This is the best offensive 1-drop in the game. Unless the opponent has their own 1-drop, this guy pushes 4 damage all by himself on turn 1, and leaves behind a 2/1 body to trade with a 2-drop.
The only other 1 drop that can push 4 damage ... dies at the end of the round.
Swipe has practically been an auto-include in Druid decks in nearly every meta. The only time it's not is when Token Druid is strong (like now), because that archetype wins the wide-board contest by default.
Board clears may not be Druid's strongest suit, but every class needs some way to handle swarms of small stuff. Your "big thing" isn't going to do you any good if your opponent already has a wide board and some kind of hard removal in hand.
I did say "very few," not "none." Of those three cards, only Deckhand has weapon synergy, and it's not even present in every version of the deck. Nor is Sap, for that matter. Just goes to show that they are not as big a deal as you seem to think.
Evis is a big blow to literally every single Rogue deck, but all classes (except Paladin) are facing similar losses, so that may just balance out as a separate issue.
Kind of a bummer the patch didn't launch today, then the guys who data mine could look into the next tavern pass along with the cosmetic awards and future plans, also
A question about this season: shouldn't the packs that are going into the rewards chest be Barrens packs? Darkmoon packs are going in now. I know there isn't an official date, but everyone seems to think this month. So April comes around, Barrens is out, and we open... Darkmoon packs?
Secret Mage didn't exist as an archetype at all for the first few years of the game. Then it kind of worked in Mean Streets of Gadgetzan, but wasn't top-tier. Now it's stronger than it's ever been. That's evolution.
You can go into the Year of the Gryphon with a chip on your shoulder and hate everything about it, or you can adopt a more positive attitude and spend your energy looking for ways to have fun instead of tearing it down.
Prediction: Barrens will have a Druid card that damages the enemy board based on the Hero's Attack. They can't just delete Swipe and Starfall and expect Druid to survive without any board clear whatsoever. They have hinted that most Druid damage spells will be coming from the face now (like Pounce), and this is the most straightforward way to accomplish that.
Probably not. Druid's identity is ramp and playing big minions, not board clears or removal. Most druids don't even play board clears, because why play removal when you can just play big things 4 turns earlier than its possible?
Its going to be difficult. Mage secrets are often too expensive to play standalone, hence why losing Kirin Tor Mage is a big deal because the tempo from that 4/3 on top of a secret makes it worth putting more than 2-3 secrets in your deck. You could just put more burn or tempo cards in its place, but then wouldn't it be simply better to just play tempo mage with 1-2 secrets in it?
Sure, there's a lot of Rogue at the moment, but I'll take that over a Control Warrior dominated meta anytime.
Of course, set rotation is going to cure a multitude of ills, so it seems a bit strange that they'd even bother doing nerfs at the same time as the big update. Then again, very few cards in the Self-Sharpening deck are going away, so maybe it is necessary.
I would also like to point out that Paladin is still at the top of the chart, and its win rates are just as high as Rogue's.
Sap, evis and deckhand are all going away. Thats a pretty big deal.
Sure, there's a lot of Rogue at the moment, but I'll take that over a Control Warrior dominated meta anytime.
Of course, set rotation is going to cure a multitude of ills, so it seems a bit strange that they'd even bother doing nerfs at the same time as the big update. Then again, very few cards in the Self-Sharpening deck are going away, so maybe it is necessary.
I would also like to point out that Paladin is still at the top of the chart, and its win rates are just as high as Rogue's.
Of all the core changes, druid's is probably a mixed bag. They lost all their AoE and spell damage cards like Swipe and Wrath, and instead reverted to the face method of removing board. A few buffs here and there (because who'd want to play a 4/6 taunt for 5 these days) but crucially druid has lost one of its greatest cards in Savage Roar. And I shall be singing praises about this move until the following year because that is one card that seriously needs a break.
So where does druid go from here? Unlike the other classes, druid actually has an identity beyond the generic title 'midrange'. Ramp menagerie druid might actually just be good enough to see play now that most of the other classes got neutered in terms of removal options. Guardian druid is still up since the vast majority of its cards is still intact, with Twilight Runner neatly substituting the loss of Overflow and Rising Winds, but its likely to be too weak to make an impact on the meta. Clown druid is still viable despite the loss of overflow, on the back of Guess the Weight and maybe even Nourish as its draw engine. And finally token spell druid which, despite losing savage roar, still retains a majority of its early game and can still be a force to reckon with, given that most other classes had their AoE either rotated or taken away from them (Rogue in particular has none) and they still have Solar Eclipse into Power of the Wild and Arbor Up.
