Anytime you see crap art, its because there was no good source for higher-res stuff. Everything gets fixed either in an import from the Hearthstone API or when we render cards on patch day.
Art really doesn't matter - we could leave them blank =)
Old Flurgl has come a long way since being a random murloc in Dungeon Run introduced so eloquently by Togwaggle with "Kobolds not be understanding murlocs. They talk talking with not talking well."
Giving murlocs AoE and a bit of burst might give them a chance if they lose the board, and might therefore mix things up enough that I take an interest in murlocs again.
Look, I really love this idea of a self-milling Warlock deck that constantly balances on the edge of life and death...but the nature of the game makes it so you just don't have control over what parts of your deck you end up destroying.
NOt to mention...Warlock has Tickatus. Tickatus will win you the game just by making your opponent die faster than you. Why would I, on top of that, want to nuke my own deck, throw away that advantage, just to get a tad of extra healing?
10 cards is not a lot. There are 30 cards in your deck. Getting down to 10 will take a while, even if you aggressively melt your own cards.
I suspect the second Warlock legendary will synergize with this in some way, but it will have to be very good to justify this playstyle.
You need to see this as a 3 mana 3/3 lifesteal, which is nice in Warlock, with an upside that in late control game it can deal 6 damage and heal you for
well that just makes it bad because noone would play a 3-mana 3/3 with lifesteal that does nothing else for 2/3s of the game
Great AoE, if Warlock get some tools to negate the downside this could be really strong. But they could very well be in a spot when it's "Use this or die!" at T4-5 vs faster decks, so don't count this one out.
New Shaman Minion - Firemancer Flurgl
Murloc support is always welcome!! Need more murlocs! Mrglglglgllgl!
New Neutral Minion - Kazakus, Golem Shaper
Interesting card, but feels weird because the previous Kazakus only works in Highlander decks.
New Mage Minion - Varden Dawngrasp
Frost Nova is always useful! I would expect some fancier ability from a legendary though
New Neutral Minion - Primordial Protector
Seems huge to me
New Rogue Minion - Oil Rig Ambusher
Might aswell also be a pirate
Inven Reveals a New Forged in the Barrens Shaman Legendary Card - Firemancer Flurgl
AND You can tutor them both with Ice Fishing. If you can draw consistently enough, any shaman deck can run this combo.
New Warlock Minion - Tamsin Roame
Man, this is gonna be fun to involve into many decks
New Warlock Spell - Grimoire of Sacrifice
Power
New Shaman Minion - Firemancer Flurgl
I guess this could be good, depends on the other Murlocs.
New Mage Minion - Varden Dawngrasp
Frost Nova
Day 3 Recap of Forged in the Barrens Card Reveals - All 9 New Cards!
This!
Anytime you see crap art, its because there was no good source for higher-res stuff. Everything gets fixed either in an import from the Hearthstone API or when we render cards on patch day.
Art really doesn't matter - we could leave them blank =)
New Hunter Minion - Tavish Stormpike
Not sure about this one.
New Neutral Minion - Venomous Scorpid
Actually not awful. Very good in arena.
New Warlock Minion - Blood Shard Bristleback
That doesn't seem great, but I'm assuming there is more support coming other than that one warlock spell.
Inven Reveals a New Forged in the Barrens Shaman Legendary Card - Firemancer Flurgl
Old Flurgl has come a long way since being a random murloc in Dungeon Run introduced so eloquently by Togwaggle with "Kobolds not be understanding murlocs. They talk talking with not talking well."
Giving murlocs AoE and a bit of burst might give them a chance if they lose the board, and might therefore mix things up enough that I take an interest in murlocs again.
New Shaman Minion - Firemancer Flurgl
Seeing how much of a dickhead Altruis is, I doubt this won't see play.
Granted, DH had more ways of making cards cost 0, but this can be enough to swing boards in your favour which is all that Murlocs need anyways
Day 3 Recap of Forged in the Barrens Card Reveals - All 9 New Cards!
This was revealed during the new rewards track update: https://outof.cards/hearthstone/2826-hearthstone-reveals-details-on-forged-in-the-barrens-rewards-track
I'm sure OoC will fix it once the actual card is revealed. Most likely in the card dump after the stream
Day 3 Recap of Forged in the Barrens Card Reveals - All 9 New Cards!
What's with the Venomous Scorpid art? Why is the art of that card is the name of that card alongside the blurred art?
New Shaman Minion - Firemancer Flurgl
nonono i dont want murloc shaman
New Mage Minion - Varden Dawngrasp
card himself is not very powerful, yet it is a card every mage deck needs
New Warlock Minion - Blood Shard Bristleback
well that just makes it bad because noone would play a 3-mana 3/3 with lifesteal that does nothing else for 2/3s of the game
Blizzard Reveals a New Forged in the Barrens Card - Venomous Scorpid
Me and the two other people who still play Arena are crying right now. Crazy value, force a removal or kill a minion and keep up card advantage
New Mage Spell - Flurry (Rank 1)
Good one, looking at the other cards we've seen so far and what we have
New Warlock Spell - Grimoire of Sacrifice
Looks really good to me, Zoolocks can easily get a couple of sacrificial tokens on board.
New Warlock Spell - Soul Rend
Great AoE, if Warlock get some tools to negate the downside this could be really strong. But they could very well be in a spot when it's "Use this or die!" at T4-5 vs faster decks, so don't count this one out.