Spending a card to bank mana doesn't feel good, plus it's dead against aggro. It doesn't even let you add temporary mana, so it's not like you can cheat out something big the next turn.
Would be better if it also drew a card, but even then maybe not good enough.
Another really good DH card, in my opinion! Playing this on turn 4 with Skull of Gul'dan on the left-most spot in your hand basically un-nerfs the card for turn 5, or gives you an option that can be immediately played from the right-most position if needed!
Am I overreacting when I say this is a busted card? How do they give the one hero who already has a the cheapest hero power at 1 mana the option to play it for free? It even comes on a minion with a decent stat line. I hate it already.
For now :) Might see play in rotation. Usually cards at the end of the year are the strongest, and give hints and clues as to what archetypes blizzard is pushing. We could be seeing a push back towards overload decks with high statted minions and managing overload properly.
This is the most hilarious and fun card i have seen since Bamboozle. Shenanigans is probably gonna be a must-include because it's just so good against both aggro and control decks, and it can sometimes force concedes against OTK decks. (i rather give an aggro player a banana, than let then play another minion.)
Standard: Secret Rogue will 100% use it, and any other rogue deck that can make space for it will probably also include it.
Wild: Maybe some kind of secret rogue deck, but i'm guessing it will see niche play as some kind of tech card, probably against Raza Priests to potentially transform their raza or Anduin into a banana.
I just hope it will show which card you turned into a banana. Trolden will have so many new clips because of Shenanigans. But it will be bad to be on the receiving end of it, after all how are you really ment to play around it? Just not draw 2 cards in a turn? That seems quite unfun though. (Kinda hoping for a new anti-secret tech card in the mini set, tbh.)
Is this card just banking up two mana to use on a future turn? How often do you really want to float two mana even if it is to save it for later? Unless this is for some multiple spells on a single turn kind of thing. Played with any kind of mana reduction and you do end up gaining mana by playing it.
It's because Discover always showcases three cards to choose from. Even in case of Vulpera Scoundrel that shows you four choices, her Discover effect is still showcasing three options, and she needs to mention her Mystery Choice seperately.
Decent card. Lets combo mage revive, but being dormant means that it's both a mana investment turns prior and usually spellpower is something you want "now", not "in a few turns".
they put Rag into hof because it was played in almost every single deck since the game came out, the Dragon on the other hand will rotate in over a year.
Already starting to wonder if they end up nerfing Shenanigans to transform the third card drawn a turn. If it seems crazy broken I'm assuming that is the change it will receive. Also, if it is played in every Rogue deck, SI:7 Infiltrator may finally see some play. At least in decks that have combos or specific minions for their win condition (ex: Tickatus, or C'Thun, the Shattered pieces)
New Warlock Spell - Backfire
Compared to the Warlock hero power Life Tap this is one more mana, one more self damage, draw 2 additional cards!
Looking forward to reworking my old Malygos Lock list in Wild now with this crazy card draw addition.
New Demon Hunter Minion - Felsaber
Similar to Silithid Swarmer, but in a class like DH it's going to be much more reliable to activate and attack on your turn.
New Mage Spell - Conjure Mana Biscuit
Spending a card to bank mana doesn't feel good, plus it's dead against aggro. It doesn't even let you add temporary mana, so it's not like you can cheat out something big the next turn.
Would be better if it also drew a card, but even then maybe not good enough.
New Demon Hunter Spell - Illidari Studies
Another really good DH card, in my opinion! Playing this on turn 4 with Skull of Gul'dan on the left-most spot in your hand basically un-nerfs the card for turn 5, or gives you an option that can be immediately played from the right-most position if needed!
New Demon Hunter & Hunter Minion - Felfire Deadeye
Am I overreacting when I say this is a busted card? How do they give the one hero who already has a the cheapest hero power at 1 mana the option to play it for free? It even comes on a minion with a decent stat line. I hate it already.
7 More Darkmoon Faire Mini Set Card Reveals - Cheap Hero Powers, Mana, Overloads, Spell Damage, and Discover!
Discover always gives 3 options. Guidance only looks at 2 cards.
7 More Darkmoon Faire Mini Set Card Reveals - Cheap Hero Powers, Mana, Overloads, Spell Damage, and Discover!
I actually forgot that Bonemare does more or less the same thing. Maybe hope for a midrange shaman? Well, this card may be reason enough.
