That's a really weak weapon stat-wise, but the Secret effect is pretty darn strong. There is good support for Secret Paladin this expansion, so I'm giving this 4/5.
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
Cool card. Even outside of a dedicated weapon deck this guy is just good. Poisons are mostly plus to damage on your weapon and rogues always have a weapon thanks to hero power. He'll definitely see play in either weapon and agro decks.
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses E.T.C., God of Metal and there is board presence and punches to the face. I like it.
Excellent! Just end the game quickly so those 3/6 cards the Warlock destroys are equivalent to 3/6 cards at the bottom of your deck. The game ends before you can play them.
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses E.T.C., God of Metal and there is board presence and punches to the face. I like it.
Three poisons to choose from so far, off the top of my head, all of which are pretty useful to Rogue (especially if the Weapon-based archetype persists after rotation). I can see Apothecary Helbrim being a pretty nifty little card: two for the price of one is never a bad thing.
I know people are comparing this to Xaril, Poisoned Mind, but this card and that one are functionally quite different.
I agree, though It's only the first expansion of the new year so decks will tend to be a bit less cohesive than they are at the end of the year. For the upcoming meta, I think with what you said this still makes Sword of the Fallen a meta-defining card.
I love handbuff. However it doesn't usually do well. Warrior does however have good control tools and this at 10 mana is great for the cost. But I don't see a combo other than clowns right now. Maybe in the future.
What the cluck? Well at least we have some more Neeru Fireblade synergy. It's interesting because enemy decks are able to come back from one or two Tickatus being played (sometimes...), so Warlock might not mind losing 3 cards all that much, especially if the enemy is also losing some.
My one main problem is that deck burning is a thing. I don't want to say pattern because we've only seen Tickatus be as devastating, but I do worry about any card that can screw with your opponent's deck without any serious consequences.
Olgra, Mankrik's Wife
All the feels
New Paladin Weapon - Sword of the Fallen
That's a really weak weapon stat-wise, but the Secret effect is pretty darn strong. There is good support for Secret Paladin this expansion, so I'm giving this 4/5.
New Neutral Minion - Kargal Battlescar
For the MEMES!
Kargal Battlescar
For the MEMES!
Lookout
For the Memes!
New Warrior Spell - Physical Training (Rank 1)
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
Conditioning (Rank 3)
Turn 10 hand buff will be great... as long as you have a method of filling your hand before dropping this.
New Rogue Minion - Apothecary Helbrim
Cool card. Even outside of a dedicated weapon deck this guy is just good. Poisons are mostly plus to damage on your weapon and rogues always have a weapon thanks to hero power. He'll definitely see play in either weapon and agro decks.
Conditioning (Rank 2)
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
Conditioning (Rank 1)
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked it a lot. This could be a good replacement for Armagedillo but not sure how viable it will remain
New Paladin Weapon - Sword of the Fallen
Good card, but we'll see if Paladin Secrets are worth building around.
New Paladin Weapon - Sword of the Fallen
Incredible, you can even swing the 3 times if you play it on curve and then drop Cannonmaster Smythe on the same turn
New Warrior Minion - Rokara
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses E.T.C., God of Metal and there is board presence and punches to the face. I like it.
New Warlock Spell - Altar of Fire
Excellent! Just end the game quickly so those 3/6 cards the Warlock destroys are equivalent to 3/6 cards at the bottom of your deck. The game ends before you can play them.
4Head
Rokara
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses E.T.C., God of Metal and there is board presence and punches to the face. I like it.
New Rogue Minion - Apothecary Helbrim
Three poisons to choose from so far, off the top of my head, all of which are pretty useful to Rogue (especially if the Weapon-based archetype persists after rotation). I can see Apothecary Helbrim being a pretty nifty little card: two for the price of one is never a bad thing.
I know people are comparing this to Xaril, Poisoned Mind, but this card and that one are functionally quite different.
Maybe I just miss Xaril... (cue tears)
Antony Giusto Reveals a New Forged in the Barrens Paladin Card - Sword of the Fallen
I agree, though It's only the first expansion of the new year so decks will tend to be a bit less cohesive than they are at the end of the year. For the upcoming meta, I think with what you said this still makes Sword of the Fallen a meta-defining card.
New Paladin Weapon - Sword of the Fallen
Draw 3 secrets, play them, and deal 1 damage 3 times. Great value for 2 mana. Curves out well into Cannonmaster Smythe.
New Warrior Spell - Physical Training (Rank 1)
I love handbuff. However it doesn't usually do well. Warrior does however have good control tools and this at 10 mana is great for the cost. But I don't see a combo other than clowns right now. Maybe in the future.
New Warrior Spell - Physical Training (Rank 1)
Seems like one of the weakest Ranked spells. Maybe there'll be some common stat breakpoints that this can push your minions over.
New Warrior Minion - Overlord Saurfang
Really early to judge since we haven't seen Frenzy in play to see how it will impact the meta.
Overlord Saurfang
Really early to judge since we haven't seen Frenzy in play to see how it will impact the meta.
New Rogue Minion - Apothecary Helbrim
Hope Rogue isn't too Poisonous for the meta. :)
New Warlock Spell - Altar of Fire
What the cluck? Well at least we have some more Neeru Fireblade synergy. It's interesting because enemy decks are able to come back from one or two Tickatus being played (sometimes...), so Warlock might not mind losing 3 cards all that much, especially if the enemy is also losing some.
My one main problem is that deck burning is a thing. I don't want to say pattern because we've only seen Tickatus be as devastating, but I do worry about any card that can screw with your opponent's deck without any serious consequences.
New Priest Minion - Serena Bloodfeather
Cool design, limited usefulness. Best used as a -Attack effect to survive one turn while also creating a new threat on your side of the board.