watch post cards have great stats for their cost. even though they cant attack, their effect will make your opponent want to destroy them, so they gonna have to fight with those great stats. therefore, I expect this archetype to work.
Its insane. This can't be bad. I don't know what else to say about this. Its going to be strong in any deck really. Not sure there is a deck that will say no to this.
watch post cards have great stats for their cost. even though they cant attack, their effect will make your opponent want to destroy them, so they gonna have to fight with those great stats. therefore, I expect this archetype to work.
This looks like it would stack with Preparation to get a potential 5 mana discount on a spell, alongside a 3 mana discount on something else. Rogue doesn't have many high cost spells to use this with, but it opens up a lot of space for big swing turns or OTKs.
I'm also liking the idea of using one of those discounts playing Potion of Illusion. Storing a 1 mana Scabbs for net +5 mana later can be pretty insane.
OK, so the meme player in me is now super excited about this little guy and the world of dumb combos he opens up.
I guess deathrattle DH will be running cheap to mid-cost deathrattle minions. I have no idea if the right cards exist for it to be good, but Blizzard is certainly trying to make it a thing.
I dislike the direction taken, it being yet another 'I drew my strong card so I can win now!' effects, but it should be good fun to play. Not too strong, with the Frenzy cards we've seen so far, though they've often snuck very powerful cards into the final Facebook dump of commons and rares.
It is much better than the other one, but I still don't know when you would play a card like this. In a lot of match ups this will almost be a dead card. In others this could be strong but its a 3 mana do nothing the turn its played against those decks and those decks will usually be hurling everything at your face from turn 1.
Slow awkward and not even that good at countering the thing its countering. If this is good it means you have a big board that can make use of this and that your opponent only has single target removal or isn't removing anything. If that is the case what spells are your enemies playing? If they are playing tools to heal and you have a huge board and they have no removal, you have already won. If they are playing value generation they are insane. If they are hitting your face you are likely about to die. If they are wiping the board this usually won't help you.
I really like a neutral archetype like this. and the support cards are also good I think. will definately try it out if I get the luck to open the cards.
I think this will be a bit too tricky to play. It will just require you have a solid board already and without one its an understatted unit that does nothing. On top of that it doesn't even trigger its effect instantly unless you have something to force it to proc right when you play it. The only class that can damage its own unit instantly without another card being ready is mage and I don't think this will be played there.
Seems interesting. I don't really think that the watch posts are going to be a thing in the end though unless we see more and all of them are solid. The two we have are made to counter entirely different game plans, so when one is good the other will usually be bad. Even then its sorta doubtful that they will be insane even in those ideal match ups.
Deadly and Nitroboost already see play. Paralytic was on the verge and is now confirmed to see play due to Swinetusk shank. They're all 1 mana spells that are extremely easy to cycle for rogue and these cards combined are up to +6 durability on swinetusk, meaning Paralytic alone can go up to +8 damage (only +4 on SSS) it won't hit quite as hard as SSS, but it will last much longer, and sometimes you don't draw your SSS, or you get it removed by ooze/harisson, and you'll be happy to have Swinetusk on the back.
Now if you ask me what cards you need to replace for Paralytic and Swinetusk, I don't know, but people will figure it out eventually, in my opinion they are totally worth the slot and will improve aggro rogue. It must be losing some cards due to rotation anyway.
Yes, maybe alongside Sword, but it's not a replacement. I can't help but think that this is a trap though, by placing too many eggs in the same basket. Like you already mentioned, 1 Ooze can be enough to shatter all your hopes and dreams.
Yes but you can also trap the ooze by playing your SSS without buffs then start unloading everything on your Swinetusk, or the other way around it doesn't really matte
I think this will be okay at best. A lot of people are discussing razormane and things like that but I don't think a card like this ever justifies a bad card like that. This either needs some consistently solid frenzy options that you are fine with having even without drawing Saurfang or it won't be used I bet.
I think this will be pretty strong. Its a less than stellar stat line for a 3 drop but the effect isn't a small one so I think Warrior will like this. That said it seems that they are pushing Warrior to be something more tempo driven than its usual game plan. Both with these and the removal of some defensive tools in its core set.
I don't think you can play both wathtowers in a single deck, both seem to do very dif things but I guess it can work. Just dropping two 5s is good enough so I think this will see play in any deck that has watchtowers in them.
I mean this really can't be weak. Worst case its a 6 mana 4/4 that does 2 to all enemies. Best case it is wiping the board with something between 5 to 8 damage.
New Rogue Minion - Scabbs Cutterbutter
I really dont like the mana cheating rouge decks. they can do so much in 1 turn. Edwin would love this btw.
New Paladin Spell - Conviction (Rank 1)
all I can think about is odd aggro paladin. this card gonna be bonkers in that deck
New Neutral Minion - Mor'shan Watch Post
watch post cards have great stats for their cost. even though they cant attack, their effect will make your opponent want to destroy them, so they gonna have to fight with those great stats. therefore, I expect this archetype to work.
this is the better watch post card imo btw
New Rogue Minion - Scabbs Cutterbutter
Its insane. This can't be bad. I don't know what else to say about this. Its going to be strong in any deck really. Not sure there is a deck that will say no to this.
