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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Stormwatcher

    It's solid enough to stay around, but there really needs to be a standard way to reduce the costs of elementals

  • New Neutral Minion - Stranglethorn Tiger

    Twilight Runner just eclipses this.

  • New Neutral Minion - Sen'jin Shieldmasta

    I guess this is here for the Forged in the barrens flavor, because I don't know why then though.

  • New Neutral Minion - Stormwind Champion

    Not strong enough, don't think it'll see play again.

  • New Neutral Minion - Stormwatcher

    Since it is core set the Harpy should have been the one.

  • New Neutral Minion - Sleepy Dragon

    Fatty McButt Fats.  Great for Arena, but meh all around unless you can cheat it out

  • Sleepy Dragon

    Fatty McButt Fats.  Great for Arena, but meh all around unless you can cheat it out

  • New Shaman Minion - Al'Akir the Windlord

    Quote From DarkFrostX
    Quote From Hydrafrog

    Sad to see that so many minions are losing their type.  He IS an elemental after all

    I really don't know where you are getting this info but please setop commenting in all elemental cards the same, please.

    Aside from that, I don't think this buff will matter.

    I dont' know why you care so much to follow any of my comments and try to down play them.  BUT to let you know, I read the elemental information on an article published here a few weeks ago. 

  • 10 Hot Runeterra Decks From Day1 of Empires of the Ascended

    I've been playing something akin to TealRed's deck, Freljord + SI control with Liss, Trundle, and Spectral Maiden. I have more removal, but sometimes I feel bogged down by them lol. Need to tinker more.

    Blasting the enemy deck with the Watcher just feels good.

  • Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release

    I appreciate the re-cap, as always.

    I disagree with this statement:

    • If everyone is talking about one deck being overpowered, chances are that it is. If everyone is talking about *their* deck being overpowered, we are probably doing something right.

    I feel like the majority of players who do not even reach diamond 5 have too much of a influence on balance.

    I wish I ask could a question but I feel like the subreddit is too casual for any in-depth conversation. Sometimes it even feels a little whiny. I remember the community being the last straw for me leaving Hearthpwn, too. 

  • Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release

    Any class that was draw restricted will see more card draw.

    COMBO HUNTER IS HAPPENING BOYS

  • Guilds and Tournament Mode, A Hearthstone Concept

    Always cool to see your concepts here in the forums! Also, bonus points for making this in GIMP. That program can be really annoying from time to time.

    It's been a while since I did something in regards to UI/UX, but here are some of my thoughts:

    Guilds

    • I don't think you need an extra button for that on the Main Screen. You already have the tab in your Diary screen, as you've shown in one of your concepts. If you do want one on the Main Screen, I think turning the icon into a play coin/token that's similar to the shop icon could be a good idea.
    • Guild Home Screen: Due to its current size, some of the finer lines in the banner disappear, so I'd suggest to make it bigger/the main focus on the screen, and have a smaller space for the text and a smaller font (I think most people wouldn't need that much space to explain their guilds). Also,  maybe keep the "stone coin" for the background of the icon? That way you could have some consistency with the other icons (BG, Duels, Shop to some extend,...) AND have customizable banners.
    • Maybe add a Screen that shows all members? You could click on their icons and get redirected to their Stats tab. Maybe you could even add little crown icons on their stats, and show who's got the most wins etc. in that way?
    • Rankings: Maybe have it look a bit more similar to the layout of the stats tab? Like, a 2x2 system?

     

    Tournament

    • I like the idea of adding a Tournament Decks Page to the profile. But there is a bit of a problem: Player A sees Player Bs Decks, and builds his Line Up around those. The rest of the participants doe the same. Now, what if Player B changes his Decks last minute? He could directly counter their Decks and have an inherent advantage. On the other hand, if the chosen decks are locked, the first player to choose their decks are at a disadvantage, because the rest would simply build a line up that counters theirs. The only way I could come up with to prevent this, is to make these pages accessible after you picked and locked your decks... which would make the page kinda pointless? idk
    • I like the Icon for the Mode. Fits pretty well!
    • Tournament Mode Screen: Make the font a bit smaller and you're good to go (btw: I think adding fine black borders could look good, but I know how weird and unintuitive text borders in GIMP are).
    • Match-Up Screen: This one needs more work. Like, you have multiple buttons (Inspect/Review) that do the same, looking at deck lists, when you could simply have one that does that. Then there's a couple of layout choices that I find weird. For example: Why are the banners where they are and not next to the teams name?
    • Here's my Idea: Maybe repurpose the Deckbuilding Screen. You know, the one were you can pick between premade lists or make your own. The first 3 slots are your Line Up, and the "create new deck" button gets replaced with one that switches to the opponent's decks. And since it's the same layout like the Deckbuilding Screen, you don't need an "inspect" button, because the list will already be displayed on the right side. The "ban" button would be there where the "pick deck" button would be. Also, the last Screen (the one with Key Cards) is a neat idea, but it absolutely doesn't look like HS.

    That's about it with my nagging! ;)

    I love when people take time out of their day and come up with fun custom ideas for the games they like! To dabble into the different aspects of game design, and to get some experience and newfound appreciation through that,... really cool!

  • How is Druid Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review

    druid will get extinct in the year of gryphon with this trash core set, if they dont get good cards from the new expansions

  • New Shaman Minion - Bru'kan

    selective spell damage minion, but legendary.

    seeing these kinda cards makes me feel like they are not legendary because of how cool they are, but rather than blizz just wants players to run max 1 copy. so, boring card for me.

  • New Neutral Minion - Peon

    work work

  • New Neutral Minion - Peon

    flavor is awesome. but I would pick wandmaker over this, since this is not guaranteed.

  • New Hunter Minion - Sunscale Raptor

    face possibly

  • New Neutral Minion - Blademaster Samuro

    reminds me of Sergeant Sally. therefore, not very good imo

  • New Druid Minion - Druid of the Plains

    basically a 6/7 taunt with deal 7 damage to a 5 or less attack minion. looks pretty good

  • New Hunter Minion - Sunscale Raptor

    if some kind of a late game hunter deck rises, this will  be in it. otherwise I dont think it would be good enough with current tempo decks. reminds me of that card from ungoro that shuffles a 1 mana 4/3 raptor

  • New Neutral Minion - Razormane Raider

    this card makes me really hate that frenzy is a one-time-only keyword. it would be crazy to be able to trigger frenzy multiple times.

  • New Warlock Spell - Imp Swarm (Rank 1)

    nice for zoo i guess

  • New Warlock Spell - Imp Swarm (Rank 1)

    weakest ranked spell imo. compare with hunter spellstone and Petting Zoo

  • New Neutral Minion - Spirit Healer

    this will look soooo good in golden, I hope I will open it

  • New Priest Spell - Desperate Prayer

    aisxws