I mana to buff a minion on your side. The later in the game it is, more get the benefit. I cannot really see this being in something like Dude Paladin, but certainly in control decks with taunts
I mean....fuck this. Its not interesting design Blizzard, stop it. This card is just the the embodiment of some angry child being like "If I can't have fun you can't either!"
There are a lot more payoffs for hand-buff now than there were back in the Mean Streets of Gadgetzan days. Any minion with Frenzy or Rush (or both) is going to benefit immensely from something like this. I can see it being played in both midrange and control.
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Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison. I think we need more than that to make this worth while personally.
Druid has many cheap cards that can give any minion taunt, this works as a better Seance then. I can see a greybough midrange token taunt druid emerging, but it might need more good taunt minions and a good reason to play taunts in the first place.
I don't think this is very good. If you want this to be good you need to delay playing it, and if you want it to be good you also want to keep minions in hand. So this is basically asking you to just sit there for a while. If you are playing your minions you are likely not going to have a huge collection of targets for this when its bigger, and if you are playing this early on to buff your minions then its likely not very impactful.
Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison. I think we need more than that to make this worth while personally.
It's a little slow for what it does, but the value is undeniable.
Unfortunately, the current Weapon Rogue is losing almost nothing, and I don't see this bumping any existing cards out of their slots.
If SSS gets nerfed to oblivion (which it probably should), maybe we switch to the pig tooth or even Assassin's Blade (or both), in which case we'll probably need to pack more poisons. But I don't imagine that nerf will happen soon enough.
Thanks Blizzard for making Rogue the overpowered abomination that it is. Controlling the board for the whole game, still at 27 health, I steal my opponent's buffed weapon. What does he do? Plays his 1 mana draw 4 FUCKING CARDS FOR WITH NO DOWNSIDE. Plays a stealth minion I can't interact with, deals 20 damage in 1 turn and then draws his eviscerates and sinister strike. Nice.
Unbelievably bad card to support an even worse card. Only playable if the absolute best deck in the game relies on playing Lorekeeper Polkelt and not drawing cards in the same turn.
I think people are overrating this just like they did with Glide. It is basically a 1 mana (and card slot) "Do nothing" when you play it. It doesn't even give you an fatique advantage. I can only really see this card as an anti-combo tech and even then it's questionable.
Conviction (Rank 2)
Mid-game taunt buffs... I like it.
Conviction (Rank 1)
I mana to buff a minion on your side. The later in the game it is, more get the benefit. I cannot really see this being in something like Dude Paladin, but certainly in control decks with taunts
New Warrior Spell - Physical Training (Rank 1)
It's obviously super bad in the early game, but later this could be super sick.
New Warlock Spell - Altar of Fire
I mean....fuck this. Its not interesting design Blizzard, stop it. This card is just the the embodiment of some angry child being like "If I can't have fun you can't either!"
New Paladin Weapon - Sword of the Fallen
This is exactly what secret paladin needs
New Paladin Weapon - Sword of the Fallen
Too strong and annoying.
New Rogue Minion - Apothecary Helbrim
I really like this card. Interested to see a list of all the poisons in standard.
New Paladin Weapon - Sword of the Fallen
Great card for secret paladin definitely will see play in the wild variation
New Demon Hunter Minion - Death Speaker Blackthorn
This is going to be amazing
New Warrior Spell - Physical Training (Rank 1)
There are a lot more payoffs for hand-buff now than there were back in the Mean Streets of Gadgetzan days. Any minion with Frenzy or Rush (or both) is going to benefit immensely from something like this. I can see it being played in both midrange and control.
Death Speaker Blackthorn
This is going to be amazing
New Priest Minion - Serena Bloodfeather
Good effect, reasonably prized, but not good enough to be crafted.
New Paladin Weapon - Sword of the Fallen
Deck thinning is always good, will see play
Also good with all the cards that put the enemy health to 1
New Paladin Weapon - Sword of the Fallen
A new Rare Paladin Weapon, Sword of the Fallen, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
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New Rogue Minion - Apothecary Helbrim
Nitroboost Poison and no we don't need any more
New Druid Spell - Mark of the Spikeshell
Druid has many cheap cards that can give any minion taunt, this works as a better Seance then. I can see a greybough midrange token taunt druid emerging, but it might need more good taunt minions and a good reason to play taunts in the first place.
New Warrior Spell - Physical Training (Rank 1)
I don't think this is very good. If you want this to be good you need to delay playing it, and if you want it to be good you also want to keep minions in hand. So this is basically asking you to just sit there for a while. If you are playing your minions you are likely not going to have a huge collection of targets for this when its bigger, and if you are playing this early on to buff your minions then its likely not very impactful.
New Warlock Spell - Altar of Fire
Surprised on the Spell school here, would have assumed fire would be for mage, Druid, maybe Warrior.
New Rogue Minion - Apothecary Helbrim
Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison. I think we need more than that to make this worth while personally.
New Rogue Minion - Apothecary Helbrim
It's a little slow for what it does, but the value is undeniable.
Unfortunately, the current Weapon Rogue is losing almost nothing, and I don't see this bumping any existing cards out of their slots.
If SSS gets nerfed to oblivion (which it probably should), maybe we switch to the pig tooth or even Assassin's Blade (or both), in which case we'll probably need to pack more poisons. But I don't imagine that nerf will happen soon enough.
New Priest Minion - Serena Bloodfeather
Seems really strong for 2 mana. I would be surprised if this didn't turn out to just be a solid utility card for Priest.
Thijs Reveals a New Forged in the Barrens Warlock Card - Altar of Fire
I'm not gonna comment if this is healthy for the game or not.
I agree that this beats both control and OTK.
But there is still plenty more decks than "hard aggro" that beats this.
For example:
Libroom pala
Zoo
Tempo warrior (looking pretty good for new expansion)
Midrange hunter
Weapon/tempo/miracle rogue
--------------------------
Which will hopefully (and likely) keep this deck from being Tier 1 or Tier 2, otherwise the meta might become pretty toxic again indeed
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Thanks Blizzard for making Rogue the overpowered abomination that it is. Controlling the board for the whole game, still at 27 health, I steal my opponent's buffed weapon. What does he do? Plays his 1 mana draw 4 FUCKING CARDS FOR WITH NO DOWNSIDE. Plays a stealth minion I can't interact with, deals 20 damage in 1 turn and then draws his eviscerates and sinister strike. Nice.
New Warlock Spell - Altar of Fire
Unbelievably bad card to support an even worse card. Only playable if the absolute best deck in the game relies on playing Lorekeeper Polkelt and not drawing cards in the same turn.
Thijs Reveals a New Forged in the Barrens Warlock Card - Altar of Fire
I think people are overrating this just like they did with Glide. It is basically a 1 mana (and card slot) "Do nothing" when you play it. It doesn't even give you an fatique advantage. I can only really see this card as an anti-combo tech and even then it's questionable.