I feel glad that Control Warrior will play both Alex and Ysera without thingking, just like the old GvG days lol. Maybe even Grom, because Grom benefit alot from new Ysera so you can expect burst for 14 from him 100% of the time now
Control Warrior look good. Main tools like Brawl, Shieldslam still in. So the aggro matchup still be good. About slow matchup, the main foe of Control Warrior are Control Priest and Controlock. Control Priest lose Galakrond and Thoughsteal which were 2 free win cards in CW matchup, if they wont get something similar this expansion , Control Warrior can actually fatigue them out.
Controlock is another story though, beside Tickakus now they even have the crazy buffed Jaraxxus. So in order to win Control Warrior need a strong finisher. Enrage Grom with +4 buff from Ysera and weapon can hit for +15 dmg, if Rattlegore also on board then it can be enough. But require a lot of card and Tickakus threat can come faster. We hope there will be more options for CW in control matchup in this expansion.
Awkward one, 5 mana to generate every other turn a 5/2? that'sbasically a shark chariot that costs 3 moe mana with +2/+1 instead (and not having to attack with ephemerals but an ephemeral deck will mostly attack with emphemerals..)
Think this is too slow/weak needs 3 attacking turns to pay off.
I want to love it, but 5 mana... not sure even curving into Hecarim is worth it. You'd need a slow deck that intends to attack multiple times post-turn five.
I guess in a grindy control deck without many creatures... maybe? Attack with a Spiderling and get a bonus 5/2.
Indeed, I mean it wasn't perfect (The nab mechanic was divisive back then), but we had much more flexibility in deck building, and champions like Miss Fortune, Twisted fate, Gangplank, Sejuani, Swain and Vi found home in many meta decks, even the one who had more restrictive design like Nautilus, Maokai and Quinn still managed to be very strong.
An important fact to keep in mind is that the "ricochet" spell "overkill" enemy targets (At least that's what you see in the video),
Deals 3 damage first, makes Sivir level up, then deals the rest of the damage. Instead of doing 2 damage to the nexus, he has done 1, so we see that he has "overkilled" the avarosan hearthguard.
It costs 5 though that's quite expensive, also you can't just activate it without an attacker, you need to attack with something else for this to work.
in a way this is a Weapon Hilt, ...a pretty bad weapon hilt may I add
It's 2 spells for Lee Sin, and has a decent chance to give him overwhelm as well. This could be very disgusting
Its's not like Lee Sin would drop targon with the large amount of protection and spell generation just for the relic theme.
I mean i could see that the champion-tutoring from shurima is something that Lee Sin wants but most likely it targon with bastion will remain being it's partner of choice especially because we got more fast speed answers in the fallen empires
Anyways I don't understand why riot never went back and undo the cost changes given that Lee Sin was never that op at 6 mana
Also you have to see that these relics are fleeting and that having a chance to give overwhelm is not enough for a deck that has to give overwhelm
Poor guy :( nooo this is dark and the worst of this is that this card is amazing so we will see this guy getting killed constantly in dragon decks (which aren't that good but things can change).
H can block early aggression (up to 2) with no additional cost to it, and then trigger Shyvana level up and fury , if you played 3 of those and then play Shyvana you get a turn 4 level up!
And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.
That is actually a very good question. They will technically become Wild packs, eh?:D To be honest, i think they will stay without change, they will still reward Classic cards and thats it. At best they might throw in Basic cards, but im not too sure about that.
what my thought is; if level progression of classes will give core set cards through level 10, i can think of that after level 10 they will continue to give basic + golden cards but can't be so sure of it as well.
It depends a bit on whether you're planning to play the new Classic format. If you wait to open those packs, you'll be able to open the old cards like Power Overwhelming, Ice Lance, Azure Drake, etc, which are in the Hall of Fame right now.
Personally, I am planning to play Classic so I'm holding about 14-15 packs from Tavern Brawls.
If you open the packs now you could get cards like Arcane Devourer which are completely useless and unplayable, and will still be after rotating to Wild. Personally I don't see much point in opening the packs now -- very few Classic cards are relevant in the meta anyway. But if you are missing some and you really want to play them for the next few weeks until the rotation, maybe that's a good reason.
