That'S pretty damn strong for any anti-aggro demon Hunter (and of course Lifesteal OTK remains untouched, because fun is illegal).
The upside is that you can completely shut down an opponent's curve.
THe downside is that if they find a way to buff their board out of reach then you need a backup plan
Either way I think this is consistent enough to just be playable in a slow DH deck to set up those spicy swing turn (Big Demon especially)
Back up plan might be Immolation Aura, a card that already sees play on exactly Lifesteal OTK DHunter. And any reason Lifesteal OTK DHunter has to delay aggro is very good for that deck, inluding delayed effects.
More spell synergy and certainly a good card if you're going the Lock and Load route.
But there really needs to be better 2 cost and 3 cost spells to make this one really powerful. Still, being able to draw for 3 on 5 isn't really that bad, and this is hunter we're talking about. Any card that enables draw at all in hunter gets an automatic consideration at very least.
On the one hand, tutoring specific things from your deck is never a bad thing, especially since Hunter does have access to quite a few cheap spells.
On the other hand, what could you accomplish with this specific tutor? I don't think the effect is specific enough to warrant playing this in an aggro / midrange Hunter, but it could see some play in slower Deathrattle builds, especially to draw out Nine Lives in Wild or even a cheeky Carrion Studies.
I hate cards like this one. Why am I supposed to unpack/craft a LEGENDARY card just to draw? Legendary cards should be supposed to have interesting mechanics, not just "Uh, this card draws 1, so common... This other one draws 2, so rare... This one DRAWS 3! This must be LEGENDARY!"
Its difficult to say where this card will fit in. On the one hand, it does allow you to more or less remove board and reload with full mana crystals, but an AoE is a reactive card that more often than not is required on demand to save your face from damage, and this card doesn't really do that.
Unless there's like something to buff up sigils, I can't see where this one will fit in. Even in control dhunter, letting your opponent deal damage to your face is kinda what you're trying to avoid and again, this card doesn't really do that. Maybe the healing is enough that you can simply just tank the damage so this card actually works, but Im doubtful.
I don't have much to say other than that this is a solid card, with Taunt to boot. It'll definitely find a great home in wild Taunt/Quest Warrior, and I'm sure it'll feature relatively much in the standard meta too.
You don't need to restrict your deck to big spells to play Primordial Protector. Hell, you don't even need big spells in your deck to play Primordial Protector, mid cost but impactful spells like a standard version of Spikeridged Steed (for some reason the first example that came to my head) are enough. What you need is a meta slow enough to get to turn 8 and, considering a fair amount of classes are losing aggressive burst, that might happen.
Also, an elemental, so Grand Finale support, maybe? That card is already almost good enough to see play right now.
I don't know why you wouldn't play this, especially in a more aggressive DH deck.
Granted, you're forgoing playing a minion / weapon in the early game, but your opponent likely won't be able to do too much to ruin your tempo anyway. In the late-game this is meh, but I can still see it being played and searched for in the mulligan.
Competitive spirit still requires you to have at least 1 minion to trigger, so I assume it is not quite equivalent. Perhaps if DH gets a minion-buff sigil we'll be able to test it, but DH doesn't really buff minions so that's probably not likely.
It's nice that they aren't afraid to print strong card draw for Hunter because of the rotating core set. This filters three cards from the deck and that's good enough to see play. With some synergies (like a spell based deck) or a strong build around curve then this can be pretty nuts.
I keep re-reading 'all enemies' like it's not real! o.O
This card will almost definitely have its condition met before turn 10, especially since we seem to be getting a few nifty tools to enable extra damage and reach with Mage's HP. In the worst case, you're playing a control Mage which can last long enough to pop this effect off anyway; I'm expecting this to be a must-have!
Ok, so even without knowing all effects, I can assume this card will see play on either a midrange deck with a 2 drop pool wide and strong enough to replace the 4 drop pool or in attrition decks that draw enough to bypass the "no 4-drops in deck restriction", the same way some decks run Zephrys the Great despite running duplicates.
Also, the way I see it, the minion summoned will most likely be slightly better than the spells old Kazakus created, as one of the options of said spells was summoning a minion with stats on par with the golem's stats.
