Seems very powerful, should be run in most Control Mages, it could get better if even more Freeze synergy is revealed which I have a feeling it will be
I think that this will be played in every Rogue deck that doesn't run Kazakus until it rotates, I'm very confindent in this being one of the best cards of the set.
It seems fairly strong, should be a perfect fit for Token Druids. Thankfully it can't target itself or we'd have a Questing Adventurer situation again.
I like them, and they don't feel so out of place considering how many gem/ore-related things there are in HS. My biggest concern is that using a pre-order hero and a diamond card will get me called a whale one day.
Wild Murloc Shaman, i'll be coming back to you buddy :) Really liked this archetype before, but it lacked new toys for too long. Magicfin is a joke, everyone knows that murloc=aggro! :D
This seems very likely to see play in token druid decks if they are running mostly Nature spells anyway, since most of those decks contain 20+ spells and the effect is "after", so you can play this, play a Nature spell that summons a minion, and this can give one of the minions you just summoned +2/+2.
I doubt this will see play in Wild except in decks that run Gadgetzan Auctioneer. Usually, when you want to silence an enemy minion, you want to silence it immediately, and I doubt that putting a card in your deck to handle the "I'll have lethal next turn if my opponent doesn't play a taunt" situation is going to be better than putting a card in there that helps you get to that point in the first place.
It seems very weak, the effect gets better when you have more mana, but when you have more mana you don't need to cost reduction as much. Maybe some sort of OTK potential that I can't think of? Idk, I need to see more beast support before I fully judge this card.
Obviously Kingsbane material. This is like half-lifesteal. Like the flavor too. Might make the deck a bit weaker to control though, but it's good against it anyway
Looks too slow for Constructed token decks. Comes late for aggro (earliest turn 6 to activate, condition to damage it), no immediate impact. Body isn't really relevant without taunt. Not a good card.
New Mage Minion - Varden Dawngrasp
Seems very powerful, should be run in most Control Mages, it could get better if even more Freeze synergy is revealed which I have a feeling it will be
New Mage Minion - Mordresh Fire Eye
I really think this is going to be a strong card. If not, sure as hell a fun one to build around! Only if it was odd :D
New Mage Minion - Varden Dawngrasp
Not really a Mage player, but those freezes are getting boring.. Kinda like ressurection in priest, annoying and too much of it in wild
New Rogue Minion - Oil Rig Ambusher
I think that this will be played in every Rogue deck that doesn't run Kazakus until it rotates, I'm very confindent in this being one of the best cards of the set.
Menagerie Pirate Warrior - rated AAAAAAR
probably corsair cache
or one dread corsair/parachute brigand
New Shaman Spell - Nofin Can Stop Us
After seeing the new Flurgl card this looks much better, but I'd still like to see 1 or 2 more solid murlocs to have complete confidence in it
New Rogue Minion - Oil Rig Ambusher
Amazing in Arena, but probably redundant in Standard. Passage does make it consistent, but you would like spamming cheaper stuff more.
New Druid Minion - Guff Runetotem
It seems fairly strong, should be a perfect fit for Token Druids. Thankfully it can't target itself or we'd have a Questing Adventurer situation again.
Hearthstone Introduces a New Card Cosmetic - Diamond Cards! Here's What We Know So Far
I like them, and they don't feel so out of place considering how many gem/ore-related things there are in HS. My biggest concern is that using a pre-order hero and a diamond card will get me called a whale one day.
New Shaman Spell - Nofin Can Stop Us
Wild Murloc Shaman, i'll be coming back to you buddy :) Really liked this archetype before, but it lacked new toys for too long. Magicfin is a joke, everyone knows that murloc=aggro! :D
New Demon Hunter Minion - Vengeful Spirit
I love the art on this one, so I hope it sees play. We need to see the payoff cards for these deathrattle synergies though.
New Druid Minion - Guff Runetotem
This seems very likely to see play in token druid decks if they are running mostly Nature spells anyway, since most of those decks contain 20+ spells and the effect is "after", so you can play this, play a Nature spell that summons a minion, and this can give one of the minions you just summoned +2/+2.
New Neutral Minion - Horde Operative
Wild is saved! In standard this should see little play unless Secret Paladin becomes crazy strong.
New Demon Hunter Spell - Sigil of Silence
Ha, Kayn 2! Potentially dangerous in burst decks. Could find its use not just as a finisher, due to its cheapness. Cool card
New Demon Hunter Spell - Sigil of Silence
It's 0 mana so I assume it will see play somewhere, probably in OTK Demon Hunters or perhaps the Deathrattle Demon Hunter
New Rogue Spell - Paralytic Poison
It should be okay in standard after Nitroboost inevitably gets nerfed, but Kingsbane just hits face in wild and there are better buffs there as well.
New Demon Hunter Spell - Sigil of Silence
I doubt this will see play in Wild except in decks that run Gadgetzan Auctioneer. Usually, when you want to silence an enemy minion, you want to silence it immediately, and I doubt that putting a card in your deck to handle the "I'll have lethal next turn if my opponent doesn't play a taunt" situation is going to be better than putting a card in there that helps you get to that point in the first place.
New Neutral Minion - Horde Operative
Cheap Secret hater, okay on curve vs other decks. Will be a common tech for both modes.
New Druid Spell - Living Seed (Rank 1)
It seems very weak, the effect gets better when you have more mana, but when you have more mana you don't need to cost reduction as much. Maybe some sort of OTK potential that I can't think of? Idk, I need to see more beast support before I fully judge this card.
New Rogue Spell - Paralytic Poison
Obviously Kingsbane material. This is like half-lifesteal. Like the flavor too.
Might make the deck a bit weaker to control though, but it's good against it anyway
New Neutral Minion - Barrens Blacksmith
A pretty strong Frenzy effect, but 5 mana seems a tad difficult to activate when this also requires additional setup.
New Neutral Minion - Barrens Blacksmith
There has to be some way to make this work, right? Broom is run everywhere else, I don't see why not a zoo deck.
New Druid Spell - Living Seed (Rank 1)
Maybe could be played as a tutor for important beasts, might enable some cool value combos a bit later in the game. Could see this being played.
New Neutral Minion - Barrens Blacksmith
Looks too slow for Constructed token decks. Comes late for aggro (earliest turn 6 to activate, condition to damage it), no immediate impact. Body isn't really relevant without taunt. Not a good card.
Hearthstone Adds a New "The Coin" for Collecting All Scholomance Cards
You do not need to own every single card at once. You can craft a card, dust it, and use that to craft whatever else you are missing from the set.