All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Shaman Spell - Nofin Can Stop Us

    Pro

    This is a pretty solid buff, though not OP. The burst potential with a board of murlocs is huge.

  • New Rogue Minion - Oil Rig Ambusher

    Good stats and great effect if drawn when usable

  • New Mage Spell - Flurry (Rank 1)

    0 mana card. 5/5.

    Nothing more to say.

     

     

     

     

    Mozaki, Master Duelist

  • New Hunter Minion - Kolkar Pack Runner

    Good card, especially for the now rotated quest hunter... However it may be good to create huge scavenging hyenas

     

  • New Hunter Minion - Kolkar Pack Runner

    I don't care if Lock and Load ends up still being meme status, I will play the sh*t out of the deck because of this card.

  • New Hunter Minion - Kolkar Pack Runner

    Pro

    Too bad Unseal the Vault is rotating, but I might try it with this in Wild. This might also make Scavenging Hyena playable again.

  • TecMundo Reveals a New Forged in the Barrens Druid Card - Living Seed (Rank 1)

    OK draw engine at 2 mana. Great at 5 mana (essentially a corrupted insight). Not very useful at 10 mana, as you may have already drawn all the cards you need, unless druid gets a lot of beast support. 

  • New Druid Spell - Living Seed (Rank 1)

    Tutor draw with discount.

    Always solid to have tutor draw.

  • New Mage Spell - Flurry (Rank 1)

    So, what Blizzard is telling, at least with the rank 3 part of Flurry (Rank 1) is that, after turn 10, the deal 1 damage portion of Cone of Cold is worth 3 mana, when a similar card like Shooting Star is 1 mana. 

    Why is this spell not 1 mana in the first place is beyond me.

  • New Druid Spell - Living Seed (Rank 1)

    Pro

    If this were a Hunter card, it would be amazing. For Druid, meh. Druid already has so many ways to draw cards and cheat mana, this just seems underwhelming in that category. Plus, since you can't got the full discount on this until you're at 10 mana, you will likely have drawn the beasts you want to discount already (unless you have managed to optimize the aforementioned mana cheat to reach 10 mana on turn 4).

  • New Hunter Minion - Kolkar Pack Runner

    Cheap. Cool effect. Hunter has a lot of cheap spells.

    Really good card.

  • TrumpSC Reveals a New Forged in the Barrens Rogue Card - Yoink!

    intentional misspelling*
    See how less makes for smoother understanding?
    And btw, cringe is purely subjective, let alone an adjective.
    I didn't provide a quote, so of course it provided "anything" to context.
    If you think "worse" refers to not taking your side, I can't help you.

  • New Mage Spell - Flurry (Rank 1)

    Freeze mage is already an annoying archetype and gains more support with a 0 mana spell. The best ranked spell so far, in my opinion. Great trigger for Mozaki also.

  • New Druid Spell - Mark of the Spikeshell

    Cool mechanic.

    Hadronox druid would be pleased.

  • New Druid Spell - Mark of the Spikeshell

    More support to taunt druid. It never ceases to exist.

  • HeiGe Reveals a New Forged in the Barrens Druid Card - Mark of the Spikeshell

    You don't really need more clowns you get up to 4 clowns in clown druid. Having more wouldn't really help you. The strongman combo is great though.

  • New Druid Spell - Mark of the Spikeshell

    It's a semi-targetable Hand of A'dal, with the condition that it has to be a Taunt minion. While not amazing, there are certain Taunts availavle for Druid that are seriously mana efficient, most notably Corrupted Dreaming Drake and other Corrupt shenanigans.

    However, this is a win more card and, since Druids have virtually no way to interact with the opponent's board outside of punching them with their face and minion trading, a potential Taunt Druid needs stabilizing tools more than win more cards. 

  • Colourful Casting - Card Design Competition Discussion Thread

    Feedback to everyone who hasn't already submitted (as far as I know)

    Nirast

    Show Spoiler
    Natural Evolution is my favorite one, but I'm not too fond of the artwork. Find a prettier one and you should be good to go.

    linkblade91

    Show Spoiler
    Herald of Light is quite cool. Herald of the Flame is too similar to Jan'alai, the Dragonhawk, as you said.

    Swizard

    Show Spoiler
    I like Arrogant Gnome, but it's true it could use a more fancy name. What about Frostburn Gnome or something like that?

    Also, and more importantly, Ice spells do not exist. They are called Frost spells.

    Neoguli

    Show Spoiler
    The idea is fine, but if I'm not mistaken, it would work almost the same if it just read "Add a copy to your hand and discard it at the end of your turn". Dunno, I'm not too fond on using a fringe mechanic to do something that could be done with more orthodox means. If you decide to go with that wording anyways, I'd suggest making it a Legendary, so that the uniqueness of the effect is at least justified.

    KANSAS

    Show Spoiler
    The second version is more interesting, but I think it's too weak. I'd reduce its cost to 1 or bump the cost reduction effect to 2.

    Also, its new name is Totem Totem, which I believe is not intentional :_D

    meisterz39

    Show Spoiler
    Tech cards are not usually very well received. Yours also has a weird design, since your opponent is choosing to cast the Nature spell knowing it will be Countered.

    All in all, I'd try a different idea.

    ChickyChick

    Show Spoiler
    I think I prefer the Ogre Archmagi, but I'd just get rid of the return to your hand effect. It doesn't fit Mage (that's more of a Rogue thing) and it doesn't work in terms of flavor (Ogres aren't the most Shadowstep-y creatures of the Warcraft universe).

    Pokeniner

    Show Spoiler
    Searing Summoner is very cool, although the word "spell" in her text should be in lower case.

    Hellscape doesn't qualify for this comp, unfortunately.

    Dreams

    Show Spoiler
    Both are interesting, but I think I prefer Merlin. I'd suggest a minor improvement: changing his name to Merlin, Element Master. This way, the text won't look so small.

    Magicless Armorsmith is also fine, but I'd try finding an artwork which fits Mage a little more.

  • New Shaman Spell - Nofin Can Stop Us

    I’m not a fan of Murloc decks, but I am a fan of Murloc puns. So on the whole, I’m ok with this card. I hope it doesn’t get much support, though :

  • Flurry Reveals a New Forged in the Barrens Mage Card - Flurry (Rank 1)

    0 cost.  0?  WHY ?!??!?!?!?!

  • New Paladin Spell - Invigorating Sermon

    Seems right between Keleseth and Mistcaller, with added board interaction. I think the Holy part is crucial here for a chance to see play - if there's good support for Holy spells, this could easily work.

  • New Druid Spell - Mark of the Spikeshell

    Excelente with clowns... Kinda scary

  • New and improved odd hunter

    Yes indeed. No idea how good this deck will be but just thinking about how to utilize the unnerfs :) 

  • New Mage Spell - Flurry (Rank 1)

    Free freezing is always good

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Possibly really easy riddle but here goes:

     

    So

    ul