Most of the time this is just going to draw you 2 cards. And for 2 mana, that's fine honestly.
The fact that its a poison means you can get it off helbrim, so there's that too I guess. Not entirely sure if rogue really needs a card like this, since aggro rogue already draws decently enough, and this is just 2 mana without adding any tempo or damage.
I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has Secret Passage and Swindle.
Its bad now, but I wouldn't count it out with a little support from future expansions.
The Hex effect is going to be extremely important all the time now. Even if you're not a full Elemental Shaman, you might consider running a bit of an Elemental package just for this. (But seriously, why would you not be a full Elemental Shaman? EDIT: Oh, right, stupid Murlocs.)
The effect is very powerful for rogues. Luckily it's not easy for them to trigger the Frenzy the same turn it's been played, but maybe this is good enough on turn 2 in a tempo deck.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver with divine shield so this is absolutely the nuts when it does work.
But when it doesn't, i.e. when you're playing from behind, this is just trash.
I don’t think this is quite good enough for Guardian Druid, so without some new broken Beast synergy it probably won’t see play.
Edit 3/23: I looked more carefully at the new Druid cards. Given that it’s basically all Beast and Taunt synergies, yeah, this card will have plenty of support.
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get something out of it. 1 more star is out of compassion. Because this is shit.
Had this at least triggered at the end of the turn, it would have been great. But it was not to be.
New Rogue Spell - Silverleaf Poison
Most of the time this is just going to draw you 2 cards. And for 2 mana, that's fine honestly.
The fact that its a poison means you can get it off helbrim, so there's that too I guess. Not entirely sure if rogue really needs a card like this, since aggro rogue already draws decently enough, and this is just 2 mana without adding any tempo or damage.
New Shaman Minion - Spawnpool Forager
This is a great 1-drop ... period. And it supports murloc shaman really well.
New Rogue Minion - Efficient Octo-bot
So glad this isn’t a Priest card.
New Neutral Minion - Far Watch Post
Neat card, guaranteed to hit at least one target. I like that it only goes up to 10. I still hate that Blackjack Stunner can make a cards unplayable.
New Rogue Minion - Field Contact
I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has Secret Passage and Swindle.
Its bad now, but I wouldn't count it out with a little support from future expansions.
New Shaman Minion - Lilypad Lurker
The Hex effect is going to be extremely important all the time now. Even if you're not a full Elemental Shaman, you might consider running a bit of an Elemental package just for this. (But seriously, why would you not be a full Elemental Shaman? EDIT: Oh, right, stupid Murlocs.)
New Paladin Minion - Knight of Anointment
Just a really solid 1-drop. Holy synergy in paladin will be great.
New Priest Spell - Devouring Plague
The fact that it hits only enemy minions is the real power here.
A bit expensive, but it is a removal option and there being so few of them means this will see some sort of play.
New Shaman Minion - Arid Stormer
Solid stats. Cool effect, and Elemental tag. This will in some way or another get into BGs.
New Rogue Minion - Efficient Octo-bot
The effect is very powerful for rogues. Luckily it's not easy for them to trigger the Frenzy the same turn it's been played, but maybe this is good enough on turn 2 in a tempo deck.
New Neutral Minion - Hog Rancher
Bug Collector, but a little bigger. That card has seen little play, so I don't know about this one.
New Warrior Minion - Whirling Combatant
A lot of Frenzy synergies with Warrior, that's really good.
And scary in some way. Still I can't get a control deck running frenzies out of my head.
New Neutral Minion - Gold Road Grunt
Ideal world it get to 1HP, but knowing the state of the game, and the tokens available, you'll get 1 armor 99% of the time.
Not really that good, but in arena it would be good.
New Priest Spell - Power Word: Fortitude
If you have at least 4 spells, this is decent.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver with divine shield so this is absolutely the nuts when it does work.
But when it doesn't, i.e. when you're playing from behind, this is just trash.
New Demon Hunter Minion - Vengeful Spirit
Can't wait to make this dhdr lol
New Rogue Spell - Wicked Stab (Rank 1)
It gets +2 each time. It's nuts.
New Demon Hunter Minion - Razorboar
dont think deathrattle DH is going to work but lets see, overall a good card
New Mage Minion - Rimetongue
Glad to see more cards with spell-tribe synergy. This looks good!
New Druid Minion - Thickhide Kodo
I don’t think this is quite good enough for Guardian Druid, so without some new broken Beast synergy it probably won’t see play.
Edit 3/23: I looked more carefully at the new Druid cards. Given that it’s basically all Beast and Taunt synergies, yeah, this card will have plenty of support.
New Demon Hunter Minion - Razorboar
So the Idea with DH would be, summon this, get a Razorfen Beastmaster then get another or a Razorboar then another Razorfen?
DR DH... Wut r u doin!?
New Mage Spell - Refreshing Spring Water
Nice support for no-minions Mage, which is already a fun and reasonably good deck. I'd like to see it gain traction.
New Priest Minion - Soothsayer's Caravan
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get something out of it. 1 more star is out of compassion. Because this is shit.
Had this at least triggered at the end of the turn, it would have been great. But it was not to be.
New Rogue Spell - Wicked Stab (Rank 1)
This is much better than Eviscerate, so good riddance.
New Mage Minion - Arcane Luminary
Great paired with Evocation, especially with an Apprentice down. Can't be abused TOO badly thanks to the "not less than 1".
New Neutral Minion - Crossroads Gossiper
good for secret decks