Potentially very good with Gibberling, we already know that Innervate is a nature spell. Depends greatly on which other Nature spells we get and which old spells become Nature spells (Adorable Infestation)?
I think this is strong especially in Token Druid. You do what you usually do: cheat mana, buff your board, summon tokens - and receive additional buffs on top. I'm assuming that nearly every Druid spell will have the Nature type.
Looking at the requirement for the Scholomance coin, does anyone get the sense that Blizzard had originally intended the second coin to be a reward for collecting all the cards in an expansion, but forgot to count the cards in the mini set, and they can't change now because think of the rage? Not that I'm complaining more cosmetics for all lol
whyyyyyy give DH such cheap silence effect...was excited that consume magic was rotating, and now this? It allows DH to accumulate damage in hand, and be sure they can hit face next turn...really op
Exactly this. Giving silence to a class like Demon Hunter is the dumbest thing ever.
The fact that this is more powerful than any Priest silence ever ... infuriating.
Freeze mage is back. Will it be as powerful as earlier incarnations? Hard to say, but this will help.
I fear a Freeze/Spell damage hybrid coming out that makes opponents sit and watch all their minions frozen and dying without feeling like they get to interact...
they are mostly designed as an fast(card draw) attacking(weapons/rush) class while also disrupting your opponnent(Silence/Glide/Stelina) springled with some token and big demon synergy. The drawback of that is that they have almost no card generation (have to rely on draw -> can fatique extremely quick) and have to attack with their face if they want to remove single big minions. This also means that they are weak against freeze and taunt effects.
A class identity is also more general than what you named. It's more about the general playstile and weaknesses than specific mechanics.
If you can stick a board and use this to end the game, it's a clunky Savage Roar, which is fine.
With Twinspell rotating out, it's going to be hard to get a ton of value, and there's no way this guy is sticking at any point in the game when it really matters. Seems like most often you'll do your power turn, get cleared, then have no follow-up because you played all your spells trying to get Guff value.
So I guess I'm not as impressed as everyone else seems to be.
Wild murloc shaman just got stronger. And this is the type of murloc they needed to add if they want Murloc shaman in standard to come back strong as well. As seen with Altruis, this type of effect can be great with the right deck behind it...
Solid body for a 1 drop, low enough health that it probably won't be able to be abused in mid or late game. Most likely we see a lot if this on turn one for warrior
First impression is that it feels kinds of weak to me.
But it is a 1 cost card for Rogue, and adds a wee bit of damage, so it might fit in to a combo/weapon-focused Rogue deck. Right now, feels like most Rogues don't really care about opponents minions all that much, but this could help maintain board control without losing health.
whyyyyyy give DH such cheap silence effect...was excited that consume magic was rotating, and now this? It allows DH to accumulate damage in hand, and be sure they can hit face next turn...really op
New Druid Minion - Guff Runetotem
Potentially very good with Gibberling, we already know that Innervate is a nature spell. Depends greatly on which other Nature spells we get and which old spells become Nature spells (Adorable Infestation)?
New Priest Spell - Condemn (Rank 1)
Stop, stop! Arcane Explosion is already dead!
New Demon Hunter Spell - Sigil of Silence
I don't really see a place for it anywhere, usually it gets outclassed by Kayn Sunfury.
New Druid Minion - Guff Runetotem
Gibberlings are really happy right now.
NERF TF/FIZZ!
Your frustration is understandable but this kind of post is not going to change anything. Just wait for the next balance patch.
New Demon Hunter Spell - Sigil of Silence
Seems a little bit better than Showstopper but because of the delay still not worth it.
Hearthstone Adds a New "The Coin" for Collecting All Scholomance Cards
I don't need it...
New Druid Minion - Guff Runetotem
I think this is strong especially in Token Druid. You do what you usually do: cheat mana, buff your board, summon tokens - and receive additional buffs on top. I'm assuming that nearly every Druid spell will have the Nature type.
Forged in the Barrens Brings Us Two New Cosmetic "The Coin" Cards
Looking at the requirement for the Scholomance coin, does anyone get the sense that Blizzard had originally intended the second coin to be a reward for collecting all the cards in an expansion, but forgot to count the cards in the mini set, and they can't change now because think of the rage? Not that I'm complaining more cosmetics for all lol
New Demon Hunter Spell - Sigil of Silence
Exactly this. Giving silence to a class like Demon Hunter is the dumbest thing ever.
The fact that this is more powerful than any Priest silence ever ... infuriating.
New Mage Minion - Varden Dawngrasp
Freeze mage is back. Will it be as powerful as earlier incarnations? Hard to say, but this will help.
I fear a Freeze/Spell damage hybrid coming out that makes opponents sit and watch all their minions frozen and dying without feeling like they get to interact...
New Druid Minion - Guff Runetotem
In Paladin, for example, spells that summon minions have no school.
If Druid follows that pattern (and I believe it will), everyone's Token dreams for Guff are shattered.
Buffed Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of SIlence
they are mostly designed as an fast(card draw) attacking(weapons/rush) class while also disrupting your opponnent(Silence/Glide/Stelina) springled with some token and big demon synergy. The drawback of that is that they have almost no card generation (have to rely on draw -> can fatique extremely quick) and have to attack with their face if they want to remove single big minions. This also means that they are weak against freeze and taunt effects.
A class identity is also more general than what you named. It's more about the general playstile and weaknesses than specific mechanics.
New Druid Minion - Guff Runetotem
If you can stick a board and use this to end the game, it's a clunky Savage Roar, which is fine.
With Twinspell rotating out, it's going to be hard to get a ton of value, and there's no way this guy is sticking at any point in the game when it really matters. Seems like most often you'll do your power turn, get cleared, then have no follow-up because you played all your spells trying to get Guff value.
So I guess I'm not as impressed as everyone else seems to be.
New Shaman Minion - Firemancer Flurgl
Wild murloc shaman just got stronger. And this is the type of murloc they needed to add if they want Murloc shaman in standard to come back strong as well. As seen with Altruis, this type of effect can be great with the right deck behind it...
New Warrior Minion - Warsong Envoy
Solid body for a 1 drop, low enough health that it probably won't be able to be abused in mid or late game. Most likely we see a lot if this on turn one for warrior
New Warrior Minion - Warsong Envoy
I don't think you even need to build around this, Dire Mole with an upside just seems good.
IGN Reveals a New Forged in the Barrens Mage Legendary Card - Varden Dawngrasp
People on this site just downvote me just because it's me. No matter what i say lmao.
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
First impression is that it feels kinds of weak to me.
But it is a 1 cost card for Rogue, and adds a wee bit of damage, so it might fit in to a combo/weapon-focused Rogue deck. Right now, feels like most Rogues don't really care about opponents minions all that much, but this could help maintain board control without losing health.
Buffed Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of SIlence
but if you freeze their face they just have an existential crisis and fall over dead
New Druid Minion - Guff Runetotem
Get ready to be high rolled to death with druid. We lost edwin in rogue, but gain it straight back in druid.
Fortunately, it cant buff itself. Be thankful for small mercies.
New Druid Minion - Guff Runetotem
Now lets' hope all druid spells are nature spells.
New Druid Minion - Guff Runetotem
So how many Token Druid cards are Nature Spells? He is going to be crazy good.
New Demon Hunter Spell - Sigil of Silence
whyyyyyy give DH such cheap silence effect...was excited that consume magic was rotating, and now this? It allows DH to accumulate damage in hand, and be sure they can hit face next turn...really op
New Demon Hunter Spell - Sigil of Silence
This is a really strong card for 0 cost