Cool and rather unique effect. Not sure how viable it will be though.
For achievement hunters: Celestalon is once again teasing us with upcoming achievements. Apparently you'll need to kill the drained minion with Serena.
If you only need to do this once, its simply enough, since anything with 1 health will die to this effect...I assume anyway
Celestalon did word it "attack and kill", most likely to prevent this easy "cheat". So some extra effort is required.
My initial idea is a removal heavy Priest to keep board empty, and when opponent plays one big minion play this and Hysteria. If it really requires Serena to be the one to attack (damn Hysteria nerf!) then either Mass Hysteria and hope, or roll on the floor and cry trying.
Or just Broom
Always doing things the hard way, aren't I? :D
I was tunneling on minions that have more Health than Attack, but ofc the opposite exist too...
As expected this legendary support the "new" theme and I expect to see some experimentation of a midrange Weapon Rogue. But this is enough? This card is similar to Xaril, Poisoned Mind which has seen some play without be super stong or the core of the deck
I can't say I think too much of this. It shares a similar weakness with Feat of Strength, in that despite the massive payoff it still needs you to handicap your turn for a bigger turn later. And most board centric decks, of which this will likely slot into, simply cannot afford such a loss in tempo.
Its strictly bad to play this without having it rank up to 2, and even then I think warrior will not be able to fully take advantage of it.
Palladin has 1mana verison of it and it only has seen play in wild(never in standard) with mechs and divine favour and crystology (which are really the glue that makes the deck stick together for palladin)
and warrior has a+2/2 buf for 1mana but only for taunts.
Cheap handbuffs are really good, and this synergizes well with basically any frenzy minion or rush minion, and really shines with Mor'shan Elite and Blademaster Samuro (not to mention that it makes Rokara way more likely to rack up buffs)
Dont think will see play though, power of wild has same 2mana 1/1 buff but can aslo summon a 3/2 and druid has much better board flood capabilties then warrior.
This card is just plenty of utility for rogue. Whether its buffing weapons, or activating combos, its just simply so much damage.
Perhaps we'll see that nerf to Nitroboost Poison after all. You can literally destroy your opponent from a good amount of health simply by highrolling with this card, and its not like you can't get more value out of this, with Shadowstep and Potion of Illusion being so handy.
Cutterbutters looking really dangerous with so many cards like this around.
Same cost, stats, and mechanics as Xaril, Poisoned Mind, with the added benefit of major Weapon Rogue (and in particular Swinetusk Shank) synergy. Seems great for that deck.
I had a pretty elaborate comment all written up, and as I kept writing I kept leaning further and further away from my original opinion so...I think this is actually pretty nasty with Hemet. Since opposing board clears do essentially nothing to this, it is guaranteed 18 damage coming your opponent's way at all times and you can buff them up with things like Wicked Whispers for an even faster finish. The one major issue with that plan is that without Hemet in hand, the deck kinda...turns off.
As for Standard I think this is thankfully pretty memey unless they get something like Hemet in there. I say thankfully because if this is good, all games end the exact same way.
This card look like a tech against Big Minion Deck...and I don't think it's great stand alone. 2 mana are cheap but u will end to halve the stat of the enemy minion... so why don't spend the same mana or few more to kill it ? I don't understand why I would play Serena Bloodfeather if there isn't some combo with it
My gut reaction is that Serena Bloodfeather is bad. The Initiation combo in the video is a cool idea that would work on any minion with 10 or less health, but it has the major downside of playing Initiation in your deck. So, you still have to put a lot of work into killing your opponent's minion after this, and if it was big to start, it will still be decently large after you steal from it.
Serena Bloodfeather's saving grace is that she's cheap. Particularly with the loss of Shadow Word: Pain, that might make this a little bit relevant. And it's certainly a cool Shadow Priest type effect, so maybe if they've got other support cards to make this useful it will be good, but on its own it's just a little meh.
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New Priest Minion - Serena Bloodfeather
Always doing things the hard way, aren't I? :D
I was tunneling on minions that have more Health than Attack, but ofc the opposite exist too...
New Rogue Minion - Apothecary Helbrim
New Priest Minion - Serena Bloodfeather
Decent card
New Rogue Minion - Apothecary Helbrim
List of poisons?
NaiFen Reveals a New Forged in the Barrens Legendary Rogue Card - Apothecary Helbrim
Surely, they wont leave Nitroboost Poison the way it is right??
TTKapai Reveals a New Forged in the Barrens Warrior Card - Conditioning (Rank 1)
I can't say I think too much of this. It shares a similar weakness with Feat of Strength, in that despite the massive payoff it still needs you to handicap your turn for a bigger turn later. And most board centric decks, of which this will likely slot into, simply cannot afford such a loss in tempo.
Its strictly bad to play this without having it rank up to 2, and even then I think warrior will not be able to fully take advantage of it.
