That's also why we did the "Weapons with 1-Durability" prompt last Season: they're a major part of the class :) Just want to see what people can do with the themes...and maybe steal what artwork you find lol. I thought about straight-up supplanting one of my ideas from there for this competition, but decided against it.
Good card draw for Secret Paladin, great way to tutor something like Cannonmaster Smythe. There's a lot of interesting tools for Secret Paladin, we'll have to see if that's enough for it to be something in this meta.
This would be amazing in Wild with all the Reborn and summoning extra copies shenanigans Priest has. Thief Priest (and Burgle Rogue) are my favorite archetypes to play, so I'm definitely excited to experiment with this card.
This card sucks, unless you really want to put a bunch of spells in your hand and watch as your payoff is...random damage to enemy minions. Not a good card.
Although of course, Deathrattle DH is very unlikely to be good. DH in general didn't get that many great cards in this set, and although I love DH, it's probably about time they got bad cards.
I like this as some sort of fake Thaurissan to reduce the Cost of combo pieces with Backstab or something. I don't think it makes it into Tempo types of Rogue decks.
New Neutral Minion - Toad of the Wilds
Strong card in a deck with nature sinergy. Anti aggro or token aggro. Difficult to remove on turn 2/3
New Mage Spell - Refreshing Spring Water
Just refreshing once is enough to be worth it, 2 mana draw 2.
Poor ol' Arcane Intellect... overshadowed by everything.
New Shaman Minion - Earth Revenant
oh right elemental shamman is a thing now, ok
New Mage Minion - Varden Dawngrasp
freeze and propably board clear - good card. also great synergy with Flurry
New Neutral Minion - Gold Road Grunt
A headache for one's opponent. Frenzy is so interesting.
Cross-Pollination - Card Design Competition Discussion Thread
If anyone is curious where the idea for the prompt came from, it's my Alraune class: a plant/nature class that is separate from the Druid.
https://outof.cards/forums/fan-creations/custom-hearthstone/4724-custom-class-aisha-the-alraune-wip
That's also why we did the "Weapons with 1-Durability" prompt last Season: they're a major part of the class :) Just want to see what people can do with the themes...and maybe steal what artwork you find lol. I thought about straight-up supplanting one of my ideas from there for this competition, but decided against it.
New Rogue Spell - Wicked Stab (Rank 1)
In long matches, this is really good, Eviscerate without a condition.
But those kind of rogues usually don't last to turn 10. So... Could be, could be not, right now, nope.
New Paladin Minion - Northwatch Commander
Good card draw for Secret Paladin, great way to tutor something like Cannonmaster Smythe. There's a lot of interesting tools for Secret Paladin, we'll have to see if that's enough for it to be something in this meta.
New Neutral Minion - Gold Road Grunt
Not good enough to find space in a deck. Bad card
New Demon Hunter Minion - Razorboar
Get outta here, deathrattle doo-doo.
New Mage Minion - Mordresh Fire Eye
It seems to be slow, and not much value card, but IMHO 10 damage is not too much, and we can get nice battlecry
New Priest Minion - Soothsayer's Caravan
This would be amazing in Wild with all the Reborn and summoning extra copies shenanigans Priest has. Thief Priest (and Burgle Rogue) are my favorite archetypes to play, so I'm definitely excited to experiment with this card.
New Mage Spell - Refreshing Spring Water
great card
New Warrior Spell - Physical Training (Rank 1)
Handbuffs will never work outside Paladin, unless they force it harder in expansions to come.
New Warlock Minion - Apothecary's Caravan
Nope.
New Priest Minion - Void Flayer
This card sucks, unless you really want to put a bunch of spells in your hand and watch as your payoff is...random damage to enemy minions. Not a good card.
New Warrior Minion - Stonemaul Anchorman
Easy to trigger. Good card. Pirate only deck I suppose or also remove card for control
New Demon Hunter Minion - Razorboar
This is a pretty good Deathrattle DH card.
Although of course, Deathrattle DH is very unlikely to be good. DH in general didn't get that many great cards in this set, and although I love DH, it's probably about time they got bad cards.
New Neutral Minion - Far Watch Post
In a mill deck this is awesome for disruption.
But all the Outposts are meh... MEH with caps.
New Paladin Weapon - Sword of the Fallen
If Secrets are going to be a thing, this will be part of it. Not really sure, though.
New Rogue Spell - Wicked Stab (Rank 1)
By 10 it's eviscerate, but without the combo tag, so it'll cost 2 mana... Unless prepped! Bwahahahaha!
New Mage Spell - Refreshing Spring Water
Good in no-minion mage. 0-cost card, so in turn 4 we can play it, draw 2 cards and we still have 4 mana.
New Rogue Minion - Efficient Octo-bot
I like this as some sort of fake Thaurissan to reduce the Cost of combo pieces with Backstab or something. I don't think it makes it into Tempo types of Rogue decks.
New Rogue Spell - Silverleaf Poison
Weapon Rogue... Kingsbane is happy, but could be a problem in long matches.
New Druid Minion - Thickhide Kodo
A Sen'jin that gives you 5 Armor is pretty good. But maybe it's not even needed?