New Neutral Minion - Crossroads Watch Post
watch post cards have great stats for their cost. even though they cant attack, their effect will make your opponent want to destroy them, so they gonna have to fight with those great stats. therefore, I expect this archetype to work.
New Rogue Minion - Scabbs Cutterbutter
This looks like it would stack with Preparation to get a potential 5 mana discount on a spell, alongside a 3 mana discount on something else. Rogue doesn't have many high cost spells to use this with, but it opens up a lot of space for big swing turns or OTKs.
I'm also liking the idea of using one of those discounts playing Potion of Illusion. Storing a 1 mana Scabbs for net +5 mana later can be pretty insane.
OK, so the meme player in me is now super excited about this little guy and the world of dumb combos he opens up.
New Demon Hunter Minion - Death Speaker Blackthorn
I guess deathrattle DH will be running cheap to mid-cost deathrattle minions. I have no idea if the right cards exist for it to be good, but Blizzard is certainly trying to make it a thing.
New Warrior Minion - Overlord Saurfang
I dislike the direction taken, it being yet another 'I drew my strong card so I can win now!' effects, but it should be good fun to play. Not too strong, with the Frenzy cards we've seen so far, though they've often snuck very powerful cards into the final Facebook dump of commons and rares.
New Neutral Minion - Mor'shan Watch Post
It is much better than the other one, but I still don't know when you would play a card like this. In a lot of match ups this will almost be a dead card. In others this could be strong but its a 3 mana do nothing the turn its played against those decks and those decks will usually be hurling everything at your face from turn 1.
New Warrior Minion - Rokara
this has potential but this is not a game winning effect I think. I do not expect this to see play.
New Neutral Minion - Crossroads Watch Post
Slow awkward and not even that good at countering the thing its countering. If this is good it means you have a big board that can make use of this and that your opponent only has single target removal or isn't removing anything. If that is the case what spells are your enemies playing? If they are playing tools to heal and you have a huge board and they have no removal, you have already won. If they are playing value generation they are insane. If they are hitting your face you are likely about to die. If they are wiping the board this usually won't help you.
New Warrior Minion - Overlord Saurfang
I was expecting a card like this but as neutral legendary. will definately create a great combo somewhere. no brain 5 star card.
New Rogue Weapon - Swinetusk Shank
omg weapon rouge is really a bad archetype. it is not interactive at all. just play the weapon, buff it and go face.
Blizzard Reveals a New Forged in the Barrens Legendary Rogue Card - Scabbs Cutterbutter
whats rogue identity? cheat, thats their identity
New Neutral Minion - Kargal Battlescar
I really like a neutral archetype like this. and the support cards are also good I think. will definately try it out if I get the luck to open the cards.
Blizzard Reveals a New Forged in the Barrens Rogue Card - Swinetusk Shank
the card to the devs when it realizes its gonna be left out: "Hold up, this whole operation was your idea"
New Neutral Minion - Barrens Blacksmith
I think this will be a bit too tricky to play. It will just require you have a solid board already and without one its an understatted unit that does nothing. On top of that it doesn't even trigger its effect instantly unless you have something to force it to proc right when you play it. The only class that can damage its own unit instantly without another card being ready is mage and I don't think this will be played there.
New Neutral Minion - Kargal Battlescar
Seems interesting. I don't really think that the watch posts are going to be a thing in the end though unless we see more and all of them are solid. The two we have are made to counter entirely different game plans, so when one is good the other will usually be bad. Even then its sorta doubtful that they will be insane even in those ideal match ups.
New Rogue Weapon - Swinetusk Shank
Yes but you can also trap the ooze by playing your SSS without buffs then start unloading everything on your Swinetusk, or the other way around it doesn't really matte
New Rogue Weapon - Swinetusk Shank
Wow, other cards for aggro rogue! Exactly what we needed!
New Warrior Minion - Overlord Saurfang
I think this will be okay at best. A lot of people are discussing razormane and things like that but I don't think a card like this ever justifies a bad card like that. This either needs some consistently solid frenzy options that you are fine with having even without drawing Saurfang or it won't be used I bet.
New Warrior Minion - Rokara
I think this will be pretty strong. Its a less than stellar stat line for a 3 drop but the effect isn't a small one so I think Warrior will like this. That said it seems that they are pushing Warrior to be something more tempo driven than its usual game plan. Both with these and the removal of some defensive tools in its core set.
New Neutral Minion - Kargal Battlescar
I don't think you can play both wathtowers in a single deck, both seem to do very dif things but I guess it can work.
Just dropping two 5s is good enough so I think this will see play in any deck that has watchtowers in them.
New Neutral Minion - Crossroads Watch Post
I can see this in aggro druid, very interesting, 4/5 since i think I'll see a a solid amount of play.
New Priest Minion - Xyrella
I mean this really can't be weak. Worst case its a 6 mana 4/4 that does 2 to all enemies. Best case it is wiping the board with something between 5 to 8 damage.