I'm quite sure he needs to get hit by the nerf-bat harder than that for it to matter. I doubt being 3/2 and 4/3 rather than 3/3 and 4/4 makes any real difference at all. He's never really in combat anyways, and we all know how many ways his deck has to make things like Mystic Shot irrelevant.
I think that the difference between this and Jury-Rig is that the Sand Soldiers could be potentially bigger with Desert's Wrath and some Ephemeral synergy like Hecarim or Soul Shepherd. Overall, I think that this is slightly overcosted to play a single Sand Soldier but since it is a repeatable effect it would make sense as 3. If this was 2, you can summon burst speed summon a full board which is probably too crazy.
That's a fair point. I wasn't thinking enough about the repeatable part of the card.
I think that the difference between this and Jury-Rig is that the Sand Soldiers could be potentially bigger with Desert's Wrath and some Ephemeral synergy like Hecarim or Soul Shepherd. Overall, I think that this is slightly overcosted to play a single Sand Soldier but since it is a repeatable effect it would make sense as 3. If this was 2, you can summon burst speed summon a full board which is probably too crazy.
Lol despite 3 attempts, I never juggled the face. I guess this can happen because they enabled attacking face in order to sharpen your self sharpening sword.
I had good results with early Sabotage, a carefully played juggler, to play around the secret and massive AOE on the last two shadows using the attack buffer
maybe... but I think you will think different of the card after it ruined noumerous of your open attacks/ finished you from empty board later in the game
I have to say, not including a fight against Onyxia was a bold choice, given it was the culmination of the first 4 fights.
Not including Med'an was... a less contentious choice.
As for the surprise Uncrowned fight: I really liked it. A bit of a puzzle with an air of mystery. It's a shame we couldn't see the Shadows for longer at the end; I barely had time to take in just how chunky Taoshi and Tethys were. No wonder I had to get creative with some poisoned knife juggling!
Legends of Runeterra Patch 2.3.0 - Empires of the Ascended! 110 New Cards, Aphelios Nerf, Champion Mastery, & More
I'm quite sure he needs to get hit by the nerf-bat harder than that for it to matter. I doubt being 3/2 and 4/3 rather than 3/3 and 4/4 makes any real difference at all. He's never really in combat anyways, and we all know how many ways his deck has to make things like Mystic Shot irrelevant.
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
A skin-containing pack. A bug, true, but I don't know if that's a good or a bad idea
New Shurima Spell - Arise!
That's a fair point. I wasn't thinking enough about the repeatable part of the card.
The Winning Decks from Runeterra's Cosmic Creation Seasonal Tournament
I told you guys that Riven Vi was a thing . Although this build is more conservative than mine I can still say I called it
New Shurima Spell - Arise!
I think that the difference between this and Jury-Rig is that the Sand Soldiers could be potentially bigger with Desert's Wrath and some Ephemeral synergy like Hecarim or Soul Shepherd. Overall, I think that this is slightly overcosted to play a single Sand Soldier but since it is a repeatable effect it would make sense as 3. If this was 2, you can summon burst speed summon a full board which is probably too crazy.
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
Lol despite 3 attempts, I never juggled the face. I guess this can happen because they enabled attacking face in order to sharpen your self sharpening sword.
I had good results with early Sabotage, a carefully played juggler, to play around the secret and massive AOE on the last two shadows using the attack buffer
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
I’d say the last one was among the top 5 boss fights of all time. A neat learning curve with one or two “Ahaa!” moments that made Antonidas proud.
I doubt many people beat that first try.
New Shurima Spell - Arise!
maybe... but I think you will think different of the card after it ruined noumerous of your open attacks/ finished you from empty board later in the game
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
I literally won that fight simply because I stole one of her Eviscerates. This has been the most frustrating chapter so far for me.
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
I felt so stupid when I finally made that connection on my 4th try.
New Shurima Spell - Arise!
1/1 burst chump blocker already exists. It costs 1 and even has upside of being discardable.
Jury-Rig
This is absurdly over costed.
New Hunter Minion - Webspinner
Another solid card
Webspinner
Another solid card
Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack
I have to say, not including a fight against Onyxia was a bold choice, given it was the culmination of the first 4 fights.
Not including Med'an was... a less contentious choice.
As for the surprise Uncrowned fight: I really liked it. A bit of a puzzle with an air of mystery. It's a shame we couldn't see the Shadows for longer at the end; I barely had time to take in just how chunky Taoshi and Tethys were. No wonder I had to get creative with some poisoned knife juggling!
New Hunter Spell - Quick Shot
I honestly don't remember this card being played all that much. How'd it make the cute?
Quick Shot
I honestly don't remember this card being played all that much. How'd it make the cute?
New Hunter Weapon - Headhunter's Hatchet
Great card from Witchwood
UPdate*** I stand corrected. I didn't think something like this came from that set
Headhunter's Hatchet
Great card from Witchwood
Update*** I stand corrected... Rumble pack... huh. I thought it came from a set worth a damn
New Hunter Minion - Scavenging Hyena
Another staple
Scavenging Hyena
Another staple
New Hunter Spell - Explosive Trap
solid removal, always has been and apparently always will be
Explosive Trap
solid removal, always has been and apparently always will be
New Hunter Spell - Freezing Trap
Such a pain card... perfect inclusion though in continuing Core
Freezing Trap
Such a pain card... perfect inclusion though in continuing Core
New Hunter Spell - Deadly Shot
Total staple in most Hunter non-face builds. Good addition