Well, there's definitely a reasoning for the Poisonous tag given that it is a Venomous Scorpid, but I'll give you that, the spell discovery isn't so obvious ; it bugs me
This expansion has a whole host of cards so far that my immediate reaction to is, "Well... finally!"
We've seen so many iterations on this idea in community card design contests that it's amazing its taken so long to have it on a legendary, but here we are! I love it.
Nice value card for a deck that suits it (taunt dense, ramp for additional mana). For existing archetypes, I think this can find a home in big druid decks as those run a lot of taunts and ramp.
I like that blizzard is only monetizing cosmetics with the new additions. They can make money while not paywall-ing players content to remain competitive.
Considering how this is almost like a better Flanking Strike for Paladin and that all of the Libram spells will be of the Holy school, I don't know how Cariel Roame doesn't see play in the already efficient Libram Paladin.
I’m not an expert on how to run F2P games, and I’d love to hear more about it from someone who does know. But even Runeterra gives some cosmetics away, and profiting from cosmetics is their main focus. So I agree with you that Hearthstone should to profit from Diamond cards, but I’m pretty sure that it helps them to give all players a taste.
My vision is that an active F2P player can earn 2-3 diamond cards per expansion, a player who spends some money can earn up to 5 or 6, and whales will get a lot more.
Speaking for myself, these diamond cards feel silly right now. They’re over the top and scream “I bought this specific deal to get this animation!” Gold cards, on the other hand, which can be earned through a mixture of luck and spending resources, instead say “isn’t it cool that I have this???” I spend some money on the game, and I’ll become more interested in earning diamond cards when they feel more like a really cool thing I earned. That’s why I suggest that they let me choose which diamond to craft, while always offering the opportunity to earn another.
This doesn't feel impactful enough for its mana cost. Sure, SHR and Secret Paladins need ways to follow up their wide boards, but I don't think they will be willing to bend so far backwards for a four mana Mark of the Lotus. Also, this competes with the other more immediate and efficient four-cost plays that Paladin is known for. Overall, I think Invigorating Sermon is too slow for its cost.
I love the theory crafting of the outlandish chains that one can pull off with this. The biggest problem is obviously to make sure that you have the lower cost beasts still in deck to pull when the bigger ones get played and attack.
I have no clue how to rate this card. I've never been able to get a handle on playing warlock anyway. I think I'm just risk averse and the prospect of trading health or cards (tapping and discards) for a power spike is hard for me to learn how to use. We'll see how this one turns out.
I think the spell discover is more valuable than the poisonous key word here. It will be a good card to slot in to help tune a deck against your opponent.
I see this as sort of a replacement for Ray of Frost, but cheaper at the cost of being able to choose what to freeze. That being said, Ray of Frost is a pretty favorable comparison considering how prevalent the card was during its standard rotation. I think it is important to keep in mind that Flurry (Rank 1) is arguably and comparably worse at its first rank, but having the same or more output in its later ranks with its cheaper cost will allow you to develop more with your freeze than Ray of Frost could offer.
This is a nice reactionary tool and decent for late game get back on the board plays. I like Hunter and would love to have something other than a face deck to try out. Hopefully this will help out in that aspect.
That is a nice stall for Priest. Obvious value in the taunt but the board wide heal is where it will really shine. If you already have some value trades set up, this guy will just make the value even better.
I think this is too much tech for standard but could help get Secret Mage under control in wild. Great concept to help you plan your play if the opponent is secret heavy.
I really like the concept of sigils. Kind of like dormant spells. This might make Demon Hunter a class worth looking into. I didn't like the previous mechanics but feel like this one could add some game play that I enjoy.
I like this card. Pretty simple to meet the conditional requirement. I guess the only real question is to the existence of a deck that is trying to do what this card helps accomplish.
New Neutral Minion - Venomous Scorpid
Its like a pack filler, but for the random (3) cost beast - I assume
IGN Reveals a New Forged in the Barrens Mage Legendary Card - Varden Dawngrasp
I like it, now Flurry (Rank 1) is way better.
Blizzard Reveals a New Forged in the Barrens Card - Venomous Scorpid
Well, there's definitely a reasoning for the Poisonous tag given that it is a Venomous Scorpid, but I'll give you that, the spell discovery isn't so obvious ; it bugs me
New Neutral Minion - Venomous Scorpid
I'm not sure who would use this. It's a beast, so maybe hunter?
New Mage Minion - Varden Dawngrasp
Reasonably costed Legendary allows for fun experimentation and wombo combos - I foresee that this is the case here - Hourray!
New Mage Minion - Varden Dawngrasp
This expansion has a whole host of cards so far that my immediate reaction to is, "Well... finally!"
We've seen so many iterations on this idea in community card design contests that it's amazing its taken so long to have it on a legendary, but here we are! I love it.
