid in Arena, but I don't think this will ever pass meme status in constructed.
New Neutral Minion - Peon
Peon peon, peon peon peon.
*star wars fight intensifies*
New Neutral Minion - Injured Marauder
Ugh. What a crap way to finish my reviews. Solid gold, every one, though.
You're welcome.
New Neutral Minion - Burning Blade Acolyte
Can't believe I see talk of silence as if we're suddenly going to see owls, owls everywhere.
This is an insane card for Zoo, and people are going to be pissed when they realize how wrong they are.
New Neutral Minion - Shadow Hunter Vol'jin
Finally a semi-anti combo card for standart, thx blizz
New Rogue Minion - Field Contact
Good draw engine
Chain Lightning (Rank 1)
Some dang fine removal. I am sure the only determining factor in if this card sees play is if there is a shell for it. Definitely one that will be good if it can prove itself.
New Shaman Minion - Bru'kan
4 mana gain +3 spell damage in shaman would be already insane, add summon a 5/4 that if survives you get it again next turn and its just insane
New Priest Spell - Devouring Plague
Arcane missiles for priests
New Neutral Minion - Gruntled Patron
The most you could get are 2, then the first is dead, I think. Buffs and combo crap aside.
Gruntled.
Condemn (Rank 1)
It has been remarked by some streamers in their reviews that this card is worse than many other cards that did see play such as Maelstrom Portal and around the same power level as cards that do not see play such as Arcane Explosion. I think what is missed here is that this is a Priest card and Priest likes this effect more.
This will likely be a fine playable in standard. I doubt it will ever feel too strong but I think it will feel just around the right power level for the game.
New Warrior Minion - Whirling Combatant
Flexible, yet clumsy at the same time. Probably only reliable enough as a Frenzy activator, but I wouldn't count on this card clearing many boards.
New Priest Spell - Desperate Prayer
0 mana spell, already know where this is going
New Hunter Minion - Tavish Stormpike
Meh
New Paladin Minion - Cariel Roame
Solid, wp blizz
New Druid Spell - Living Seed (Rank 1)
Wouldn't put it into my deck, I better have more beats in my deck than spend mana just to draw one
New Druid Spell - Pride's Fury
That's a lot of health. Comes down before Arbor up... I don't know, though, 4 mana is a lot.
Fury (Rank 1)
It does take a while for this to be much better than twinslice and I think that makes twinslice better as a tool all around. Not the least of which reasons is that it can be split up. Not to mention other niche benefits such as that casting 2 spells can have it's benefits for things like Altruis (moot point post rotation) or Auctioneer.
New Neutral Minion - Taurajo Brave
You are not paying 6 mana to destroy an enemy minion. You are paying 6 mana for a 4/8 body that will probably destroy an enemy minion.
The chances of that happening vary according to your class, but in Warrior it's pretty much guaranteed. Of course Warrior is probably the class that needs the least help killing minions, but still, it's a great Saurfang target.
Even if you don't Frenzy immediately, it's still fairly awkward to remove. As a neutral card, I don't think I'd want to see this be any stronger. You definitely don't want something like this showing up in every single deck everywhere.
New Druid Spell - Celestial Alignment
I tried coming up with my own comment, but, "you better have some 10-costs in hand fucko," took care of it for me.
New Demon Hunter Minion - Razorfen Beastmaster
Deathrattle DH o/
New Hunter Minion - Kolkar Pack Runner
Meh
New Neutral Minion - Primordial Protector
Spiteful Summoner vibes