How would everyone feel about a guild Tax that YOU get to determine? I was thinking a 0-5% slider that each member can adjust. The tax would apply to dust and gold.
The reason for this tax is so that the guild can have its own small collection of cards so players can try a card/deck before crafting it themselves.
Or yay or nay to the whole “rent a card” and guild collection system?
But if you wanted to play classic at all, its going to be because of hunter, one of the most overpowered class in classic history. 1 mana Flare, +2+2 hyena, 2 mana Starving Buzzard, 8 mana King Krush, and the all powerful Savannah Highmane.
Its just missing that one all encompassing board swipe like Volcano to make control shaman a thing, and Im convinced that there has to be a card like this in Barrens.
But even without it, Dunk Tank and Landslide are in my mind good enough to move on with a control archetype, especially since shaman is now going that spell damage route. As for healing, well, with so many classic cards leaving healing may not be all that important. It really depends heavily on what the meta will shape like.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Bruh
New Neutral Minion - Alexstrasza the Life-Binder
I feel glad that Control Warrior will play both Alex and Ysera without thingking, just like the old GvG days lol. Maybe even Grom, because Grom benefit alot from new Ysera so you can expect burst for 14 from him 100% of the time now
How is Warrior Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Control Warrior look good. Main tools like Brawl, Shieldslam still in. So the aggro matchup still be good. About slow matchup, the main foe of Control Warrior are Control Priest and Controlock. Control Priest lose Galakrond and Thoughsteal which were 2 free win cards in CW matchup, if they wont get something similar this expansion , Control Warrior can actually fatigue them out.
Controlock is another story though, beside Tickakus now they even have the crazy buffed Jaraxxus. So in order to win Control Warrior need a strong finisher. Enrage Grom with +4 buff from Ysera and weapon can hit for +15 dmg, if Rattlegore also on board then it can be enough. But require a lot of card and Tickakus threat can come faster. We hope there will be more options for CW in control matchup in this expansion.
New Shurima Landmark - Sandswept Tomb
Awkward one, 5 mana to generate every other turn a 5/2? that'sbasically a shark chariot that costs 3 moe mana with +2/+1 instead (and not having to attack with ephemerals but an ephemeral deck will mostly attack with emphemerals..)
Think this is too slow/weak needs 3 attacking turns to pay off.
Help needed with info and stragegy on how to upgrade class lvl
No reason in particular, maybe just for achievement points, I guess :)
Thank you for your answer!
New Shurima Landmark - Sandswept Tomb
I want to love it, but 5 mana... not sure even curving into Hecarim is worth it. You'd need a slow deck that intends to attack multiple times post-turn five.
I guess in a grindy control deck without many creatures... maybe? Attack with a Spiderling and get a bonus 5/2.
Sivir Champion Reveal and New Shurima Cards for Runeterra's Empires of the Ascended Expansion
Indeed, I mean it wasn't perfect (The nab mechanic was divisive back then), but we had much more flexibility in deck building, and champions like Miss Fortune, Twisted fate, Gangplank, Sejuani, Swain and Vi found home in many meta decks, even the one who had more restrictive design like Nautilus, Maokai and Quinn still managed to be very strong.
New Paladin Spell - Reckoning
Will this stop a C'Thun (old and new) after its 3rd ping?
Sivir Champion Reveal and New Shurima Cards for Runeterra's Empires of the Ascended Expansion
An important fact to keep in mind is that the "ricochet" spell "overkill" enemy targets (At least that's what you see in the video),
Deals 3 damage first, makes Sivir level up, then deals the rest of the damage. Instead of doing 2 damage to the nexus, he has done 1, so we see that he has "overkilled" the avarosan hearthguard.
Before spell:- Nexus 5 health
- Ashe 2 health
- Avarosan hearthguard 1 health
after spell:Alexstrasza, Nozdormu, and Onyxia All Received Remakes - How Well Will They Do?
Nozdormu powercreep is kinda annoying. Should have been 8 mana.
