Conceptually and thematically, the watch posts are very cool. I also don't think it's much of a problem that they can't attack, because their effects make them priority kill targets for most decks. I also wouldn't be surprised to see a card that lets them "shoot", kind of like Blackhowl Gunspire.
Significantly better Watch Tower. Demands an answer from aggressive decks, and a 3/5 that early might not be as trivial to remove as they'd like. Has potential to see actual play.
Seems very weak to me. Only really works against spell-heavy decks and even then you need to have a respectably sized board yourself to really get that value. Minion-centric decks will just walk over this.
This card is stronger than it looks, yet won't see any play outside of Arena. The effect is very aggressive, but the mana cost is too expensive for aggro decks.
Has potential, but the amount of watch towers so far is too low (and at least Crossroads Watch Post seems way too weak). As it stands, it's likely to see play only if Blizz makes it an achievement.
Even if you pull a bunch of trash you should still get more stats than what you paid for. I would've dared to call it fairly solid even with two Deathrattle pulls, but Demon Hunter always needs to go a bit further. The support for Deathrattle DH is definitely there so we'll see what happens.
Might not look very strong at first sight, but rogues have plenty of ways to get max value out of this card. And oftentimes, 2 damage will probably be enough already. If not in constructed, then certainly in Arena this will see tons of play.
Pretty fking powerful Frenzy synergy, now there just needs to be a Frenzy card strong enough to warrant this as a build-around. The Frenzy cards thus far have been somewhat underwhelming, but there are still plenty of reveals left!
This card already found its way into the meta. I have very little doubt it won't continue to do so after rotation. Combo potential and Dirty Rat in one.
Efficiency champion right here. Targeted resurrection, Whirlwind effect which in turn is a Frenzy trigger. Damn can’t wait to see what other Frenzy minions we get with this one
AWWW HELL YEAH! I been looking forward to Saurfang coming to HS!
regarding the card, this is pretty powerful - but you'll probably wanna do some very serious deck construction to make sure Saurfang doesn't resurrect any duds so you get immediate value when he's played.
Also it's interesting seeing the words "resurrect" outside of Priest and Paladin.
Also I really hope he has an alt opening dialogue if played against Sylvannas telling her off
I'm more impressed by her sister. This is certainly a good card, but I wonder how often you want to pay 3 extra mana to get some extra value out of your Shadow spells. I've got a feeling it's less often than most people seem to think.
If you build your deck right this will make for a remarkably consistent and powerful swing. It's starting to feel like "whoever draws their power card first" will continue to be a thing in Hearthstone.
This is a good anti-aggro tool, but that's just about it I guess. It might not even be that good in that role since it only summons 1 2/2 Grunt, whatever that is.
Saurfang finally found his way to Hearthstone! Really cool.
And I never thought I'd see the resurrect mechanic in Warrior. We haven't seen that many Frenzy cards yet so it's hard to gauge the power level of this card, but I guess it instantly activates those frenzy effects since its deal 1 damage to all other minions. This will be a nice tool for Warriors, but it's totally dependent on the power level of Frenzy cards we'll see since it's probably just going to be an expansion-specific keyword.
1 mana deal 9 damage. The potential of this card is thru the roof. However, every opponent knows that even the smallest minions can be a threat when you're playing paladin, so it's far from guaranteed that you'll have 3 minions on your side of the board when your turn starts. Maybe this can be a finisher in dude paladin. Odd Paladin's faith in Wild has already been sealed when turn 10 comes along, but 6 damage might just be good enough already.
New Neutral Minion - Crossroads Watch Post
Conceptually and thematically, the watch posts are very cool. I also don't think it's much of a problem that they can't attack, because their effects make them priority kill targets for most decks. I also wouldn't be surprised to see a card that lets them "shoot", kind of like Blackhowl Gunspire.
New Neutral Minion - Mor'shan Watch Post
Significantly better Watch Tower. Demands an answer from aggressive decks, and a 3/5 that early might not be as trivial to remove as they'd like. Has potential to see actual play.
New Neutral Minion - Crossroads Watch Post
Seems very weak to me. Only really works against spell-heavy decks and even then you need to have a respectably sized board yourself to really get that value. Minion-centric decks will just walk over this.
New Neutral Minion - Razormane Raider
This card is stronger than it looks, yet won't see any play outside of Arena. The effect is very aggressive, but the mana cost is too expensive for aggro decks.
New Neutral Minion - Kargal Battlescar
Has potential, but the amount of watch towers so far is too low (and at least Crossroads Watch Post seems way too weak). As it stands, it's likely to see play only if Blizz makes it an achievement.
