It's actually not as bad as it looks. It probably won't see play in super aggressive DH decks, but ones that generally end the game a bit later could use this. It has the potential to deal 8 damage for 2 mana if you play both copies at Rank 3.
It's no Twin Slice, but it may end up doing well anyway. From personal experience, I usually don't play Twin Slice early game anyway unless I absolutely need to, so I don't mind waiting for this.
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with backstab.
1 mana decrease is a big deal for a class like rogue.
If you have a spell that generates a minion for this sure, otherwise you need at least 5 spells in hand for this to be good and makes it more difficult for having minions for it.
New Warrior Spell - Bulk Up
pretty decent for warrior
New Warrior Spell - Bulk Up
Meh to simple handbuffs. Might work in a combo deck?
New Rogue Minion - Apothecary Helbrim
seems slow for rogue
New Mage Spell - Refreshing Spring Water
Spell mage decks love this even normal mage could play it but it will see a lot of play from when it is discovered from other spells.
New Shaman Minion - Arid Stormer
The question is if we will have a critical mass of decent elementals
New Priest Spell - Power Word: Fortitude
Yeah cool, just wondering how you'll stick a minion in spell focused deck. And why would you need a buff in it?
New Druid Spell - Thorngrowth Sentries
Let's see how good Token Druid is.
New Neutral Minion - Ratchet Privateer
ok
New Shaman Minion - Tinyfin's Caravan
Too slow and not a murloc... whyyy?
New Neutral Minion - Southsea Scoundrel
Don't like it, you don't want to be giving your opponents cards.
New Mage Spell - Refreshing Spring Water
That's spme bog biscuits.
New Priest Minion - Void Flayer
I don't think this can be a finisher since it only targets minions.
New Demon Hunter Spell - Fury (Rank 1)
It's actually not as bad as it looks. It probably won't see play in super aggressive DH decks, but ones that generally end the game a bit later could use this. It has the potential to deal 8 damage for 2 mana if you play both copies at Rank 3.
It's no Twin Slice, but it may end up doing well anyway. From personal experience, I usually don't play Twin Slice early game anyway unless I absolutely need to, so I don't mind waiting for this.
New Warrior Minion - Stonemaul Anchorman
It would probably be easy to trigger Frenzy. Decent card. Pirate tag can also make a difference.
New Mage Spell - Wildfire
you had to figure this was coming after the Mordresh Fire Eye reveal
New Druid Minion - Thickhide Kodo
Not bad, not bad at all.
New Rogue Minion - Efficient Octo-bot
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with backstab.
1 mana decrease is a big deal for a class like rogue.
New Neutral Minion - Ratchet Privateer
Decent pirate, if there was a viable pirate archetype atm. Menagerie Warrior maybe?
New Rogue Minion - Apothecary Helbrim
Rogue gets the legendary support. Leave the memes with hunter....
New Warrior Spell - Bulk Up
This card is great even better with the new taunt epic card .
New Warrior Weapon - Outrider's Axe
Nice card advantage to be paired with Nitroboost Poison
New Priest Spell - Power Word: Fortitude
If you have a spell that generates a minion for this sure, otherwise you need at least 5 spells in hand for this to be good and makes it more difficult for having minions for it.
New Rogue Minion - Efficient Octo-bot
Hey this is nice! Good effect, stats and most importantly, art. It's a mech too, interesting.
So many good new cards for Rogue, I'm happy.
New Warlock Spell - Altar of Fire
Instant dislike
New Warrior Minion - Stonemaul Anchorman
Good removal plus ou draw a card and pirate synergie