Sivir Champion Reveal and New Shurima Cards for Runeterra's Empires of the Ascended Expansion
Shark Chariot with Sandswept Tomb sinergy.
Meme deck incoming.
Sivir Champion Reveal and New Shurima Cards for Runeterra's Empires of the Ascended Expansion
Avarosan Hearthguard
Open Beta Patch
So yes.
New Demon Hunter Minion - Illidari Inquisitor
My God Blizzard, at least make this a legendary!
Sivir Champion Reveal and New Shurima Cards for Runeterra's Empires of the Ascended Expansion
Hecarim now has better Shark.
Thieves Strike First
It costs 5 though that's quite expensive, also you can't just activate it without an attacker, you need to attack with something else for this to work.
New Neutral Minion - Stonetusk Boar
So it took them 7 years to finally make this change huh?
They had to complain this was restricting them for so long and yet they didn't change it.
New Shurima Spell - Payday
Those buffs are grant, and are more flexible so this is better than weapon hilt, besides this is 2 spell triggers for what it's worth.
Meh I wouldn't leave out Shurima just cause Taragon is good, Shurima got also a lot of tools in it's own right.
New Shurima Spell - Payday
Its's not like Lee Sin would drop targon with the large amount of protection and spell generation just for the relic theme.
I mean i could see that the champion-tutoring from shurima is something that Lee Sin wants but most likely it targon with bastion will remain being it's partner of choice especially because we got more fast speed answers in the fallen empires
Anyways I don't understand why riot never went back and undo the cost changes given that Lee Sin was never that op at 6 mana
Also you have to see that these relics are fleeting and that having a chance to give overwhelm is not enough for a deck that has to give overwhelm
New Demacia Card - Dragon Chow
Poor guy :( nooo this is dark and the worst of this is that this card is amazing so we will see this guy getting killed constantly in dragon decks (which aren't that good but things can change).
H can block early aggression (up to 2) with no additional cost to it, and then trigger Shyvana level up and fury , if you played 3 of those and then play Shyvana you get a turn 4 level up!
Can Wild players craft the original classic dragon aspects for "free"?
what my thought is; if level progression of classes will give core set cards through level 10, i can think of that after level 10 they will continue to give basic + golden cards but can't be so sure of it as well.
Wild packs sounds bad actually. :D
Should I open classic packs?
It depends a bit on whether you're planning to play the new Classic format. If you wait to open those packs, you'll be able to open the old cards like Power Overwhelming, Ice Lance, Azure Drake, etc, which are in the Hall of Fame right now.
Personally, I am planning to play Classic so I'm holding about 14-15 packs from Tavern Brawls.
If you open the packs now you could get cards like Arcane Devourer which are completely useless and unplayable, and will still be after rotating to Wild. Personally I don't see much point in opening the packs now -- very few Classic cards are relevant in the meta anyway. But if you are missing some and you really want to play them for the next few weeks until the rotation, maybe that's a good reason.
Working on a new concept, I’d like to have OoC’s input.
How would everyone feel about a guild Tax that YOU get to determine? I was thinking a 0-5% slider that each member can adjust. The tax would apply to dust and gold.
The reason for this tax is so that the guild can have its own small collection of cards so players can try a card/deck before crafting it themselves.
Or yay or nay to the whole “rent a card” and guild collection system?
How is Shaman Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
No evolve shaman? Riot!
How is Shaman Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Back in the day when Mind Control was 8 mana, and Circle of Healing + Injured Blademaster on 3 was an actual powerhouse play.
But if you wanted to play classic at all, its going to be because of hunter, one of the most overpowered class in classic history. 1 mana Flare, +2+2 hyena, 2 mana Starving Buzzard, 8 mana King Krush, and the all powerful Savannah Highmane.
How is Shaman Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
Its just missing that one all encompassing board swipe like Volcano to make control shaman a thing, and Im convinced that there has to be a card like this in Barrens.
But even without it, Dunk Tank and Landslide are in my mind good enough to move on with a control archetype, especially since shaman is now going that spell damage route. As for healing, well, with so many classic cards leaving healing may not be all that important. It really depends heavily on what the meta will shape like.