Don't know the effects, but will comment this early. Will surely see play somewhere, but a lot of classes have important 4 drops, which make this one not worth running in most cases. It's pure value card, that need a greedy deck with enough survival to have luxury of running it.
Can't really evaluate the potential of this card, as it requires a very specific deck for big payoff. But might be just as good early. Looks strong to me.
Compared to Self-Sharpening Sword dea, the only slight advantage this weapon has is starting with 2 attack. You can save an attack on this weapon until your next poison, potentially giving this higher durability than SSS, but the bonus damage and its consistency is still less than SSS's base damage of 1+2+3+4=10 attack. If they're trying to push some kind of poison rogue archetype, I think SSS's durability might also get nerfed with Nitroboost Poison.
Not great on its own, and also makes your big payoff, Death Speaker Blackthorn, worse by including deathrattles on weaker end. Can't see this being played in a serious deck.
Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.
Its main strength is in versatility. Can easily see most of those powers useful throughout the game: > Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck. > Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger. > Priest/Warrior covering the weakness of the class, although this should be used in desperation only. > Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.
Will probably see play, but I've seen so many similar cards in the past, it's boring. Also, I'm always sceptical about minions in Priest, as they usually don't go along with their win condition. This is not a great ress target either.
Really, really slow, can be played around even the effect is not amazing. The synergy with other tower cards must be better than what was revealed for this card to have a chance.
New Paladin Minion - Cariel Roame
Looks strong because of it's impact on 4, will make for a smoother transition to late game. And requires to be removed. Bound to be played.
New Priest Spell - Condemn (Rank 1)
Most likely good enough.
New Neutral Minion - Kazakus, Golem Shaper
Don't know the effects, but will comment this early. Will surely see play somewhere, but a lot of classes have important 4 drops, which make this one not worth running in most cases. It's pure value card, that need a greedy deck with enough survival to have luxury of running it.
New Paladin Minion - Cannonmaster Smythe
Really strange, but strong. There are enough good secrets to enable this one.
New Paladin Spell - Invigorating Sermon
Cool card, but looks too slow.
New Neutral Minion - Venomous Scorpid
A rare card that might see play just for its raw value.
New Warrior Minion - Mor'shan Elite
Honestly, meh card. Doesn't do much for 5 mana and condition.
New Mage Minion - Reckless Apprentice
Leaving out obvious hero-power synergy cards, very good value-wise. Outside of those specific decks, not good enough though.
New Warlock Spell - Grimoire of Sacrifice
Good card in Galakrond, Zoo antiaggro tool. Not bad at all.
New Hunter Minion - Tavish Stormpike
Can't really evaluate the potential of this card, as it requires a very specific deck for big payoff. But might be just as good early. Looks strong to me.
New Hunter Minion - Kolkar Pack Runner
Interesting engine for spell decks. Probably a meme, but looks fun to try it.
New Demon Hunter Minion - Kurtrus Ashfallen
Strong card in any type of deck.
New Rogue Weapon - Swinetusk Shank
Compared to Self-Sharpening Sword dea, the only slight advantage this weapon has is starting with 2 attack. You can save an attack on this weapon until your next poison, potentially giving this higher durability than SSS, but the bonus damage and its consistency is still less than SSS's base damage of 1+2+3+4=10 attack. If they're trying to push some kind of poison rogue archetype, I think SSS's durability might also get nerfed with Nitroboost Poison.
New Warlock Minion - Blood Shard Bristleback
Too much waiting for this one, but the payoff might be worth it in something like Supreme Archaeology kind of deck.
New Paladin Minion - Veteran Warmedic
Libram decks might want this, but in all other cases, this has too little to offer.
New Demon Hunter Spell - Sigil of Flame
I think it's bad, but might easily be wrong about this one. Can be used to stall early game, but Doomsayer is just better being more useful later.
New Demon Hunter Minion - Razorfen Beastmaster
Not great on its own, and also makes your big payoff, Death Speaker Blackthorn, worse by including deathrattles on weaker end. Can't see this being played in a serious deck.
New Rogue Spell - Yoink!
Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.
Its main strength is in versatility. Can easily see most of those powers useful throughout the game:
> Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck.
> Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger.
> Priest/Warrior covering the weakness of the class, although this should be used in desperation only.
> Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.
New Mage Spell - Flurry (Rank 1)
Strong, but I really dislike the abundance of Freeze effects. Can't force myself to like this one, sorry.
New Druid Spell - Mark of the Spikeshell
Okay card, along with that 2/3, might make Taunt-midrange Druid playable.
New Priest Minion - Priest of An'she
Will probably see play, but I've seen so many similar cards in the past, it's boring. Also, I'm always sceptical about minions in Priest, as they usually don't go along with their win condition. This is not a great ress target either.
New Hunter Spell - Tame Beast (Rank 1)
When it's most needed, it's at its worst version, 2/2 Rusher. I guess the payoff at (5)/(10) is solid enough to push above the playability threshold.
Those upgrading beasties are really cool though!
New Hunter Minion - Barak Kodobane
Brick by brick, spell Hunter could be a thing. I can't not like card draw for Hunter. Excited to try this one out one day.
New Neutral Minion - Crossroads Watch Post
Really, really slow, can be played around even the effect is not amazing. The synergy with other tower cards must be better than what was revealed for this card to have a chance.
New Warrior Minion - Rokara
Good for tempo decks, fairly unique effect. Like it.