Hm. This does not sound that great honestly. You're spending mana now to get an effect later, an effect that your opponent can see coming and can play around. Sure, this turn 2 against an aggressive deck likely prevents them from playing anything the next turn. But what if it's not turn 2? What if you're up shit's creek without a paddle turn 5-6 and you topdeck this? "Cool, guess I'll have to wait a turn to clear this onslaught". It's horrifically bad for you later in the game because at that point not only will you be taking collossal amounts of damage before it goes off, but you'll likely not prevent your opponent from playing minions cause most of them will be big enough to survive this. This also can't benefit from spell damage at all, so no Thalnos or Moarg Artificers to boost the 3 damage to something more useful later on. And lest we forget, this blows up your own board too if you had any. So it's not like your opponent is going to use their soon-to-be-dead minions to trade. And finally, DH is not really hurting for AoE. If you gave this to Druid they'd be overjoyed to have SOMETHING at least. But between Immolation Aura, Chaos Nova and Blade Dance, they're not desparate enough to want to wait a turn for boardclears.
Considering this is their Epic, supposedly one of the more powerful sigils, I'd wager this whole mechanic is not going to pan out.
Hmm, sometimes better Doomsayer because it can't get killed, and sometimes worse because it only does 3 damage. However some of DHs control tools like Immolation Aura is in the initiate set, and will rotate. So Sigil of Flame seems like a decent replacement, also this costs only 2 mana, which makes it very good to keep in your mulligan. Yeh i think that control/OTK DH will run it. I'm very interested in what other Sigils we'll get, seems like a cool mechanic.
I see that a lot of people here miss the secret power of this card, which is that you can immediately play all cards drawn by Barak if you play it on curve.
which implies that there are cards you'd want to play on turn 6...which there aren't.
As it stands this is just worse than Polkelt, because at least that guy lets me play a Highmane on curve guaranteed
New Demon Hunter Spell - Sigil of Flame
Back up plan might be Immolation Aura, a card that already sees play on exactly Lifesteal OTK DHunter. And any reason Lifesteal OTK DHunter has to delay aggro is very good for that deck, inluding delayed effects.
New Hunter Minion - Barak Kodobane
More spell synergy and certainly a good card if you're going the Lock and Load route.
But there really needs to be better 2 cost and 3 cost spells to make this one really powerful. Still, being able to draw for 3 on 5 isn't really that bad, and this is hunter we're talking about. Any card that enables draw at all in hunter gets an automatic consideration at very least.
New Hunter Minion - Barak Kodobane
I don't know how to assess this card.
On the one hand, tutoring specific things from your deck is never a bad thing, especially since Hunter does have access to quite a few cheap spells.
On the other hand, what could you accomplish with this specific tutor? I don't think the effect is specific enough to warrant playing this in an aggro / midrange Hunter, but it could see some play in slower Deathrattle builds, especially to draw out Nine Lives in Wild or even a cheeky Carrion Studies.
NGA Reveals a New Forged in the Barrens Legendary Hunter Card - Barak Kodobane
I hate cards like this one. Why am I supposed to unpack/craft a LEGENDARY card just to draw? Legendary cards should be supposed to have interesting mechanics, not just "Uh, this card draws 1, so common... This other one draws 2, so rare... This one DRAWS 3! This must be LEGENDARY!"
New Demon Hunter Spell - Sigil of Flame
Its difficult to say where this card will fit in. On the one hand, it does allow you to more or less remove board and reload with full mana crystals, but an AoE is a reactive card that more often than not is required on demand to save your face from damage, and this card doesn't really do that.
Unless there's like something to buff up sigils, I can't see where this one will fit in. Even in control dhunter, letting your opponent deal damage to your face is kinda what you're trying to avoid and again, this card doesn't really do that. Maybe the healing is enough that you can simply just tank the damage so this card actually works, but Im doubtful.
New Neutral Minion - Primordial Protector
Seems annoying but kinda slow. Don’t know how much play it will see
New Neutral Minion - Kazakus, Golem Shaper
Kind of sad a cool card like him is locked behind not playing other 4 cost cards, but then again, this is better than highlander getting more tools
New Warrior Minion - Mor'shan Elite
I don't have much to say other than that this is a solid card, with Taunt to boot. It'll definitely find a great home in wild Taunt/Quest Warrior, and I'm sure it'll feature relatively much in the standard meta too.
New Neutral Minion - Primordial Protector
You don't need to restrict your deck to big spells to play Primordial Protector. Hell, you don't even need big spells in your deck to play Primordial Protector, mid cost but impactful spells like a standard version of Spikeridged Steed (for some reason the first example that came to my head) are enough. What you need is a meta slow enough to get to turn 8 and, considering a fair amount of classes are losing aggressive burst, that might happen.
Also, an elemental, so Grand Finale support, maybe? That card is already almost good enough to see play right now.
New Demon Hunter Spell - Sigil of Flame
I don't know why you wouldn't play this, especially in a more aggressive DH deck.
