This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue. The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
Adorable Infestation - Druid/Hunter - 5/5 Easy to use and plug into any turn where needed.
Guardian Animals - Druid/Hunter - 0/5 Hard to use effectively and rogue/mage run very little if any beast synergy.
NEW!Resizing Pouch - Druid/Hunter - 6/5 This card is insane. This is essentially going to be zephyrs in that it will give you some very specific cards at certain mana costs. Namely King Crush.
Demon Companion - Hunter/Demon Hunter - 5/5 Easy to use and fill any turn.
Soul Shear - Demon Hunter/Warlock - 4/5 Easy to use, could cause small issues with highlander synergy or spell synergy.
Felosophy - Demon Hunter/Warlock - 1/5 Poor synergy, the 1 point is purely in the favor of Astromancer's Prime version.
Raise Dead - Warlock/Priest - 3/5 - Easy to use and value, however both rogue and mage don't have many healing sources.
NEW! Hysteria - Warlock/Priest - 4/5 - Depends on the minion used but this card will definitely see play.
NEW!Rally! - Priest/Paladin - 3/5 - 4 cost card that revives your first 3 turns (if played on curve). Not bad, but worse later on in the game. Probably not an include in rez/big priests, but otherwise a good curve/tempo card.
Gift of Luminance - Priest/Paladin - 3/5 Moderately usable, not a ton of good passive/deathrattle synergies in Rogue/Mage.
Wave of Apathy - Priest/Paladin - 5/5 Easy to use, and a good card to discover mid-game to slow enemy boards down.
NEW! Barricade - Paladin/Warrior - 3/5 Decent synergy for spell/large decks but could be hard to use for max value.
Commencement - Paladin/Warrior - 1/5 Hard to use, many rogue/mage decks don't usually run non-battlecry high cost cards.
Shield of Honor - Paladin/Warrior - 3/5 Easy to use, but hard to guarantee a damaged target on board that can attack.
Cutting Class - Warrior/Rogue - 4/5 for Rogue. 0/5 for Mage. Weapon synergy is not prevalent in mage.
Coerce - Warrior/Rogue - 3/5 Decent discover card for removal. Both classes would benefit from easy 3 cost removal.
NEW!Nitroboost Poison - Warrior/Rogue - 4/5 - Easily corruptable, super strong. Should see play.
Potion of Illusion - Rogue/Mage 3/5 - Hard to use effectively at 4 mana, but tons of value if so.
Brain Freeze - Rogue/Mage - 5/5 Stall and damage is never bad. Easy to use for both classes.
Devolving Missiles - Mage/Shaman - 5/5 Soft removal, buff removal and 1 cost makes this a superb discover.
Primordial Studies - Mage/Shaman - 5/5 Easy to use for extra hand value if low on cards.
Lightning Bloom - Shaman/Druid - 4/5 Only reason this isn't 5/5 is simple because mage/rogue don't generally benefit from overload.
NEW!Guidance - Shaman/Druid - 5/5 Easy to use, value generation not as constrained by keywords like Primordial Studies.
Runic Carvings - Shaman/Druid 2/5 - Decent value but generally a panic choice.
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)
Sorry for the spam, im a noob and dont know how to link
Devolving Missles (1) - Transform 3 random enemy minions in ones that cost 1 less Brain freeze (1) - Freeze a minion, Combo deal 3 damage Guardian animals (7) - Summon 2 beasts that cost 5? From your deck Corce (3) - Destroy a damaged minion, combo destroy a minion instead Felosophy (1) - Copy the lowest demon in hand, outcast give both +1/+1 Primordial studies (1) - Discover a spell damage minion, your next costs 1 less Paladin/Priest (1) - Enemy minions become 1 until your next turn? Potion of Ilusion (4) - Add to your hand a 1 cost copy of all minions you control with 1 atk/hp Soul Shear (2) - Deal 3 damage shuffle 2 soul fragments in your deck Demon Companion (1) - Summon a "1 cost version of animal companions" Lightining Bloom (0) - Gain 2 mana this turn, overload 2 Shaman/Druid (5?)- Chose one: summon some 2/2s or summon and give them rush to overload
Comments
I think this is the cutest art in Hearthstone. Or the most anime-like.
This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue. The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.
seems fun to play but idk how good it will really be
tks
more than supposed
can somebody remind what are the dual class spells?
Update: List updated with NEW dual class cards!
Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage
This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)
Druid/Hunter:
Hunter/Demon Hunter:
Demon Hunter/Warlock:
Warlock/Priest:
Priest/Paladin:
Paladin/Warrior:
Warrior/Rogue:
Rogue/Mage:
Mage/Shaman:
Druid/Shaman:
Sorry for the spam, im a noob and dont know how to link
Devolving Missles (1) - Transform 3 random enemy minions in ones that cost 1 less
Brain freeze (1) - Freeze a minion, Combo deal 3 damage
Guardian animals (7) - Summon 2 beasts that cost 5? From your deck
Corce (3) - Destroy a damaged minion, combo destroy a minion instead
Felosophy (1) - Copy the lowest demon in hand, outcast give both +1/+1
Primordial studies (1) - Discover a spell damage minion, your next costs 1 less
Paladin/Priest (1) - Enemy minions become 1 until your next turn?
Potion of Ilusion (4) - Add to your hand a 1 cost copy of all minions you control with 1 atk/hp
Soul Shear (2) - Deal 3 damage shuffle 2 soul fragments in your deck
Demon Companion (1) - Summon a "1 cost version of animal companions"
Lightining Bloom (0) - Gain 2 mana this turn, overload 2
Shaman/Druid (5?)- Chose one: summon some 2/2s or summon and give them rush to overload