This card is very good, in some ways reminiscent of Totem Golem, except it's Neutral. Pretty ridiculous in Shaman particularly, thanks to Spawnpool Forager. Murloc Tinyfin is lurking as a guaranteed way to get the extra stats without needing a body to stick on the board. What makes it even stronger is that Hungry Crab is leaving Standard.
Mana reduction for rogue... that's OP. This means potentially free poisons, and if Nitroboost Poison gets nerfed (Please nerf it blizz.) you can "unnerf" it, and obviously 0 cost cards are amazing combo starters..... This seems really good.
Is it broken? I'm not sure, but I actually could see this being played. It allows Druid to force the game to slow down for a turn or two, at least so long as your opponent doesn't have an endless supply of huge plays to respond with.
New Warrior Spell - Bulk Up
Great card! Lots of value generation. Just hope it hits the right target!
New Neutral Minion - Barrens Trapper
definately has some potential, since this is a neutral. we shall see.
New Druid Spell - Pride's Fury
Seems a little expensive. At 3 mana, it would be broken. 4 mana is probably the sweet spot. Token Druid keeps comin' at ya.
New Warrior Spell - Rancor
It's not Warpath but I'll take it
New Paladin Spell - Galloping Savior
Meh card
New Neutral Minion - Toad of the Wilds
basically a 2 mana 2/4 taunt. now that are some stats
New Neutral Minion - Barrens Trapper
While I wanted to give this 5 stars, in standard there are far, far too few cheap deathrattle cards to really cheat out a lot of cards early on.
Rancor
It's not Warpath but I'll take it
New Rogue Spell - Wicked Stab (Rank 1)
Eviscerate replacement, 5/5 will see plenty of play.
New Druid Spell - Pride's Fury
Seems solid. I don't want it to be since token druid is a nightmare, but its still strong looking.
New Mage Spell - Wildfire
This looks great! Lots of synergy for hero power mage!
New Paladin Minion - Knight of Anointment
good card for drawing your deck the stats aint so great tho
New Mage Spell - Runed Orb
Great card. Will boost the already very powerful spell damage Mage in concerning ways.
New Neutral Minion - Lushwater Murcenary
This card is very good, in some ways reminiscent of Totem Golem, except it's Neutral. Pretty ridiculous in Shaman particularly, thanks to Spawnpool Forager. Murloc Tinyfin is lurking as a guaranteed way to get the extra stats without needing a body to stick on the board. What makes it even stronger is that Hungry Crab is leaving Standard.
New Neutral Minion - Talented Arcanist
Very good in combination with small boardclear spells
New Warlock Minion - Kabal Outfitter
get you coming or going
New Neutral Minion - Lushwater Scout
another 1/3 minion with good effect ... until he survives
New Shaman Minion - Earth Revenant
Strong card
New Rogue Minion - Efficient Octo-bot
Mana reduction for rogue... that's OP. This means potentially free poisons, and if Nitroboost Poison gets nerfed (Please nerf it blizz.) you can "unnerf" it, and obviously 0 cost cards are amazing combo starters..... This seems really good.
Kabal Outfitter
get you coming or going
New Mage Minion - Arcane Luminary
hmmm a little bit too expensive. Also it can't reduce card costs to 0, so much less useful than apprentice.
New Neutral Minion - Lushwater Scout
Nice for controlling the board
New Paladin Minion - Knight of Anointment
Holy moly, this is a cheaper Novice Engineer that tutors a specific card. Why can't any of my favorite classes get draw this good.
New Neutral Minion - Oasis Thrasher
Maybe the only return of hunter, will be aggro hunter.
New Druid Spell - Celestial Alignment
Is it broken? I'm not sure, but I actually could see this being played. It allows Druid to force the game to slow down for a turn or two, at least so long as your opponent doesn't have an endless supply of huge plays to respond with.