New Priest & Warlock Spell - Hysteria
Need late game healing and board clear?! Reliquary Prime plus this creates a smaller, healing version of Deathwing, Mad Aspect!!!
Mistrunner
Decent card, may see more play once rotation hits.
New Shaman Minion - Mistrunner
For now :) Might see play in rotation. Usually cards at the end of the year are the strongest, and give hints and clues as to what archetypes blizzard is pushing. We could be seeing a push back towards overload decks with high statted minions and managing overload properly.
5 More Darkmoon Faire Mini Set Card Reveals - Demon Hunters, Aggressive Murloc, Warlock Card Draw, Regular Hysteria
How is Backfire a card is beyond me, honestly. Divine Favor BS level for aggro decks, while still insanely amazing for literally any other WL deck.
New Rogue Spell - Shenanigans
This is the most hilarious and fun card i have seen since Bamboozle. Shenanigans is probably gonna be a must-include because it's just so good against both aggro and control decks, and it can sometimes force concedes against OTK decks. (i rather give an aggro player a banana, than let then play another minion.)
Standard: Secret Rogue will 100% use it, and any other rogue deck that can make space for it will probably also include it.
Wild: Maybe some kind of secret rogue deck, but i'm guessing it will see niche play as some kind of tech card, probably against Raza Priests to potentially transform their raza or Anduin into a banana.
I just hope it will show which card you turned into a banana. Trolden will have so many new clips because of Shenanigans. But it will be bad to be on the receiving end of it, after all how are you really ment to play around it? Just not draw 2 cards in a turn? That seems quite unfun though. (Kinda hoping for a new anti-secret tech card in the mini set, tbh.)
New Mage Spell - Conjure Mana Biscuit
Is this card just banking up two mana to use on a future turn? How often do you really want to float two mana even if it is to save it for later? Unless this is for some multiple spells on a single turn kind of thing. Played with any kind of mana reduction and you do end up gaining mana by playing it.
New Mage Spell - Conjure Mana Biscuit
Depends on the cost of mana biscuits, but will most likely be very strong.
Conjure Mana Biscuit
Depends on the cost of mana biscuits, but will most likely be very strong.
New Hunter Minion - Saddlemaster
Meh.
Hunter don't use to play value cards like this.
7 More Darkmoon Faire Mini Set Card Reveals - Cheap Hero Powers, Mana, Overloads, Spell Damage, and Discover!
It's because Discover always showcases three cards to choose from. Even in case of Vulpera Scoundrel that shows you four choices, her Discover effect is still showcasing three options, and she needs to mention her Mystery Choice seperately.
Imprisoned Phoenix
Decent enough to see play once rotation hits. Not sure it's viable enough over the 1/3 with spellpower though.
New Mage & Shaman Minion - Imprisoned Phoenix
Decent card. Lets combo mage revive, but being dormant means that it's both a mana investment turns prior and usually spellpower is something you want "now", not "in a few turns".
7 More Darkmoon Faire Mini Set Card Reveals - Cheap Hero Powers, Mana, Overloads, Spell Damage, and Discover!
Thats what i said! (well, review not there yet :d) But yes, this card will be scary, if shaman has pretty much anything on the board.
7 More Darkmoon Faire Mini Set Card Reveals - Cheap Hero Powers, Mana, Overloads, Spell Damage, and Discover!
they put Rag into hof because it was played in almost every single deck since the game came out, the Dragon on the other hand will rotate in over a year.
Felfire Deadeye
Broken in both classes. Not sure either class needed a cheaper way to use their hero power...yet here we are.
New Demon Hunter & Hunter Minion - Felfire Deadeye
Broken in both classes. Not sure either class needed a cheaper way to use their hero power...yet here we are.
4 More Darkmoon Faire Mini Set Card Reveals - Moonfang Legendary & 3 Corrupt Cards
Agree to disagree
5 More Darkmoon Faire Mini Set Card Reveals - Rogue Secrets, Hunter Beasts, Warrior Weapon, and Holy-rific Rally!
Already starting to wonder if they end up nerfing Shenanigans to transform the third card drawn a turn. If it seems crazy broken I'm assuming that is the change it will receive. Also, if it is played in every Rogue deck, SI:7 Infiltrator may finally see some play. At least in decks that have combos or specific minions for their win condition (ex: Tickatus, or C'Thun, the Shattered pieces)