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  • Interview with Sergey Tsvelykh, the Winner of 2020 Hearthstone Art Challenge

    Staff
    Quote From Tetsuo

    The 3rd place artwork would make for a great Druid hero portrait :O

    That is very true! :)

  • New Noxus Spell - Sharpened Resolve

    That this card is the only decent card out of the new released noxus theme is quite telling and sad.

    I mean it is only consequent that a build around mechanics like reforge only can be eighter good in general or suck in general with all cards sharing the same fate no matter if they are better than the other reforge cards. 

    Lets see if riot agrees with me and if so they should buff the runescar mageBADCARDNAME to a 3/2 statline and the finished sword to also grant 2 life

  • New Noxus Spell - Survival Skills

    The fact that this card is slow speed and doesn't protect from kill abilities makes it bad in any deck imaginable.

    Even if you use it for the discard part you will be very underwhelmed of the limited ways to use this. 

    At first the card seemed neat but the reality is it sucks... hard.

    The only way that this card can make it is by reducing the cost to 4 mana and make it fast speed. 

     

  • Snowpocalypse

    Happy new year everybody :)

  • Rewards Track: Current progress

    Quote From FrostyFeet
    I feel your pain. I've done quite many achievements that way, now only missing these "get this exact card in buckets, draw it and so on". I think my Greyboughs are at 23 now, but I'm not going to exhaust myself and try to get...200, was it? I do fully intend to force the ETC achievement though, Blizzard give me the damn buckets where he is included.

     

    I´m currently 155/200 with the Greybough so I´m gonna finish it just for the sake of it. Best thing to force ETC is to put every rush minion in your starting deck, that way I could get even two ETCs from time to time, that´s the quickiest way. Too bad there is no way to force Il´gynoth or High Exarch Yrel, that´s the only two achievements I can´t complete without owning them :/

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Legends of Runeterra Concept Art Spotlight - Monuments of Power & Cosmic Creation

    Thats exactly what I thought. From a lore standpoint it makes a lot more sense for the Mechanized Mimic which like Viktor puts FUNCTION OVER FORM  to be an unappealing scary abbomination instead of a chick with way too many grafts. 

    Anyways attractive forms sell better I guess

  • [Game] Polar Opposites

  • Rewards Track: Current progress

    Staff
    Quote From Alleria
    the Greybough one is killing me as I don´t own the legendary and need to pick Druid, get it in my buckets AND get to play him and resummon, if I´m lucky enough not to have him hexed or polymorfed. Takes ages so maybe that´s where my XP are comming from :D

    I feel your pain. I've done quite many achievements that way, now only missing these "get this exact card in buckets, draw it and so on". I think my Greyboughs are at 23 now, but I'm not going to exhaust myself and try to get...200, was it? I do fully intend to force the ETC achievement though, Blizzard give me the damn buckets where he is included.

    On topic, I'm currently just beyond lvl 60 (got 61 or 62 this morning).

  • Hearthstone's January Card Back, Ironforge, Has Arrived!

    That's a cool cardback. Glad I'll have it in my collection.

  • Custom Ahri LoR

    Quote From CursedParrot

    I love this design! It reminds me a bit of both Hecarim and Katarina. I think that it’s also for the most part balanced because the recall ability basically makes you play a 1 Cost 2/2 Ephemeral when you spend spell mana, which is actually pretty weak (and might be more of a downside than an upside). The most powerful ability she has seems to be the Level Up spell, but even that’s not too insane.

    In terms of changes that I would make, I think you could streamline her design a bit. I would change her LvL 1 text to “When I see you spend spell mana, Recall me and reduce my cost to 0 this round. Attack: Summon a Vulpine Spirit attacking.” Then when she levels up her Attack ability also generates a Fleeting Spirit Rush in hand (Spirit Rush’s text would be changed to only deal 3 to a unit). I think this would make her a lot simpler while keeping most of her functionality and toning down the one ability that might be a bit overpowered (getting a spirit rush every round). Overall, I like this design and I think it opens up a lot of possible synergies with multiple regions and strategies. Good job!

    I agree with you on a fair bit of that. I can definitely see a world where having her effects go off as attack procs could be interesting and would definately make her feel a bit more thematic since she is dashing in and out of combat. I am unsure if I want to make her that combat focused but I could see an argument for it for sure. I am a little nervous about making her cost 0 but that could just be me being overly cautious. It is worth noting that when I initially made her I actually gave her the Attune keyword. I worried it was a bit too much but perhaps I should revert back to giving her it so that she can potentially do a bit more. I do agree with you that spending any amount of spell mana should be enough to trigger her effect, rather than 2 or more.

  • Hearthstone's January Card Back, Ironforge, Has Arrived!

    This one looks so cool for most of the Warrior skins.

