Elemental decks have made it to tier 2 before, and the new environment promises to be a lot more midrange-friendly than previous attempts. I think it has a chance. Also, I think the new Elementals are a significantly more cohesive package than previous attempts.
New Demon Hunter Spell - Fury (Rank 1)
Blizzard, stop... You don't learn from the past, do you?
Odd DH could become a thing again? Nah, Secret Mage is wild king.
New Shaman Minion - South Coast Chieftain
I hate it when Murlocs are strong.
New Paladin Spell - Galloping Savior
a little clunky for a good spell
New Shaman Minion - Spawnpool Forager
Oh, look. A sticky, cheap Murloc. Boring but effective.
New Paladin Minion - Knight of Anointment
1 mana tutor draw.
This will see play.
This has to see play, it's insane value.
New Paladin Minion - Knight of Anointment
libram libram libram
New Shaman Minion - Arid Stormer
Elemental decks have made it to tier 2 before, and the new environment promises to be a lot more midrange-friendly than previous attempts. I think it has a chance. Also, I think the new Elementals are a significantly more cohesive package than previous attempts.
New Paladin Minion - Northwatch Commander
so does secret paladin deck become a thing or is it just a support package in another deck
New Rogue Minion - Oil Rig Ambusher
Great with the tutors the rogue have already
New Shaman Minion - South Coast Chieftain
Solid. Goes into every Murloc Shaman going forward.
New Warlock Minion - Kabal Outfitter
Pretty solid card, probably just for Zoo. I like cards that activate twice like this.
New Neutral Minion - Darkspear Berserker
Silence Priest? Or just aggro decks cuz your health total is irrelevant?
New Shaman Minion - Tinyfin's Caravan
Too slow. Just as all the other caravans.
New Neutral Minion - Sunwell Initiate
Really nice 3-drop! Played on curve, it's pretty likely to manage a trade, and that means 2 more potential trades.
New Shaman Minion - Spawnpool Forager
Solid. Will be in every Murloc Shaman going forward.
New Neutral Minion - Southsea Scoundrel
What a neat card. I think it might be pretty good, but it might also be bad. But you know what your opponent is drawing, which can be good.
New Rogue Minion - Field Contact
very good for miracle rogue
NERF TF/FIZZ!
I would actually prefer nerfing his level up to:
"the first time you play a card each turn pick eighter Gold Card Red Card or Blue Card and cast it".
Tf lvl up would still be powerful but mean a lot less value per turn.
New Shaman Minion - Earth Revenant
It's perfect for its intended purpose -- halting aggro. Whatever else you may want out of it is asking too much.
This minion is a dream come true for midrange Elemental decks.
New Druid Minion - Thickhide Kodo
nice card for guardian druid
New Rogue Minion - Field Contact
Well, we all remember Whirlkick Master. This costs a little more, but you have more control over what it draws and also works off of battlecries.
New Warlock Minion - Barrens Scavenger
Ok I'm starting to feel this kill-your-deck warlock. Maybe we even run Tickatus and just don't corrupt him?
New Rogue Spell - Wicked Stab (Rank 1)
Evisecrate may be gone. But it seems like team5 just couldn't let go and made its replacement right back.
In many ways its a nerfed evisc. But even at 3 damage for 2, that's still okay by my book.
New Shaman Minion - Tinyfin's Caravan
So glad it's not a Murloc. That makes is just as bad as all the other Caravans. Start of turn is the worst trigger.
New Paladin Spell - Galloping Savior
It's good because secrets are good, and paladin will have strong secret synergy this expansion. On its own, it's just ok.