Not sold on this one. Upside that is situational and requires some effort, and even then it's not a massive tempo swing. In a right kind of deck sure, but not something for every Priest ever.
They really seem to be pushing a more...."interactive" Priest playstyle....let's hope they remember to give them a minimum of tempo/card draw so we don't just go back to afking into winconditions again.
5 Mana 5/5 Taunt is decent enough but if you managed to heal up with lets say a 0 Mana Card or even the 1 Mana Spell on turn 6 or 5 with Coin this is an 8/8 ... very good in my oppinion.
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Premium stats, can discount a lot of paladin cards, including librams and has rush for an immediate effect. Now this screams SUPER STRONG. Cariel Roame will most likely see play for at the very least this entire year, just because of the Libram cards.
Very strong in libram paladin, and alongside Libram of Wisdom and Animated Broomstick can create some VERY hard to deal with boards and provide a lot of healing. Very strong card.
I disagree that's it's a small payoff, looking at many HS cards that have a number and the word "random" it's not a few cards.. it's actually a lot of them, it would reduce the random aspect of targeting in the game which would do well.. (something like the basic card that hits 2 random targets for 3 dmg for example).
As I said in another comment, I doubt they will do that cause it would take a lot of efford to do something that will make their game more complex and change the flow of the game (locking effects/spells to multi target, like you said).
the strength of HS is being easy and simple, so.. it's not that it isn't worth it it's that it would make the game different in a way they don't want to.
using the current engine this card could create copies of itself in hand but then you will get multiple spell triggers.
Could it truly be...? A GOOD HANDBUFF CARD? And in paladin, the one class who can actually use handbuffs? (In wild at least Handbuff paladin is pretty decent.) This looks very good, and Cariel Roame can lower it's cost to 3 mana. This seems very good.
Seems strong alongside shadow spells like Drain Soul, Siphon Soul and Mortal Coil. Will certainly see play in Controllock/Tickatuslock at the very least. Maybe in zoo as well, if they print some strong shadow spells.
They could start making "Select (X) minions" cards instead of random target spells every time.
They just constantly print these random target spells.
They can't make multiple targeting spells in the current framework they are working in.
it's NOT an engine limitation, LoR works on the same engine, and has multiple targeting.
It's a design decision.. which limits their design space and consistency of their cards(by that I mean that multiple targeting is done by using "random")
They should make their engineers redesign how targeting works to fix it, if they want to ever fix it, I doubt it cause it would make their game more complex which they don't want to do.
New Priest Minion - Priest of An'she
Not sold on this one. Upside that is situational and requires some effort, and even then it's not a massive tempo swing. In a right kind of deck sure, but not something for every Priest ever.
New Priest Minion - Priest of An'she
Tempo Priest looking nice
New Priest Minion - Priest of An'she
Needs a cheap heal to be strong
New Priest Spell - Desperate Prayer
At first I though the Auchenai synergy was meh, but now I think it might just work.
You've got Desperate Prayer and Flash Heal, Radiant Elemental, Embrace the Shadow. Add in Prophet Velen, the recent Palm Reading and Insight, some Renews and AoE, and of course Gadgetzan Auctioneer as well as Shadow Visions and Thrive in the Shadows for tutoring. The deck is building itself practically.
New Druid Spell - Mark of the Spikeshell
If there is a strong 1 drop it will very strong just like Mark of Y'Shaarj was with Enchanted Raven
Tars Reveals a New Forged in the Barrens Priest Card - Priest of An'she
This makes Desperate Prayer playable
New Priest Minion - Priest of An'she
They really seem to be pushing a more...."interactive" Priest playstyle....let's hope they remember to give them a minimum of tempo/card draw so we don't just go back to afking into winconditions again.
New Priest Minion - Priest of An'she
I think this is pretty good.
5 Mana 5/5 Taunt is decent enough but if you managed to heal up with lets say a 0 Mana Card or even the 1 Mana Spell on turn 6 or 5 with Coin this is an 8/8 ... very good in my oppinion.
Tars Reveals a New Forged in the Barrens Priest Card - Priest of An'she
The ever recurring problem of "If I have nothing to heal this is useless"
HeiGe Reveals a New Forged in the Barrens Druid Card - Mark of the Spikeshell
Flurry (Rank 3)
Let it Flurr, LET IT FLURR!!!
New Priest Minion - Priest of An'she
A new Epic Priest Minion, Priest of An'she, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
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New Paladin Minion - Cariel Roame
Premium stats, can discount a lot of paladin cards, including librams and has rush for an immediate effect. Now this screams SUPER STRONG. Cariel Roame will most likely see play for at the very least this entire year, just because of the Libram cards.
New Druid Spell - Mark of the Spikeshell
Not bad, not good enough to make the cut in constructed. Decent if generated, like if you have Greybough on board.
New Paladin Minion - Veteran Warmedic
Very strong in libram paladin, and alongside Libram of Wisdom and Animated Broomstick can create some VERY hard to deal with boards and provide a lot of healing. Very strong card.
Flurry Reveals a New Forged in the Barrens Mage Card - Flurry (Rank 1)
I disagree that's it's a small payoff, looking at many HS cards that have a number and the word "random" it's not a few cards.. it's actually a lot of them, it would reduce the random aspect of targeting in the game which would do well.. (something like the basic card that hits 2 random targets for 3 dmg for example).
As I said in another comment, I doubt they will do that cause it would take a lot of efford to do something that will make their game more complex and change the flow of the game (locking effects/spells to multi target, like you said).
the strength of HS is being easy and simple, so.. it's not that it isn't worth it it's that it would make the game different in a way they don't want to.
using the current engine this card could create copies of itself in hand but then you will get multiple spell triggers.
HeiGe Reveals a New Forged in the Barrens Druid Card - Mark of the Spikeshell
could work.
Overgrowth on 4
Corrupted Drake + this on 5
Get another one of the next turn
New Paladin Spell - Invigorating Sermon
Could it truly be...? A GOOD HANDBUFF CARD? And in paladin, the one class who can actually use handbuffs? (In wild at least Handbuff paladin is pretty decent.) This looks very good, and Cariel Roame can lower it's cost to 3 mana. This seems very good.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Correct! I guess it was really easy :)
New Warlock Minion - Tamsin Roame
Seems strong alongside shadow spells like Drain Soul, Siphon Soul and Mortal Coil. Will certainly see play in Controllock/Tickatuslock at the very least. Maybe in zoo as well, if they print some strong shadow spells.
New Mage Spell - Flurry (Rank 1)
seems like mozaki mage still be a thing
New Druid Spell - Mark of the Spikeshell
clowns clowns more clownsss
New Druid Spell - Mark of the Spikeshell
taunt minions in druid were always good. this will make decks for sure
Flurry Reveals a New Forged in the Barrens Mage Card - Flurry (Rank 1)
They can't make multiple targeting spells in the current framework they are working in.
it's NOT an engine limitation, LoR works on the same engine, and has multiple targeting.
It's a design decision.. which limits their design space and consistency of their cards(by that I mean that multiple targeting is done by using "random")
They should make their engineers redesign how targeting works to fix it, if they want to ever fix it, I doubt it cause it would make their game more complex which they don't want to do.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Soul Split