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  • New Neutral Minion - Ancient Totem

    Pro

    Totem Shaman is actually a pretty strong deck right now. With the right draws, you can develop a huge early board that can be very hard to deal with. This card would definitely support that. Remember that Thing from Below is back in Standard, and we also have Gigantotem.

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  • All Day 9 Card Reveals for Hearthstone's TITANS Expansion

    Yes, I remember that major part of success of Bomb Warrior was Blastmaster Boom and full board of boombots. Still I have bad feeling about plagues.

  • All Day 9 Card Reveals for Hearthstone's TITANS Expansion

    Do I remember correctly that Bomb Warrior was ubiquitous, super annoying and pretty much OP on first weeks of Rise of Shadows? I predict the same for Plague DK. And they have more ways to shuffle it than warrior back then.

    I hate it already.

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  • All Day 9 Card Reveals for Hearthstone's TITANS Expansion

    what is the meaning of the sentence

    "plagues are unending" ?

    Are they shuffled back in the deck?

  • New Neutral Minion - Ancient Totem

    I guess after a few ticks of Grand Totem Eys'or you could get a significant threat for free. Probably still trash no matter what though.

  • New Neutral Minion - Victorious Vrykul

    A 2/3 for 1 mana, and you don't have to take 3 face damage? Nice. I mean, you have to pay 1 mana for this 1/2 first, and it has to live a turn, which your opponent will likely try to prevent.

  • New Neutral Minion - Drone Deconstructor

    Guessing this means a 1/1 with a random keyword that you can magnetize to any mech you want. That could be really nice.

  • New Neutral Minion - Flame Revenant

    Seems like a pretty good card for an elemental heavy deck. Might go nice with Cosmic Keyboard for just a little extra reach.

  • New Death Knight Weapon - Staff of the Primus

    Rune requirement making this card shit.

    Because you cant play it in rainbow and unholy dont really need such a card.

    And of course, if steamcleaner is everywhere then this card just straight up dont do shit.

  • New Death Knight Spell - Northern Navigation

    Before anyone gets any ideas, this card doesn't give you a copy, it draws from the deck. So no, you dont get another Frostwyrm's Fury out of nowhere.

    And there we go, down goes the viability of this card. In what world does DK ever need this, unless there's a very powerful spell they really need to tutor all the time. Thus far, none.

  • New Death Knight Minion - Eulogizer

    Its a blood control card. Viable only in that deck because all other DK decks either dont care about corpses or generate them far better.

    Still, banking 2 mana just to gain 3 corpses is probably only ever doable in a control deck and only in the early game. I'd imagine this card not making the cut even in blood control because of space issues, but it certainly has a chance anyway.

  • New Death Knight Spell - Down with the Ship

    Your standard rainbow plague removal option. Because let's be real here, this card is weaker than both Plague Strike and Frost Strike. If the plagues aren't good, or if Steamcleaners are everywhere then this card might just get dropped.

    On top of that its rune requirement practically guarantees that it stays only in rainbow decks. Just a sad case of being a fairly weak card that has no chance because of an impossible rune requirement restriction.

  • New Neutral Minion - Ravenous Kraken

    Too bad the 5 Health makes it difficult to suicide, and the 2 Attack means your opponent will probably avoid killing it for as long as possible, denying your extra trigger of that amazing deathrattle you targeted.

  • New Death Knight Spell - Frozen Over

    Drawing cards for your opponent never works and never will be good, even if they cant play those 2 cards next turn.

    Dont think this will ever work outside of being a plague trigger. Because if it doesn't bring out plagues this card just straight up sets you up to lose.

  • New Death Knight Minion - Tomb Traitor

    Rainbow will be banking on this card to be good because I dont think it can function if it doesn't.

    Basically that one card you need to stabilize, because rainbow dont tend to keep tempo very well. Really dont like the frost run requirement here, because it might actually just end up making this card never see play despite its power level.

  • New Death Knight Minion - Distressed Kvaldir

    Dangerous card because its a deathrattle and Death Growl exist.

    But this card being a 2 unholy rune card makes it fairly unviable, because you cant play this in rainbow, and if youre building a plague deck chances are good you want to go BBU instead of UUB.

    And of course, if plagues are good then Steamcleaner completely invalidates this card altogether. Nasty.

  • New Neutral Minion - Relentless Worg

    Don't know how useful this will actually be, but killing cheap minions and regaining any lost health sounds nice.

  • New Neutral Minion - Storm Giant

    This is another one of those lol cards that'll never realistically work.

    Banking 2 mana for forge is bad enough, here's a card that will only ever be useful if you do it multiple times. In what deck or game will you ever accumulate enough time or mana to make this work?

    Useful for that inevitable forge spam achievement, but I doubt it'll work in competitive.

  • New Death Knight Minion - Chained Guardian

    There's simply never going to be enough plagues to ever make this 0 mana consistently, so we might as well write that off.

    So, is there any place for a maybe 5 mana 8/5 reborn rush minion that only ever shows up in the late game? Well...maybe not. The main issue is that unholy dont typically go slow, so this card might well be redundant.

    And if youre playing plagues, then you're likely looking for defensive cards that come with as few conditions as possible, this card just isn't it. But I concede if plagues are really good it'll see play, because why not.

  • New Neutral Minion - Trogg Exile

    Is a 3 mana 4/4 rush really worth that downside? I guess if it did 3 damage it would be more like Flame Imp, and we all know how good that is. Not as good since the impact is stronger on turn 1, and Warlock sometimes wants to take face damage.

  • New Death Knight Minion - Helya

    Irrespective of the other plague cards, this one card might well just be enough firepower to guarantee the game as long as you stay alive.

    And that's the sticking point isnt it. The main problem of this card is that its an unholy card and so cannot be slotted into blood control (thank god) and if you want to play even slightly more controlling deck with this then you'll have to go BBU or full blown rainbow, which we all know sucks currently.

    So while Im optimistic about this card's power level, Im not so optimistic that it'll see any play because playing a DK deck that doesn't jam the triple rune cards is by itself a handicap. But there might still be hope for rainbow to actually do something other than a mishmash of poor elements in DK.

     

    Most likely team5 might make this card undiscoverable, because Im 100% sure that's what blood control will be aiming to do.

  • New Neutral Minion - Imposing Anubisath

    Well, a 7/7 taunt on turn 4 should still be pretty good, even if it can't attack, since your opponent likely can't just ignore it. You could silence it to attack, but then you'd lose the taunt. They're really milking this 4 mana 7/7 meme, aren't they?