TTKapai Reveals a New Forged in the Barrens Warrior Card - Conditioning (Rank 1)
OK nvm i cant read.
Still dont think will be played though.
Palladin has 1mana verison of it and it only has seen play in wild(never in standard) with mechs and divine favour and crystology (which are really the glue that makes the deck stick together for palladin)
and warrior has a+2/2 buf for 1mana but only for taunts.
I Dont think its worth it this.
NaiFen Reveals a New Forged in the Barrens Legendary Rogue Card - Apothecary Helbrim
A list of poisons would be great.
New Warrior Spell - Physical Training (Rank 1)
Nice one
New Warrior Spell - Physical Training (Rank 1)
It's worse than Smuggler's Run until T5. And even that didn't see play.
TTKapai Reveals a New Forged in the Barrens Warrior Card - Conditioning (Rank 1)
It's a handbuff card, not a board buff.
New Mage Minion - Mordresh Fire Eye
5 stars for the undead metalhead! I hope to try it at least for fun!
New Warrior Spell - Physical Training (Rank 1)
Cheap handbuffs are really good, and this synergizes well with basically any frenzy minion or rush minion, and really shines with Mor'shan Elite and Blademaster Samuro (not to mention that it makes Rokara way more likely to rack up buffs)
New Rogue Minion - Apothecary Helbrim
It gives you weapon buffs, twice.
Expect this to be in just about every rogue deck bar the craziest memes. Got rid of Eviscerate only to recreate even more burn with this thing.
TTKapai Reveals a New Forged in the Barrens Warrior Card - Conditioning (Rank 1)
Well thats a first a board buff for warrior.
Dont think will see play though, power of wild has same 2mana 1/1 buff but can aslo summon a 3/2 and druid has much better board flood capabilties then warrior.
NaiFen Reveals a New Forged in the Barrens Legendary Rogue Card - Apothecary Helbrim
This card is just plenty of utility for rogue. Whether its buffing weapons, or activating combos, its just simply so much damage.
Perhaps we'll see that nerf to Nitroboost Poison after all. You can literally destroy your opponent from a good amount of health simply by highrolling with this card, and its not like you can't get more value out of this, with Shadowstep and Potion of Illusion being so handy.
Cutterbutters looking really dangerous with so many cards like this around.
New Rogue Minion - Apothecary Helbrim
Same cost, stats, and mechanics as Xaril, Poisoned Mind, with the added benefit of major Weapon Rogue (and in particular Swinetusk Shank) synergy. Seems great for that deck.
New Rogue Minion - Apothecary Helbrim
Good value-generating card for Rogue. Pairs well with the new Rogue weapon too.
New Rogue Minion - Apothecary Helbrim
Imagine being a budget player and either getting this or some Swinetusk Shanks. But is definitely playable!
New Rogue Minion - Apothecary Helbrim
Does this change the evaluation of the new Rogue Weapon? I will still play this together with SSS, instead of the new one.
YiLingShu Reveals a New Forged in the Barrens Legendary Warlock Card - Neeru Fireblade
I had a pretty elaborate comment all written up, and as I kept writing I kept leaning further and further away from my original opinion so...I think this is actually pretty nasty with Hemet. Since opposing board clears do essentially nothing to this, it is guaranteed 18 damage coming your opponent's way at all times and you can buff them up with things like Wicked Whispers for an even faster finish. The one major issue with that plan is that without Hemet in hand, the deck kinda...turns off.
As for Standard I think this is thankfully pretty memey unless they get something like Hemet in there. I say thankfully because if this is good, all games end the exact same way.
New Priest Minion - Serena Bloodfeather
This card look like a tech against Big Minion Deck...and I don't think it's great stand alone. 2 mana are cheap but u will end to halve the stat of the enemy minion... so why don't spend the same mana or few more to kill it ? I don't understand why I would play Serena Bloodfeather if there isn't some combo with it
New Hunter Minion - Barak Kodobane
It's just preparing turn 6 with lock and load, but don't seem so strong, just good
New Priest Minion - Serena Bloodfeather
My gut reaction is that Serena Bloodfeather is bad. The Initiation combo in the video is a cool idea that would work on any minion with 10 or less health, but it has the major downside of playing Initiation in your deck. So, you still have to put a lot of work into killing your opponent's minion after this, and if it was big to start, it will still be decently large after you steal from it.
Serena Bloodfeather's saving grace is that she's cheap. Particularly with the loss of Shadow Word: Pain, that might make this a little bit relevant. And it's certainly a cool Shadow Priest type effect, so maybe if they've got other support cards to make this useful it will be good, but on its own it's just a little meh.
New Warrior Spell - Physical Training (Rank 1)
A new Rare Warrior Spell, Physical Training (Rank 1), has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
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