Quite good imho. In worst case scenario is a Frost Nova with a body for a 1 mana more, but Mage have ran always some spell that freeze. So killing someone and freezing someone else to stall the board for 4 mana is nice
2 cost 2/3 that does nothing on turn 2, and on turn 3 requires a spell be played? Seem more a card for control deck rather an aggresive one. Of course it could be played later in combo with some spells to maintain the control of board
It's an amazing swing card except from the fact that right now neither the hunter or the neutral pool of beasts contains playable/strong 2-drops and 4-drops, which makes this pretty much non-usable early game. The new upgradeable spell that summons rush minions can work...but probably u don't want draw a 1-drops and then see Tavish Stormpike die
2 mana for draw a card is not that impressive, but we must consider that druid have access to the ramp cards. Some high value beast card are available and with the mana discout this card can enable some crazy tempo play
This is a really high tempo card, and it's better than Foxy Fraud, because if you're playing this and then a taunt, this is more likely to survive to board damage and give you a second discount next turn.
This card with a full board of Carnival Clown will be a Clown Fiesta XD. Anyway if Taunt Druid will not a thing in the next future, this card is probably a "Win More Card"
Good card...maybe too much? If you get a minion to stick in the late game, this card can be a "finisher". Easily buffing a minion by 8-10 attack in one turn with Mark of the Spikeshell, Innervate and Lightning Bloom
Ok so DH now also a "deathrattle" theme/identity. Draw 2 (specific) card is super good, but outcast a 4 mana is not that simple...specially in a slow deck like a deathrattle one.
A 0 mana silence is great but can you really expect that the opponent in their turn will not manipulate the board or play aroud it? Maybe it's only "great" in some meta and/or against specifc match up
Right now there aren't any good 5 mana deathrattle targets for this (and I don't want put Al'ar just for this card) and at 4 mana there's Disguised Wanderer and Renowned Performer. I think on wild will be better...but let's all the card before evaluate this card
Voidcaller but very fair. As of now, the only reasonable targets are [Hearthstone Card (Fishy flier) Not Found] and [Hearthstone Card (Renowed Performer) Not Found], with not many other decent alternatives (Bad Luck Albatross is going to rotate Disguised Wanderer is... questionable but not terrible, Nerubian Egg can't be efficiently popped and Sneaky Delinquent is far too underwhelming).
I guess that waiting for the reveal season to be over will make us understand more of this archetype's potential.
There has to be something more to justify a Legendary this... average.
I get it, it supports one of the expansion's mechanics, but it doesn't seem to be a worthy payoff. Maybe there's a third Watch Post after Crossroads Watch Post and Mor'shan Watch Post, but it seems quite strange for Kargal Battlescar to be the only payoff.
Sure, the sheer amount of stats doesn't have to be taken lightly - even if you play just a couple Watch Posts, you'll be able to get a 7 mana 15/15, which isn't shabby at all, especially if the meta will slow down (as of right now, Aggro Rogue would probably kill you before you get to 7 mana).
In the end, it's totally better than what most people think about it, but there has to be a missing piece we're yet to find.
Self-Sharpening Sword is flat-out better, and no-one will save poisons to combo with the Shank if they can get any value out of them in combination with SSS or hero power so the combo is unlikely to ever work.
The wording is a little bit weird. It appears to read as if it deals 1 damage to all minions except the two resurrected Frenzy minions, although I'm 99% sure it doesn't do that. We haven't seen very many Frenzy cards so far, but with some big/good ones, this could potentially be quite good.
It seems to be a relatively decent card and a pretty creative support card at that, but I fear that it probably won't see much play with SSS still around. I suppose it might see play alongside SSS though.
Actually, they work fine together. Even after casting Men at Arms, the Recruits get the bonus from Carnival Barker. They are summoned as 1/1, get the +1/+2, then get the +2/+2. I found this out the hard way...
