So if played on a 4/4 this becomes a 3/3 and the enemy minion a 2/2.
If played on a 5/5 this becomes a 4/4 and the enemy a 2/2, right?
The idea is intriguing and when you can trade with other minions well it will feel great, but in the legendary spot this is not better than an Argent Braggart .
I hope this doesn’t work out. I’m not a fan of empty deck win conditions. Running out your deck should be a bad thing. It’s not fun to grind your opponent to fatigue and then realize they WANTED that.
A lot of people are down on this card. It says something about the state of Hearthstone that a 2 mana minion is considered useless unless it can kill something the turn it enters play.
I think this has potential as a high-skill card. Yes, Priest has lots of removal tools that will kill minions. But what happens if you can clear the enemies and you’ll be left with only 2 mana to develop your board? Or when you need to weaken a minion first to make it susceptible to your removal spells? Bottom line: If this is “only” a 2-mana 6/6 against a clear board, you’re going to make your opponent spend more than 2 mana to clear it.
Bottom line: I don’t know for sure if this card will be viable, but I like the design vision that it has. If it’s not viable, that probably means that Hearthstone’s gameplay is in an unhealthy place.
Cool and rather unique effect. Not sure how viable it will be though.
For achievement hunters: Celestalon is once again teasing us with upcoming achievements. Apparently you'll need to kill the drained minion with Serena.
If you only need to do this once, its simply enough, since anything with 1 health will die to this effect...I assume anyway
Celestalon did word it "attack and kill", most likely to prevent this easy "cheat". So some extra effort is required.
My initial idea is a removal heavy Priest to keep board empty, and when opponent plays one big minion play this and Hysteria. If it really requires Serena to be the one to attack (damn Hysteria nerf!) then either Mass Hysteria and hope, or roll on the floor and cry trying.
It's biggest problem imo is that it actually does the opposite of what you'd expect. It loos like it promotes fighting for the board, but it actually just means the opponent can grab it back again easily as soon as you win it because they can give all their minions rush for basically no cost because the Broom itself is often an important part in making trades. I'd remove rush from the Broom at the very least.
Looking back, the 1-drops in Scholomance were all pretty ridiculous. I understand the whole school-kids are small flavour, but they went a bit far with it.
Play this against a 5/8 and you get a 5/5 vs a 1/4. That's pretty crazy actually.
Just a point, you missunderstand how works on that scenario.
You can see on video reveal how works the card when is used on an asimetrical statted minion.
He used it on a 4/8 that becomes a 2/4 and Serena goes on 3/5 stats. She steal attack points until she have more and, then, does the same with health points.
As @theodrinus said:
-----------------------------------------
Quick formula of resulting stats for head calculations:
For target minion: halve Attack and Health, rounded down.
For Serena: halve target minion's Attack and Health, rounded up, then add +1/+1.
-------------------------------------------------
Oooooh, that makes way more sense then. I thought she just sap 1/1 until both of ther stats are above.
Well then she's just kinda awful. Her only purpose would be to combo with Cabal Acolyte (in which case Wave of Apathy is simply better) or with Initiation (where the minion in question can't have more than 9 health).
That makes buffing opposing minions worthless. There better be some crazy synergy or else this is just dumpster tier.
I don't understand this card. It looks like the winning play for a control deck that's intent on going to the fatigue game, otherwise it's just useless at all other times of a game. I wonder what archetype Blizzard was thinking for this card when they printed it. Maybe there's more upcoming support for it.
A nifty little tool for Shaman, I can definitely see this being an auto-include in Murloc / Hybrid-loc decks. Will it find a place in other wide-board Shaman decks? I think the cost is a crystal too much to justify it, especially when you consider that Storm's Wrath essentially cost (2) when you take the Overload into account (that said, that card will be leaving us with rotation so... who knows?).
Cool and rather unique effect. Not sure how viable it will be though.
For achievement hunters: Celestalon is once again teasing us with upcoming achievements. Apparently you'll need to kill the drained minion with Serena.
If you only need to do this once, its simply enough, since anything with 1 health will die to this effect...I assume anyway
Celestalon did word it "attack and kill", most likely to prevent this easy "cheat". So some extra effort is required.
My initial idea is a removal heavy Priest to keep board empty, and when opponent plays one big minion play this and Hysteria. If it really requires Serena to be the one to attack (damn Hysteria nerf!) then either Mass Hysteria and hope, or roll on the floor and cry trying.
New Warlock Minion - Neeru Fireblade
Sure makes Lakkari Sacrifice look stupid. The big question is "how easy will it be to stave off fatigue after this?"
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
So if played on a 4/4 this becomes a 3/3 and the enemy minion a 2/2.
If played on a 5/5 this becomes a 4/4 and the enemy a 2/2, right?
The idea is intriguing and when you can trade with other minions well it will feel great, but in the legendary spot this is not better than an Argent Braggart .
