I don't like cards that prevent opponent plays. We'll just lose one turn because we dont want our board to be cleared or damage, it's frustrating. Sadly the card is strong and will probably be played.
What? :D :D :D This looks like a card I'd rate "too powerfull" in a custom cometition, but I'm really hyped if and when this will see play. What an insane effect.
It might be good in control decks when it does 3 damage. I'm not sure doing 2 damage for 2 is that worth a lot of minion you want to trade have 3 hp (almost all good t1 has 3 hp now). So here is the problem: It's only good when you are at 10 mana. When you are at 10 mana you dont need to deal 3 damage because minions has way more hp. That kind of cards are made to counter aggro deck but the damage dealt are so weak until turn 5 were you already have lost the game or are in big trouble.
Maybe the holy tag will help this card but i really dont think this will see plays even if the card is good.
Strictly better Arcane Explosion (barring any Arcane spell synergies). Breath of the Infinite is rotating so this should fill in that gap quite nicely in any control-oriented Priest. My only fear is that the upgrading will be too slow: 1 damage AoE can only take you that far and between 5-9 it's just a worse Holy Nova.
Baseline is decent and can provide extra reach in the late game, when priest actually starts developing minions. I believe Condemn (Rank 1) will at least be a contender for a good number of control priest decks. Whether those decks are good enough or end up using this card after experimenting with it is another story, as Frenzy tends to discourage low damage AoE effects.
I actually think this card is really good. It lacks in the mid game, but early and in the late game priest can do so much with it! Really looking forward to holy synergies as well!
AMAZING card for Control Priests, and N'Zoth, God of the Deep loves it! Priest needed a good elemental that wasn't [Hearthstone Card (Blood of G'hun) Not Found]. Healing for 6 is also really good, i guess this is the replacement for Khartut Defender, but only for priest. Lightshower Elemental seems super solid. I really hope N'Zoth, God of the Deep priest works, because that seems like a fair deck that doesn't feel that bad/annoying to play against.
Great defensive card. And deathrattle synergy as well. They also removed a ton of silence effects from the core set which makes this deathrattle much more relevant.
It seems pretty darn strong but why do I still feel like it won't see too much play? Maybe I fear Silence effects too much, and the instant impact on the board isn't that strong.
I'm not convinced on how good this will be against secret mage, both wild and standard variants have the rest of the deck designed around secrets where as yours probably isn't. Nice to see what's up though but if you've played the game enough you have a very good read on what their "secrets" are.
WOW, when i said "i hope they print a new Eater of Secrets kinda tech card" i couldn't even imagine something as good as this! Sure it doesn't remove secrets, but this is still really good. Your opponent now has to play around the same secrets they played, and YOU now know what secrets they played and can also play around it! This card will 100% be a must-include in WILD in order to give those good for nothing Secret mages the hell they deserve. If any secret based deck ever becomes problematic, this will 1000% see play.
Oh and it has premium stats for a 3 drop as well, guess which card people Secret mages will complain about till it gets the Bad Luck Albatross treatment or worse? -_-
Edit: ODD Cost, so ODD Decks can use it.. Oh no ODD Paladin and maybe ODD DH might tech it in..
New Neutral Minion - Peon
It's alright but probably will ever see play in arena.
New Demon Hunter Spell - Sigil of Flame
Totally agree on that one
New Priest Spell - Condemn (Rank 1)
This card is only good against aggro decks, but by the time you reach 10 mana, you've probably won anyway.
New Demon Hunter Minion - Razorfen Beastmaster
This card is really weird maybe we will get some decent deathrattle cards?
New Demon Hunter Minion - Razorfen Beastmaster
Weird card for DH, but I guess it's alright... I just don't see which card would combo with this in DH properly ?
New Neutral Minion - Horde Operative
What? :D :D :D
This looks like a card I'd rate "too powerfull" in a custom cometition, but I'm really hyped if and when this will see play.
What an insane effect.
New Priest Spell - Condemn (Rank 1)
It might be good in control decks when it does 3 damage. I'm not sure doing 2 damage for 2 is that worth a lot of minion you want to trade have 3 hp (almost all good t1 has 3 hp now). So here is the problem: It's only good when you are at 10 mana. When you are at 10 mana you dont need to deal 3 damage because minions has way more hp. That kind of cards are made to counter aggro deck but the damage dealt are so weak until turn 5 were you already have lost the game or are in big trouble.
