This seems lackluster in that it would really require you to be able to dump a spell or two when this is cast in order to benefit from it without it getting silenced or shot down right away. Aren't those newest eclipse cards more Balance related?
I mean it might be fine. At worst it is a minion with solid stats and in a 1 drop that might be enough. It has some small chance of being more than that but usually you will have to trigger this frenzy because the enemy has no reason to do it for you.
Thankfully too weak to go weapon aggro rogue, but looks to be more in line with a control archetype. Maybe a late game alternative for rogue, but needs more cards to support it
This seems lackluster in that it would really require you to be able to dump a spell or two when this is cast in order to benefit from it without it getting silenced or shot down right away.
My favorite kind of deck is one that builds a board and then buffs it so it sticks around, so Guff is right up my alley. Hope it'll be the MacGuffin that wins some games for me!
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
Once again a card that is really hard to evaluate. The fact that cheap ramp spells like Innervate (and probably Lightning Bloom too) are going to be Nature spells allow some crazy shenanigans, but will those be enough to earn Guff a spot.
Or maybe people will just play him as a 2/4 that will soft-force your opponent to use their turn on dealing with him, and the buffs are just a bonus you might occasionally get.
I first thought it was too slow and niche to actually see play, but then it occurred to me that playing this practically guarantees you can hit the opponent's face next turn since it removes taunt. Perhaps that doesn't make a difference often enough to be worth running it though.
Yeah, that makes sense. I've been senselessly trying to jam it into everything Paladin and have just started ignoring all reason with it. Thanks for replying and putting me back in line lol. Upvoted the deck, good luck in your efforts of trying to make Paladin fun again!
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
Very strong. Sure, maybe Rogue will just SMOrc all the live-long day and never waste weapon charges on removal, but a card like this provides new options for almost no downside; it takes up a deck slot, but even that's not true if you generate it. I like the flavor, paralyzing the target so it can't counterattack, but Rogues using maces/hammers is sacrilege.
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
New Warrior Minion - Warsong Envoy
Okay card might be sleeper.
New Druid Minion - Guff Runetotem
This seems lackluster in that it would really require you to be able to dump a spell or two when this is cast in order to benefit from it without it getting silenced or shot down right away. Aren't those newest eclipse cards more Balance related?
New Warrior Minion - Warsong Envoy
I mean it might be fine. At worst it is a minion with solid stats and in a 1 drop that might be enough. It has some small chance of being more than that but usually you will have to trigger this frenzy because the enemy has no reason to do it for you.
New Rogue Spell - Paralytic Poison
Thankfully too weak to go weapon aggro rogue, but looks to be more in line with a control archetype. Maybe a late game alternative for rogue, but needs more cards to support it
New Druid Minion - Guff Runetotem
The most obvious observation is that this could fit into a token deck, but we gotta see Nature spells first.
Guff Runetotem
This seems lackluster in that it would really require you to be able to dump a spell or two when this is cast in order to benefit from it without it getting silenced or shot down right away.
New Druid Minion - Guff Runetotem
My favorite kind of deck is one that builds a board and then buffs it so it sticks around, so Guff is right up my alley. Hope it'll be the MacGuffin that wins some games for me!
New Demon Hunter Spell - Sigil of Silence
They delay effect gives your opponent a turn to hold back... but that is pretty solid especially for a 0 cost spell
New Demon Hunter Spell - Sigil of Silence
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.
New Demon Hunter Spell - Sigil of Silence
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
New Druid Minion - Guff Runetotem
I assume this will be nerfed soon ... too strong with aggro druid
New Druid Minion - Guff Runetotem
Once again a card that is really hard to evaluate. The fact that cheap ramp spells like Innervate (and probably Lightning Bloom too) are going to be Nature spells allow some crazy shenanigans, but will those be enough to earn Guff a spot.
Or maybe people will just play him as a 2/4 that will soft-force your opponent to use their turn on dealing with him, and the buffs are just a bonus you might occasionally get.
Buffed Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of SIlence
I first thought it was too slow and niche to actually see play, but then it occurred to me that playing this practically guarantees you can hit the opponent's face next turn since it removes taunt. Perhaps that doesn't make a difference often enough to be worth running it though.
Sigil of Silence
They delay effect gives your opponent a turn to hold back... but that is pretty solid especially for a 0 cost spell
New Druid Minion - Guff Runetotem
A balanced legendary for druid
Bubble Boys are back!
Yeah, that makes sense. I've been senselessly trying to jam it into everything Paladin and have just started ignoring all reason with it. Thanks for replying and putting me back in line lol. Upvoted the deck, good luck in your efforts of trying to make Paladin fun again!
New Demon Hunter Spell - Sigil of Silence
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
New Druid Minion - Guff Runetotem
Not sure how many nature spells are support for Token decks but if there are enough this is great.
New Demon Hunter Spell - Sigil of Silence
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
New Neutral Minion - Venomous Scorpid
Too slow too random i don't see a deck that would play it.
New Rogue Spell - Paralytic Poison
Very strong. Sure, maybe Rogue will just SMOrc all the live-long day and never waste weapon charges on removal, but a card like this provides new options for almost no downside; it takes up a deck slot, but even that's not true if you generate it. I like the flavor, paralyzing the target so it can't counterattack, but Rogues using maces/hammers is sacrilege.
New Druid Minion - Guff Runetotem
All you need to do is proc this once to get pretty decent value. Worse case scenario, you get a minion that's nearly vanilla and has a soft taunt.
New Demon Hunter Spell - Sigil of Silence
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
New Mage Minion - Varden Dawngrasp
really good! Nice!
Jorge Reveals a New Forged in the Barrens Legendary Druid Card - Guff Runetotem
A staple in treant druid, potential in beast druid.