YiLingShu Reveals a New Forged in the Barrens Legendary Warlock Card - Neeru Fireblade
What if you destroy the cards you need though?
New Warlock Minion - Neeru Fireblade
I hope this doesn’t work out. I’m not a fan of empty deck win conditions. Running out your deck should be a bad thing. It’s not fun to grind your opponent to fatigue and then realize they WANTED that.
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
this is pretty bad in a lot of situations
New Priest Minion - Serena Bloodfeather
A lot of people are down on this card. It says something about the state of Hearthstone that a 2 mana minion is considered useless unless it can kill something the turn it enters play.
I think this has potential as a high-skill card. Yes, Priest has lots of removal tools that will kill minions. But what happens if you can clear the enemies and you’ll be left with only 2 mana to develop your board? Or when you need to weaken a minion first to make it susceptible to your removal spells? Bottom line: If this is “only” a 2-mana 6/6 against a clear board, you’re going to make your opponent spend more than 2 mana to clear it.
Bottom line: I don’t know for sure if this card will be viable, but I like the design vision that it has. If it’s not viable, that probably means that Hearthstone’s gameplay is in an unhealthy place.
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
You know 1-drops are very powerful when one of the strongest cards from the expansion was a card that gave 2 random ones.
That said, I don't think I've ever gotten Frazzled Freshman from First Day of School a single time.
New Priest Minion - Serena Bloodfeather
This legendary is for special situations, doesn't have much power on its own.
New Priest Minion - Serena Bloodfeather
Pretty decent arena card!
New Warlock Minion - Neeru Fireblade
It's a thing you can do now. It'll be fun to try... For someone else. I don't want to open this.
New Priest Minion - Serena Bloodfeather
Maybe not great, but they nailed the Priest annoys me vibe.
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
So it can only kills 1 health minions. Seems pretty useless. If only had taunt, but as it is doesn't seem its good enough for modern Hearthstone
New Priest Minion - Serena Bloodfeather
Or just Broom
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
It's biggest problem imo is that it actually does the opposite of what you'd expect. It loos like it promotes fighting for the board, but it actually just means the opponent can grab it back again easily as soon as you win it because they can give all their minions rush for basically no cost because the Broom itself is often an important part in making trades. I'd remove rush from the Broom at the very least.
Looking back, the 1-drops in Scholomance were all pretty ridiculous. I understand the whole school-kids are small flavour, but they went a bit far with it.
New Priest Minion - Serena Bloodfeather
Oooooh, that makes way more sense then. I thought she just sap 1/1 until both of ther stats are above.
Well then she's just kinda awful. Her only purpose would be to combo with Cabal Acolyte (in which case Wave of Apathy is simply better) or with Initiation (where the minion in question can't have more than 9 health).
That makes buffing opposing minions worthless. There better be some crazy synergy or else this is just dumpster tier.
New Priest Minion - Serena Bloodfeather
Kind of like Argent Braggart but as a legendary... At least it's cheap.
New Warlock Minion - Neeru Fireblade
I don't understand this card. It looks like the winning play for a control deck that's intent on going to the fatigue game, otherwise it's just useless at all other times of a game. I wonder what archetype Blizzard was thinking for this card when they printed it. Maybe there's more upcoming support for it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm a rather rare sight
despite of my tremendous might
I'm a quick, protective pal
no one can tell if guy or gal
New Priest Minion - Serena Bloodfeather
nice addition. Not owerwhelming powerful, but annoying in several situations
YiLingShu Reveals a New Forged in the Barrens Legendary Warlock Card - Neeru Fireblade
Wasn't the OG Jaraxxus something like Discard Hero? But otherwise great joke :D
Jinbae Reveals a New Forged in the Barrens Legendary Priest Card - Serena Bloodfeather
it's not really tempo to not kill an enemy minion...at least nowadays
There's a reason why Aldor Peacekeeper hasn't seen play in years.
New Priest Minion - Serena Bloodfeather
True equality!
New Warlock Minion - Neeru Fireblade
Fatigue lock!
New Shaman Spell - Nofin Can Stop Us
A nifty little tool for Shaman, I can definitely see this being an auto-include in Murloc / Hybrid-loc decks. Will it find a place in other wide-board Shaman decks? I think the cost is a crystal too much to justify it, especially when you consider that Storm's Wrath essentially cost (2) when you take the Overload into account (that said, that card will be leaving us with rotation so... who knows?).
New Priest Minion - Serena Bloodfeather
Celestalon did word it "attack and kill", most likely to prevent this easy "cheat". So some extra effort is required.
My initial idea is a removal heavy Priest to keep board empty, and when opponent plays one big minion play this and Hysteria. If it really requires Serena to be the one to attack (damn Hysteria nerf!) then either Mass Hysteria and hope, or roll on the floor and cry trying.