Expect druid to be the new snowball class. You either ramp and snowball from there, or you lose board from turn 1 and never get it back. Those druid mirrors, I predict, will be one of the most one sided match you'll ever see, because ironically with the loss of Swipe, Moonfire, Crystal Power, BEEEES!!! and Starfall, combined with a propensity to play no early game, druid simply can't deal with druid things.
What do you mean Vi is completely out of bizness? In every non Hush matchup that I play her she wrecks the enemy big time (Playing RivenVi elusive overwhelm)... But yeah Hush is in general too strong of an effect to be burst speed (as we have said dozens of times here already) and with shurima being Riot's new selling point I think they tune down targon a lot in the next patches to come. Shurima has strong tricks too but it's WAY less about shutting down the enemy and WAY more about making own plays count which is the runeterra I loved when the game was released
I'm sure a spell-heavy deck will eventually be possible, but I'm not expecting tokens to have a strong start in the Year of the Gryphon, and there's no other spell-heavy archetype jumping out at me with all of Druid's burn going away as well.
Prediction: Barrens will have a Druid card that damages the enemy board based on the Hero's Attack. They can't just delete Swipe and Starfall and expect Druid to survive without any board clear whatsoever. They have hinted that most Druid damage spells will be coming from the face now (like Pounce), and this is the most straightforward way to accomplish that.
New Shurima Card - Dunekeeper
This is the best offensive 1-drop in the game. Unless the opponent has their own 1-drop, this guy pushes 4 damage all by himself on turn 1, and leaves behind a 2/1 body to trade with a 2-drop.
The only other 1 drop that can push 4 damage ... dies at the end of the round.
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
I never said I hate everything about it there's some bad core set card choices in my opinion like:
Spider Tank King Mukla Focused Will Nozdormu the Eternal Barrens Stablehand and more...
But I will still play it regardless and try to find creative decks to make.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
Reading between the lines. My guess is they did not have the testing bandwidth to both test the 20.0 patch and a smaller patch now.
In my opinion, adding more to the 20.0 patch is a lot less work to test then having to test both a smaller patch and the 20.0 patch.
How is Druid Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Swipe has practically been an auto-include in Druid decks in nearly every meta. The only time it's not is when Token Druid is strong (like now), because that archetype wins the wide-board contest by default.
Board clears may not be Druid's strongest suit, but every class needs some way to handle swarms of small stuff. Your "big thing" isn't going to do you any good if your opponent already has a wide board and some kind of hard removal in hand.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
I did say "very few," not "none." Of those three cards, only Deckhand has weapon synergy, and it's not even present in every version of the deck. Nor is Sap, for that matter. Just goes to show that they are not as big a deal as you seem to think.
Evis is a big blow to literally every single Rogue deck, but all classes (except Paladin) are facing similar losses, so that may just balance out as a separate issue.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
Kind of a bummer the patch didn't launch today, then the guys who data mine could look into the next tavern pass along with the cosmetic awards and future plans, also
Hearthstone's March 2021 Card Back, Vale of Eternal Blossoms, Has Arrived!
A question about this season: shouldn't the packs that are going into the rewards chest be Barrens packs? Darkmoon packs are going in now. I know there isn't an official date, but everyone seems to think this month. So April comes around, Barrens is out, and we open... Darkmoon packs?
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
Gotta be 23rd. Launch days are always Tuesday or Thursday.
By the way, we've got 3 weeks left and seen 0 card reveals since Blizzcon. Isn't that weird?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mechanical Yeti?
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
That's a ridiculous attitude.
Secret Mage didn't exist as an archetype at all for the first few years of the game. Then it kind of worked in Mean Streets of Gadgetzan, but wasn't top-tier. Now it's stronger than it's ever been. That's evolution.
You can go into the Year of the Gryphon with a chip on your shoulder and hate everything about it, or you can adopt a more positive attitude and spend your energy looking for ways to have fun instead of tearing it down.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
It feels shitty to lose to, but there have been worse decks left unchecked imo.
6 New Shurima Cards for Runeterra's Empires of the Ascended Expansion with Ephemeral Sand Soldiers
definitely not blitzcrank

How is Druid Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Probably not. Druid's identity is ramp and playing big minions, not board clears or removal. Most druids don't even play board clears, because why play removal when you can just play big things 4 turns earlier than its possible?