Maybe the holy tag will help this card but i really dont think this will see plays even if the card is good.
New Priest Spell - Condemn (Rank 1)
Strictly better Arcane Explosion (barring any Arcane spell synergies). Breath of the Infinite is rotating so this should fill in that gap quite nicely in any control-oriented Priest. My only fear is that the upgrading will be too slow: 1 damage AoE can only take you that far and between 5-9 it's just a worse Holy Nova.
New Priest Spell - Condemn (Rank 1)
Baseline is decent and can provide extra reach in the late game, when priest actually starts developing minions. I believe Condemn (Rank 1) will at least be a contender for a good number of control priest decks. Whether those decks are good enough or end up using this card after experimenting with it is another story, as Frenzy tends to discourage low damage AoE effects.
New Priest Spell - Condemn (Rank 1)
I guess there's always room for more board clears in Priest.
It's a solid card, though I don't think it'll scale too well into the late game without some damage buffs (Holy Spell Damage?).
New Demon Hunter Spell - Sigil of Flame
Interesting at least an unremoveable doomsayer. Keeps aggro from playing more stuff.
New Priest Spell - Condemn (Rank 1)
I actually think this card is really good. It lacks in the mid game, but early and in the late game priest can do so much with it!
Really looking forward to holy synergies as well!
New Neutral Minion - Horde Operative
This is amazing, well done Blizzard. Now we can actually play around random secret generation when against rogues. It's gonna be beautiful
New Druid Minion - Druid of the Plains
gg
New Hunter Minion - Sunscale Raptor
Maybe good for beasts hunter
New Priest Minion - Lightshower Elemental
AMAZING card for Control Priests, and N'Zoth, God of the Deep loves it! Priest needed a good elemental that wasn't [Hearthstone Card (Blood of G'hun) Not Found]. Healing for 6 is also really good, i guess this is the replacement for Khartut Defender, but only for priest. Lightshower Elemental seems super solid. I really hope N'Zoth, God of the Deep priest works, because that seems like a fair deck that doesn't feel that bad/annoying to play against.
New Demon Hunter Spell - Sigil of Flame
How soon before we see Sigil removal and sigil stealing? Sigil tutoring and discovering... I think Blizz have high hopes for this.
LaoZhongYi Reveals a New Forged in the Barrens Priest Card - Lightshower Elemental
Great defensive card. And deathrattle synergy as well. They also removed a ton of silence effects from the core set which makes this deathrattle much more relevant.
New Priest Minion - Lightshower Elemental
It seems pretty darn strong but why do I still feel like it won't see too much play? Maybe I fear Silence effects too much, and the instant impact on the board isn't that strong.
LaoZhongYi Reveals a New Forged in the Barrens Priest Card - Lightshower Elemental
Really impressive effect, and a decent sized taunt for the cost. Should see tons of play
New Hunter Minion - Barak Kodobane
Too early to say just how good it will be. Very card-pool and meta dependent. I'm hopeful!
New Demon Hunter Minion - Kurtrus Ashfallen
I can't see the deck where you would play this yet seems too clunky.
PCGamesN Reveals a New Forged in the Barrens Card - Horde Operative
I'm not convinced on how good this will be against secret mage, both wild and standard variants have the rest of the deck designed around secrets where as yours probably isn't. Nice to see what's up though but if you've played the game enough you have a very good read on what their "secrets" are.
New Neutral Minion - Peon
Dificult to use correct
New Neutral Minion - Horde Operative
WOW, when i said "i hope they print a new Eater of Secrets kinda tech card" i couldn't even imagine something as good as this! Sure it doesn't remove secrets, but this is still really good. Your opponent now has to play around the same secrets they played, and YOU now know what secrets they played and can also play around it! This card will 100% be a must-include in WILD in order to give those good for nothing Secret mages the hell they deserve. If any secret based deck ever becomes problematic, this will 1000% see play.
Oh and it has premium stats for a 3 drop as well, guess which card people Secret mages will complain about till it gets the Bad Luck Albatross treatment or worse? -_-
Edit: ODD Cost, so ODD Decks can use it.. Oh no ODD Paladin and maybe ODD DH might tech it in..