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  • New Mage Spell - Ice Barrier

    At least I have a couple of golden ones that will be used somewhat

  • New Mage Spell - Fireball

    Can't improve much on perfect

  • Fireball

    Can't improve much on perfect

  • New Mage Minion - Babbling Book

    I am super glad to see that RNG card stuff is continuing in the modern meta

  • Babbling Book

    I am super glad to see that RNG card stuff is continuing in the modern meta

  • New Mage Minion - Fallen Hero

    I still remember crafting this sucker way back in the day.  I love it still

  • Fallen Hero

    I still remember crafting this sucker way back in the day.  I love it still

  • New Mage Spell - Counterspell

    If only there was a way to choose what you countered... 

  • Counterspell

    If only there was a way to choose what you countered... 

  • Water Elemental

    FREEZE... oh wait, we've been dealing with this for years!

  • New Mage Minion - Water Elemental

    FREEZE... oh wait, we've been dealing with this for years!

  • New Mage Spell - Flamestrike

    Juicing this up on the damage is AMAZING

  • Flamestrike

    Juicing this up on the damage is AMAZING

  • New Neutral Minion - Shadow Hunter Vol'jin

    I don't think this will see serious play in Wild. It may find a place in disruption warlock, but that's not a serious deck. The meta would have to become very combo-heavy for this to be a good card, and Blizz doesn't seem to want to go that route. Even for bouncing powerful battlecries in Reno decks, this is too expensive and inconsistent, even if it is theoretically versatile.

  • Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack

    Well, just finished this one and I have to say that that Cho'Gall fight has got to top the charts as one of the most difficult and bs laden battle I've encountered so far in book of heroes. We still have 4 more heroes to go, but lord save us if it can ever top this one.

    So what happened exactly? First, your mulligan, draws and your opponent's draws are always 100% the same. Your only wiggle room here is your mulligan, which basically you get to decide on what three cards out of six you will start with. Your opponent has the exact number of removals, and exact play style which will usually end with a turn 11, 12/12 old cthun. The only random aspect (which baffles me, considering that everything else is controlled) is the demon you get when you hp after turning into a demon, which can range between completely useless (flame imp) to extremely powerful (voidlord). That random aspect here is what will decide whether you actually win or lose, because you're basically playing on a timer, with ChoGall's hp doing 2 damage to you every turn. I lost track of the number of times I lost simply because I couldn't race his hp, and considering that ChoGall starts with 100 health, its shirt-rendering to lose one turn too late.

    Everything else is really meh. Just steam roll everything because its just how it is. One massive two-headed roadblock that chewed up time and that's about it.

  • Spirit Healer

    Ha ha! Found you! 

  • [GUIDE] Timeline Kindred Control

    True! I've went with Doombeasts for now, but I could see either card working.

  • Book of Heroes Valeera & Gladiator Valeera Bundle is Now Live! Earn 1 Free Rogue Card Pack

    And this chapter is, honestly, disappointing. Worst BoH gameplay so far.

    Similar to Puzzle Lab, but much more dependent on RNG, and feels unfair. I managed to solve them all, now having awful aftertaste :/

  • [GUIDE] Timeline Kindred Control

    You're not super likely to have casted Timelines on turn 3. Or you can wait to cast it if you have a Dredger.

  • Legends of Runeterra Patch 2.3.0 - Empires of the Ascended! 110 New Cards, Aphelios Nerf, Champion Mastery, & More

    It's a pretty sweet one.

  • Legends of Runeterra Patch 2.3.0 - Empires of the Ascended! 110 New Cards, Aphelios Nerf, Champion Mastery, & More

    Now he can be killed by challengers like Fleetfeather tracker. Also, now the Aphelios player has to cast Bastion to stop a Mystic Shot instead of something like a Get Excited, so even if Aphelios survives the trade is slightly more positive. 

  • New Hunter Weapon - Headhunter's Hatchet

    Quote From Hydrafrog

    Great card from Witchwood

    It's from Rastakhan's Rumble.

    I know, hard believe there actually were good cards in that set.

  • New Hunter Spell - Quick Shot

    Quote From Hydrafrog

    I honestly don't remember this card being played all that much.  How'd it make the cute?

     

    For real? It was a staple card in Face Hunter back in Blackrock Mountain.

    Also, it's not about how good the card is, it's about what role it fills. This is a midrange board control or face pressure card to fill the gap Corrosive Breath and Kill Command are leaving.

  • Leblanc/Sivir Midrange

    I think you have to take out Thorn of the Rose and add either Whispered Words, or Trifarian Assessor, 'cuz right now you have no draw, maybe both if you also take out Might and Hopeful since it'll be probably too hard to play on turn 2, you're only running one 1 drop. Ancient Preparations could be a good addition too, since you kinda depend too hard on having LeBlanc on turn 3 when you don't have Thorn and also if you wanna level her fast enough, and just in case you don't find Sivir too. Would probably take away Reckoning too, but I'm not sure about that one since it may be your ticket out of Aggro (and for that reason having a predict and more draw will be useful too, since you're just running one).

  • Rewards Track: Current progress

    I read in the official Blizzard Hearthstone forum that some people already reached it and there is nothing afterwards. Apparently, no more incentive whatsoever to continue playing since no more XP is rewarded.

    I'm currently at level 328 and will reach the end in about 7 more days. Not really looking forward to it anymore nor will I try to repeat the same feat after the rotation hits unless there will be extra rewards involved (which I doubt).