New Demon Hunter Minion - Death Speaker Blackthorn
Even if you pull a bunch of trash you should still get more stats than what you paid for. I would've dared to call it fairly solid even with two Deathrattle pulls, but Demon Hunter always needs to go a bit further. The support for Deathrattle DH is definitely there so we'll see what happens.
AmazingLP Reveals Three New Forged in the Barrens Card - Xyrella (Priest Legendary) & Two Watch Posts
Surprise post for sure, but a watchful one
New Rogue Minion - Oil Rig Ambusher
Might not look very strong at first sight, but rogues have plenty of ways to get max value out of this card. And oftentimes, 2 damage will probably be enough already. If not in constructed, then certainly in Arena this will see tons of play.
New Neutral Minion - Barrens Blacksmith
Effect suits aggressive decks, mana cost doesn't. I'd be surprised if this sees constructed play, even though Saurfang is a card now.
New Warrior Minion - Overlord Saurfang
Pretty fking powerful Frenzy synergy, now there just needs to be a Frenzy card strong enough to warrant this as a build-around. The Frenzy cards thus far have been somewhat underwhelming, but there are still plenty of reveals left!
Buffed Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of SIlence
Prophesize > Predicting
New Neutral Minion - Shadow Hunter Vol'jin
This card already found its way into the meta. I have very little doubt it won't continue to do so after rotation. Combo potential and Dirty Rat in one.
LvGe Reveals a New Forged in the Barrens Legendary Warrior Card - Overlord Saurfang
Efficiency champion right here. Targeted resurrection, Whirlwind effect which in turn is a Frenzy trigger. Damn can’t wait to see what other Frenzy minions we get with this one
Buffed Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of SIlence
Open the Waygate into Time Warp
LvGe Reveals a New Forged in the Barrens Legendary Warrior Card - Overlord Saurfang
AWWW HELL YEAH! I been looking forward to Saurfang coming to HS!
regarding the card, this is pretty powerful - but you'll probably wanna do some very serious deck construction to make sure Saurfang doesn't resurrect any duds so you get immediate value when he's played.
Also it's interesting seeing the words "resurrect" outside of Priest and Paladin.
Also I really hope he has an alt opening dialogue if played against Sylvannas telling her off
New Shaman Spell - Chain Lightning (Rank 1)
Rank 1 is quite decent already. I can see this getting quite some play, especially in a deck centered around Bru'kan.
New Warrior Minion - Overlord Saurfang
It's already decent with the frenzy cards that have been revealed so far, but if we get anything stronger this card is gonna be sick.
Plus with the mini-set this could get even better.
New Warlock Minion - Tamsin Roame
I'm more impressed by her sister. This is certainly a good card, but I wonder how often you want to pay 3 extra mana to get some extra value out of your Shadow spells. I've got a feeling it's less often than most people seem to think.
New Warrior Minion - Overlord Saurfang
If you build your deck right this will make for a remarkably consistent and powerful swing. It's starting to feel like "whoever draws their power card first" will continue to be a thing in Hearthstone.
New Warrior Minion - Overlord Saurfang
Resurrect Warrior: Blacksmith and Razormane.
Samuro if you need to clear the board further.
New Paladin Minion - Cariel Roame
Already a good card without its synergy with Holy spells. I have no doubt this will see tons of play.
New Neutral Minion - Mor'shan Watch Post
This is a good anti-aggro tool, but that's just about it I guess. It might not even be that good in that role since it only summons 1 2/2 Grunt, whatever that is.
New Warrior Minion - Overlord Saurfang
Saurfang finally found his way to Hearthstone! Really cool.
And I never thought I'd see the resurrect mechanic in Warrior. We haven't seen that many Frenzy cards yet so it's hard to gauge the power level of this card, but I guess it instantly activates those frenzy effects since its deal 1 damage to all other minions. This will be a nice tool for Warriors, but it's totally dependent on the power level of Frenzy cards we'll see since it's probably just going to be an expansion-specific keyword.
New Neutral Minion - Mor'shan Watch Post
Very nice statlines to force your opponent remove it
New Paladin Spell - Conviction (Rank 1)
1 mana deal 9 damage. The potential of this card is thru the roof. However, every opponent knows that even the smallest minions can be a threat when you're playing paladin, so it's far from guaranteed that you'll have 3 minions on your side of the board when your turn starts. Maybe this can be a finisher in dude paladin. Odd Paladin's faith in Wild has already been sealed when turn 10 comes along, but 6 damage might just be good enough already.