New Mage Minion - Varden Dawngrasp
Quite good imho. In worst case scenario is a Frost Nova with a body for a 1 mana more, but Mage have ran always some spell that freeze. So killing someone and freezing someone else to stall the board for 4 mana is nice
New Hunter Minion - Kolkar Pack Runner
2 cost 2/3 that does nothing on turn 2, and on turn 3 requires a spell be played? Seem more a card for control deck rather an aggresive one. Of course it could be played later in combo with some spells to maintain the control of board
New Hunter Minion - Tavish Stormpike
It's an amazing swing card except from the fact that right now neither the hunter or the neutral pool of beasts contains playable/strong 2-drops and 4-drops, which makes this pretty much non-usable early game. The new upgradeable spell that summons rush minions can work...but probably u don't want draw a 1-drops and then see Tavish Stormpike die
New Druid Minion - Plaguemaw the Rotting
decent synergy with greybough
New Druid Minion - Razormane Battleguard
Taunt druid incoming
New Druid Spell - Mark of the Spikeshell
Mark of Y'Shaarj have seen play, but Mark of the Spikeshell isn't impressive stand alone. Maybe it have some potetial with the new Druid legendaries
Get That XP! Finish Your Druid, Hunter, and Mage Darkmoon Faire Achievements With These Decks
Thanks a lot for this post, exactly what I was looking for to finish as many remaining achievements as possible :)
New Druid Spell - Living Seed (Rank 1)
Good card for Beast Druid
New Druid Spell - Living Seed (Rank 1)
2 mana for draw a card is not that impressive, but we must consider that druid have access to the ramp cards. Some high value beast card are available and with the mana discout this card can enable some crazy tempo play
New Druid Minion - Razormane Battleguard
This is a really high tempo card, and it's better than Foxy Fraud, because if you're playing this and then a taunt, this is more likely to survive to board damage and give you a second discount next turn.
New Druid Minion - Plaguemaw the Rotting
This card with a full board of Carnival Clown will be a Clown Fiesta XD.
Anyway if Taunt Druid will not a thing in the next future, this card is probably a "Win More Card"
New Druid Minion - Guff Runetotem
Good card...maybe too much? If you get a minion to stick in the late game, this card can be a "finisher". Easily buffing a minion by 8-10 attack in one turn with Mark of the Spikeshell, Innervate and Lightning Bloom
New Demon Hunter Minion - Vengeful Spirit
Ok so DH now also a "deathrattle" theme/identity. Draw 2 (specific) card is super good, but outcast a 4 mana is not that simple...specially in a slow deck like a deathrattle one.
New Demon Hunter Spell - Sigil of Silence
A 0 mana silence is great but can you really expect that the opponent in their turn will not manipulate the board or play aroud it? Maybe it's only "great" in some meta and/or against specifc match up
New Demon Hunter Minion - Death Speaker Blackthorn
Right now there aren't any good 5 mana deathrattle targets for this (and I don't want put Al'ar just for this card) and at 4 mana there's Disguised Wanderer and Renowned Performer. I think on wild will be better...but let's all the card before evaluate this card
Razorfen Beastmaster
Voidcaller but very fair. As of now, the only reasonable targets are [Hearthstone Card (Fishy flier) Not Found] and [Hearthstone Card (Renowed Performer) Not Found], with not many other decent alternatives (Bad Luck Albatross is going to rotate Disguised Wanderer is... questionable but not terrible, Nerubian Egg can't be efficiently popped and Sneaky Delinquent is far too underwhelming).
I guess that waiting for the reveal season to be over will make us understand more of this archetype's potential.
New Paladin Minion - Cariel Roame
Looks quite good with librams
New Rogue Spell - Yoink!
Only good for the warlock hero power... and it's no guarantee
Kargal Battlescar
There has to be something more to justify a Legendary this... average.
I get it, it supports one of the expansion's mechanics, but it doesn't seem to be a worthy payoff. Maybe there's a third Watch Post after Crossroads Watch Post and Mor'shan Watch Post, but it seems quite strange for Kargal Battlescar to be the only payoff.
Sure, the sheer amount of stats doesn't have to be taken lightly - even if you play just a couple Watch Posts, you'll be able to get a 7 mana 15/15, which isn't shabby at all, especially if the meta will slow down (as of right now, Aggro Rogue would probably kill you before you get to 7 mana).
In the end, it's totally better than what most people think about it, but there has to be a missing piece we're yet to find.
New Rogue Weapon - Swinetusk Shank
Self-Sharpening Sword is flat-out better, and no-one will save poisons to combo with the Shank if they can get any value out of them in combination with SSS or hero power so the combo is unlikely to ever work.
New Rogue Minion - Scabbs Cutterbutter
I thought it was pretty strong when it was a 2/2. Being a 3/3 just makes it even better.
New Warrior Minion - Overlord Saurfang
The wording is a little bit weird. It appears to read as if it deals 1 damage to all minions except the two resurrected Frenzy minions, although I'm 99% sure it doesn't do that. We haven't seen very many Frenzy cards so far, but with some big/good ones, this could potentially be quite good.
New Rogue Weapon - Swinetusk Shank
It seems to be a relatively decent card and a pretty creative support card at that, but I fear that it probably won't see much play with SSS still around. I suppose it might see play alongside SSS though.
Get That XP! Finish Your Paladin, Priest, and Rogue Darkmoon Faire Achievements With These Decks
Actually, they work fine together. Even after casting Men at Arms, the Recruits get the bonus from Carnival Barker. They are summoned as 1/1, get the +1/+2, then get the +2/+2. I found this out the hard way...
New Warlock Minion - Tamsin Roame
Not super impressed, seems redundant.