Hearthstone Reveals Details on Forged in the Barrens Rewards Track
You are right about that I just checked wasn't that easy, had to look for the changed old system https://outof.cards/hearthstone/2359-the-hearthstone-rewards-track-updated-experience-requirements-to-get-to-level-350 old changed one is 156525 exp vs new one 155,200 I stand corrected then, guess it was the extra 2 weeks that made it feel like it didn't add up after all is like 850 gold with just doing the quests after level 50.
New Druid Spell - Mark of the Spikeshell
Clunky name lol.
Nice value card for a deck that suits it (taunt dense, ramp for additional mana). For existing archetypes, I think this can find a home in big druid decks as those run a lot of taunts and ramp.
Hearthstone Reveals Details on Forged in the Barrens Rewards Track
I like that blizzard is only monetizing cosmetics with the new additions. They can make money while not paywall-ing players content to remain competitive.
New Paladin Minion - Cariel Roame
Considering how this is almost like a better Flanking Strike for Paladin and that all of the Libram spells will be of the Holy school, I don't know how Cariel Roame doesn't see play in the already efficient Libram Paladin.
Hearthstone Introduces a New Card Cosmetic - Diamond Cards! Here's What We Know So Far
where is my diamond
Hearthstone Introduces a New Card Cosmetic - Diamond Cards! Here's What We Know So Far
I’m not an expert on how to run F2P games, and I’d love to hear more about it from someone who does know. But even Runeterra gives some cosmetics away, and profiting from cosmetics is their main focus. So I agree with you that Hearthstone should to profit from Diamond cards, but I’m pretty sure that it helps them to give all players a taste.
My vision is that an active F2P player can earn 2-3 diamond cards per expansion, a player who spends some money can earn up to 5 or 6, and whales will get a lot more.
Speaking for myself, these diamond cards feel silly right now. They’re over the top and scream “I bought this specific deal to get this animation!” Gold cards, on the other hand, which can be earned through a mixture of luck and spending resources, instead say “isn’t it cool that I have this???” I spend some money on the game, and I’ll become more interested in earning diamond cards when they feel more like a really cool thing I earned. That’s why I suggest that they let me choose which diamond to craft, while always offering the opportunity to earn another.
New Paladin Spell - Invigorating Sermon
This doesn't feel impactful enough for its mana cost. Sure, SHR and Secret Paladins need ways to follow up their wide boards, but I don't think they will be willing to bend so far backwards for a four mana Mark of the Lotus. Also, this competes with the other more immediate and efficient four-cost plays that Paladin is known for. Overall, I think Invigorating Sermon is too slow for its cost.
New Hunter Minion - Tavish Stormpike
I love the theory crafting of the outlandish chains that one can pull off with this. The biggest problem is obviously to make sure that you have the lower cost beasts still in deck to pull when the bigger ones get played and attack.
New Mage Minion - Varden Dawngrasp
More freeze tools. I guess freeze mage really is coming back. Do I need to invest in Mozaki now?
New Warlock Minion - Blood Shard Bristleback
I have no clue how to rate this card. I've never been able to get a handle on playing warlock anyway. I think I'm just risk averse and the prospect of trading health or cards (tapping and discards) for a power spike is hard for me to learn how to use. We'll see how this one turns out.
New Neutral Minion - Venomous Scorpid
I think the spell discover is more valuable than the poisonous key word here. It will be a good card to slot in to help tune a deck against your opponent.
New Mage Spell - Flurry (Rank 1)
I see this as sort of a replacement for Ray of Frost, but cheaper at the cost of being able to choose what to freeze. That being said, Ray of Frost is a pretty favorable comparison considering how prevalent the card was during its standard rotation. I think it is important to keep in mind that Flurry (Rank 1) is arguably and comparably worse at its first rank, but having the same or more output in its later ranks with its cheaper cost will allow you to develop more with your freeze than Ray of Frost could offer.
New Hunter Spell - Tame Beast (Rank 1)
This is a nice reactionary tool and decent for late game get back on the board plays. I like Hunter and would love to have something other than a face deck to try out. Hopefully this will help out in that aspect.
New Priest Minion - Lightshower Elemental
That is a nice stall for Priest. Obvious value in the taunt but the board wide heal is where it will really shine. If you already have some value trades set up, this guy will just make the value even better.
New Neutral Minion - Horde Operative
I think this is too much tech for standard but could help get Secret Mage under control in wild. Great concept to help you plan your play if the opponent is secret heavy.
New Demon Hunter Spell - Sigil of Flame
I really like the concept of sigils. Kind of like dormant spells. This might make Demon Hunter a class worth looking into. I didn't like the previous mechanics but feel like this one could add some game play that I enjoy.
New Warrior Minion - Mor'shan Elite
I like this card. Pretty simple to meet the conditional requirement. I guess the only real question is to the existence of a deck that is trying to do what this card helps accomplish.
New Hunter Minion - Kolkar Pack Runner
I'm getting the vibe that spell hunter may be getting a push. Would you need some kind of area beast buff to make it worthwhile?
New Neutral Minion - Venomous Scorpid
For some reason, I like this card. It's simple and straightforward. I wish the artwork were more visible.