F2P Core 2021 only Zoo theorycraft
Yeah, Abusive is like a 2-attack charge with an additional 1/1 body. I like this final version.
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Its going to be difficult. Mage secrets are often too expensive to play standalone, hence why losing Kirin Tor Mage is a big deal because the tempo from that 4/3 on top of a secret makes it worth putting more than 2-3 secrets in your deck. You could just put more burn or tempo cards in its place, but then wouldn't it be simply better to just play tempo mage with 1-2 secrets in it?
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
Sap, evis and deckhand are all going away. Thats a pretty big deal.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
Sure, there's a lot of Rogue at the moment, but I'll take that over a Control Warrior dominated meta anytime.
Of course, set rotation is going to cure a multitude of ills, so it seems a bit strange that they'd even bother doing nerfs at the same time as the big update. Then again, very few cards in the Self-Sharpening deck are going away, so maybe it is necessary.
I would also like to point out that Paladin is still at the top of the chart, and its win rates are just as high as Rogue's.
Shuriman Cheese
Oh wait I see what you mean now
How is Druid Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Of all the core changes, druid's is probably a mixed bag. They lost all their AoE and spell damage cards like Swipe and Wrath, and instead reverted to the face method of removing board. A few buffs here and there (because who'd want to play a 4/6 taunt for 5 these days) but crucially druid has lost one of its greatest cards in Savage Roar. And I shall be singing praises about this move until the following year because that is one card that seriously needs a break.
So where does druid go from here? Unlike the other classes, druid actually has an identity beyond the generic title 'midrange'. Ramp menagerie druid might actually just be good enough to see play now that most of the other classes got neutered in terms of removal options. Guardian druid is still up since the vast majority of its cards is still intact, with Twilight Runner neatly substituting the loss of Overflow and Rising Winds, but its likely to be too weak to make an impact on the meta. Clown druid is still viable despite the loss of overflow, on the back of Guess the Weight and maybe even Nourish as its draw engine. And finally token spell druid which, despite losing savage roar, still retains a majority of its early game and can still be a force to reckon with, given that most other classes had their AoE either rotated or taken away from them (Rogue in particular has none) and they still have Solar Eclipse into Power of the Wild and Arbor Up.
Expect druid to be the new snowball class. You either ramp and snowball from there, or you lose board from turn 1 and never get it back. Those druid mirrors, I predict, will be one of the most one sided match you'll ever see, because ironically with the loss of Swipe, Moonfire, Crystal Power, BEEEES!!! and Starfall, combined with a propensity to play no early game, druid simply can't deal with druid things.
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
The class strategies don't evolve they just switch around to previous ones.
The hero power cards seem like very dumb choices and the only way to make it viable is probably by making it broken.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
We already did know for sure. It comes out march 22nd or 23rd someone found the last day to pre order was the 22nd.
F2P Core 2021 only Zoo theorycraft
I had owl in earlier list... but decided to not overcomplicate list. Abusive instead of boar is probably worth it
[Game] Card Treasure Hunt (The Resurrection Attempt)
None of those, but @NerdyMcNerd got the right cryptid
Is Targon Ruining Your Enjoyment Of The Game?
What do you mean Vi is completely out of bizness? In every non Hush matchup that I play her she wrecks the enemy big time (Playing Riven Vi elusive overwhelm)... But yeah Hush is in general too strong of an effect to be burst speed (as we have said dozens of times here already) and with shurima being Riot's new selling point I think they tune down targon a lot in the next patches to come. Shurima has strong tricks too but it's WAY less about shutting down the enemy and WAY more about making own plays count which is the runeterra I loved when the game was released
How is Druid Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
At the moment, the only viable all-spell strategy for Druid is tokens. It's very strong right now, but it's losing Treenforcements, Dreamway Guardians, Rising Winds, BEEEES!!!, Blessing of the Ancients, and Savage Roar -- in other words, half the deck, including an important finisher.
I'm sure a spell-heavy deck will eventually be possible, but I'm not expecting tokens to have a strong start in the Year of the Gryphon, and there's no other spell-heavy archetype jumping out at me with all of Druid's burn going away as well.
Prediction: Barrens will have a Druid card that damages the enemy board based on the Hero's Attack. They can't just delete Swipe and Starfall and expect Druid to survive without any board clear whatsoever. They have hinted that most Druid damage spells will be coming from the face now (like Pounce), and this is the most straightforward way to accomplish that.