Granted, you're forgoing playing a minion / weapon in the early game, but your opponent likely won't be able to do too much to ruin your tempo anyway. In the late-game this is meh, but I can still see it being played and searched for in the mulligan.
Demon Hunters Get a New Spell Mechanic in Forged in the Barrens - Sigils! Here's How They Work And What They Could Be
Competitive spirit still requires you to have at least 1 minion to trigger, so I assume it is not quite equivalent. Perhaps if DH gets a minion-buff sigil we'll be able to test it, but DH doesn't really buff minions so that's probably not likely.
New Demon Hunter Spell - Sigil of Flame
I'll have to wait and see on this and sigils in general. They seem clunky. This is not how I want to Demon Hunt.
NGA Reveals a New Forged in the Barrens Legendary Hunter Card - Barak Kodobane
It's nice that they aren't afraid to print strong card draw for Hunter because of the rotating core set. This filters three cards from the deck and that's good enough to see play. With some synergies (like a spell based deck) or a strong build around curve then this can be pretty nuts.
New Mage Minion - Mordresh Fire Eye
I keep re-reading 'all enemies' like it's not real! o.O
This card will almost definitely have its condition met before turn 10, especially since we seem to be getting a few nifty tools to enable extra damage and reach with Mage's HP. In the worst case, you're playing a control Mage which can last long enough to pop this effect off anyway; I'm expecting this to be a must-have!
New Demon Hunter Spell - Sigil of Flame
Good tool for a control demon Hunter to keep aggro at bay while you get some resources to fight
New Warrior Minion - Mor'shan Elite
I think it's all about warriors nature, attack with weapons and defend with shields
New Hunter Minion - Barak Kodobane
Something new for Hunter, I guess.
New Neutral Minion - Kazakus, Golem Shaper
Ok, so even without knowing all effects, I can assume this card will see play on either a midrange deck with a 2 drop pool wide and strong enough to replace the 4 drop pool or in attrition decks that draw enough to bypass the "no 4-drops in deck restriction", the same way some decks run Zephrys the Great despite running duplicates.
Also, the way I see it, the minion summoned will most likely be slightly better than the spells old Kazakus created, as one of the options of said spells was summoning a minion with stats on par with the golem's stats.
Slow Site Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of Flame
Hm. This does not sound that great honestly. You're spending mana now to get an effect later, an effect that your opponent can see coming and can play around. Sure, this turn 2 against an aggressive deck likely prevents them from playing anything the next turn. But what if it's not turn 2? What if you're up shit's creek without a paddle turn 5-6 and you topdeck this? "Cool, guess I'll have to wait a turn to clear this onslaught". It's horrifically bad for you later in the game because at that point not only will you be taking collossal amounts of damage before it goes off, but you'll likely not prevent your opponent from playing minions cause most of them will be big enough to survive this. This also can't benefit from spell damage at all, so no Thalnos or Moarg Artificers to boost the 3 damage to something more useful later on. And lest we forget, this blows up your own board too if you had any. So it's not like your opponent is going to use their soon-to-be-dead minions to trade. And finally, DH is not really hurting for AoE. If you gave this to Druid they'd be overjoyed to have SOMETHING at least. But between Immolation Aura, Chaos Nova and Blade Dance, they're not desparate enough to want to wait a turn for boardclears.
Considering this is their Epic, supposedly one of the more powerful sigils, I'd wager this whole mechanic is not going to pan out.
New Hunter Minion - Barak Kodobane
I guess it can be used to draw your finishers and use the on turn 6, it depends on spells we get
New Warrior Minion - Mor'shan Elite
Swordeater on 4. This on 5. Beautiful.
New Demon Hunter Spell - Sigil of Flame
So corrupting mist, except it’s only 3 damage? Seems decent for demon hunter, but remember that corrupting mist did not see much play
New Warrior Minion - Mor'shan Elite
Artwork is good. Stats seem meh. I would like to see it at 5 health instead of 4, but then again, it is easy to trigger, so I think this will see play
New Demon Hunter Spell - Sigil of Flame
Hmm, sometimes better Doomsayer because it can't get killed, and sometimes worse because it only does 3 damage. However some of DHs control tools like Immolation Aura is in the initiate set, and will rotate. So Sigil of Flame seems like a decent replacement, also this costs only 2 mana, which makes it very good to keep in your mulligan. Yeh i think that control/OTK DH will run it. I'm very interested in what other Sigils we'll get, seems like a cool mechanic.
New Hunter Minion - Barak Kodobane
which implies that there are cards you'd want to play on turn 6...which there aren't.
As it stands this is just worse than Polkelt, because at least that guy lets me play a Highmane on curve guaranteed