  • A New Year Bash

    For those of you who still haven't completed this brawl: You can complete it by challenging a friend too and you will both get the pack if you win. More fun and at least it prevents the frustration of playing 'with' someone who doesn't understand the coop nature.

    Even better if you have an alt-account on the same region, so you can challenge yourself. Just did it that way, playing with one account on my PC and the other on my phone. If you don't have an alt yet: in the past you needed at least one class to be lvl20 to brawl, so it took quite some time to make it possible. Not sure how that works now - when DH was introduced, I think it was immediately lvl 20... maybe someone knows? 

     

  • Rewards Track: Current progress

    Quote From sinti
    Damn, i assume that is with Tavern Pass? And did you do XP achievements yet?
    Quote From Alfi
    This means you play a lot (time-wise)

    Well yes, I have Tavern pass, do all my quests and play Duels daily for the XP achievements. They help a lot too (the Greybough one is killing me as I don´t own the legendary and need to pick Druid, get it in my buckets AND get to play him and resummon, if I´m lucky enough not to have him hexed or polymorfed. Takes ages so maybe that´s where my XP are comming from :D)

  • Snowpocalypse

    Yeah, I was hoping someone else would ask this again so I wouldn´t sound so stupid and maybe get some more hints :D

    So I hope my clue was more helpful to you. Cheers!

  • Custom Ahri LoR

    I love this design! It reminds me a bit of both Hecarim and Katarina. I think that it’s also for the most part balanced because the recall ability basically makes you play a 1 Cost 2/2 Ephemeral when you spend spell mana, which is actually pretty weak (and might be more of a downside than an upside). The most powerful ability she has seems to be the Level Up spell, but even that’s not too insane.

    In terms of changes that I would make, I think you could streamline her design a bit. I would change her LvL 1 text to “When I see you spend spell mana, Recall me and reduce my cost to 0 this round. Attack: Summon a Vulpine Spirit attacking.” Then when she levels up her Attack ability also generates a Fleeting Spirit Rush in hand (Spirit Rush’s text would be changed to only deal 3 to a unit). I think this would make her a lot simpler while keeping most of her functionality and toning down the one ability that might be a bit overpowered (getting a spirit rush every round). Overall, I like this design and I think it opens up a lot of possible synergies with multiple regions and strategies. Good job!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope 

  • Snowpocalypse

  • Custom Ahri LoR

    Heya, y'all. With me having nothing to do this New Years Eve and with the Custom Runeterra section being so empty I thought I'd continue with my weird collection. Of the three I've posted thus far this one has me the most worried about balance. I don't know if she is too strong or to weak (leaning in the too strong direction) but I am still only trying to give an idea of a design. Did my best to offer a card that allowed unique gameplay but also offered something that felt like the champion. I did my best to show Ahri's mobile mage style of game play. I do think that the Charm spell might be too good but when comparing it to Troll Chant and cards of that sort it's hard to be sure.

    Spirit Rush is not a collectable card by the way. It is only gained through the Level Up effect of the champion since otherwise I'd be offering damage removal to a faction in its entirety when that faction is not known for dealing damage at all. I had considered having Ahri's play effect be 'deal 2 to an enemy unit' or 'deal 2 to a random enemy unit' but I didn't want to take the damage aspect too far and thought adding some ephemeral synergy to her as well to make her a more flexible champion would be neat. Lastly I want to make it clear that Spellvamp as a key word is not meant to be something impactful enough to design a card around, it is useful yes, but healing your nexus for 1-2 isn't insane and thus I designed Ahri's Champion spell to be strong without it triggering. 

    I'm sure I have plenty of other flaws in my design but that is why I share my work, to get creative criticism, so feel free to let me know what you think.

    Edit: I made some minor changes due to wording I realized was awkward. This may have been a slightly overly ambitious champion design I'm realizing. >.>;  

     


  • Snowflakes

    I added the candy cane pin to my existing cupcake pin, but on the list in account management are the cupcake and snowball. And nothing displays if I choose snowball.

  • Interview with Sergey Tsvelykh, the Winner of 2020 Hearthstone Art Challenge

    That Mime's Cane in the Artwork looks awesome.

    The Satyr/Demonic Elf with the Mech Arm also looks like it should be a real card.

    Also, like the Extra Armed Magician Goblin.

  • Hearthstone's January Card Back, Ironforge, Has Arrived!

    Choo-choo dwarf-expansion-hypetrain!!! Fires of Ironforge (keyword: forging).

     

    You wont derail this train Fluxflashor.

  • Snowpocalypse

    Staff

    2021, baby!

  • Interview with Sergey Tsvelykh, the Winner of 2020 Hearthstone Art Challenge

    Congrats to the winner! While I like the 1st place one, I'm absolutely in love with the 2nd and 3rd placers (the Wrathion and Pandaren Druid). The 3rd place artwork would make for a great Druid hero portrait :O

  • Snowpocalypse

    Happy New Year !