I'm not absolutely certain, but I'm fairly sure this is better than all the base hero powers. I wonder how this will be countered, running your own copy to prevent the bastard from top-decking to victory like they're doing to you?
Razorscale might be a decent anti-aggro card, as it prevents your opponent from playing a one-drop plus a two-drop on turn 3. Unless it gets killed, but then it likely took two minions down with it and prevented 4+ face damage.
Unless the holy pool is good you'll never realistically play this card. Healing for 6 is nice and all, but this might be one of those forge cards that will nearly never be played for the forge effects.
Still, got to respect a crocalisk that gives you some value back I guess.
Well, the problem with this card is actually the fact that its tribeless. The stats is nice and since you get to control what happens makes the condition fairly trivial. But most tempo decks these days feature tribal synergy of which this card does not have.
Likely it might see some play. But Im fairly doubtful if its ever as good as it seems.
Just no. Banking 2 mana on forge is hard enough. Waiting until this card is on board before banking? That's just ludicrous.
Unless of course you somehow think a card like this can actually survive past its first turn. Unfortunately, that's a highly unlikely scenario. But I feel that the one thing that condemn this card harder than anything else is that lack of vanilla stats. That 1 extra health really could have saved this card from never ever seeing play.
In the event that there's a really good card that shuffles something in your deck this card has potential. But I personally dont like it. Its a dead card until something is played, and it doesn't even have vanilla stats.
Seems more for combo than anywhere else. But it can see play if there's something that shuffles win cons into your deck.
Good that it has taunt, but you really dont care about the value, and at the end its really just a 4/5 taunt for 4, which would only interest a curving, tempo deck at best.
The 3 mana discount makes this interesting, but its in reality not really more viable than Nerubian Vizier, and you'll likely find banking 2 mana a little steep in the early turns. Not to mention that this does not have vanilla stats.
Not sure if its better than vizier, not sure if its better than Ghost Writer in control decks. But you have to respect that 3 mana discount if nothing else.
Its Dyn-o-matic with lower stats but crucially able to gain lifesteal, meaning its a control card for all classes except perhaps blood control.
Not so optimistic in other archetypes, because I dont think they can survive banking 2 mana in the early turns. Control decks, however, can do so easily.
I like it because its a 7 mana card with a fairly devastating deathrattle, but moreover its magnetic, meaning that's an extra 6 damage to face and making a sticky minion.
Such a shame that its ever only going to see play in mech or menagerie decks. But I'd imagine this card being also compatible in deathrattle decks.
So you play this card out and imagine that it'll bounce at least twice before expiring. Well, reality is your opponent will simply wipe your board, or they'll kill your mechs before wiping this away, ensuring that you've wasted your time playing this card at all.
Even in mech decks this is trash. The only niche it has is that it somewhat makes your board harder to get rid off from effects like Corpse Explosion, that's it.
Cute, but this is not the card to solve all the mana cheating in hearthstone. Play this with a smirk, and your opponent then proceeds to wipe it off your face with but one card that may not even cost less than 2 anyway. Worse still, against non-combo decks this is just a trash card.
The only redeeming feature this card has is that its a dragon, and a very cheap one. So if youre building menagerie or dragon decks then you might want to look at this as a possible option
Far as being a tech card is concerned, just play cult neophyte, a card that at very least has decent stats while doing the disruption bit fairly similarly. Only way this card sees play is that we get some sort of mozaki deck back in standard.
Will only see play in mech decks and nowhere else. Poor stats for its cost, no rush or taunt, and the fact that most magnetize mechs tend to cost more than 2 means you're playing a 6 mana do nothing which will usually get you killed.
Only positive being that its an incredibly small pool of cards, so you'll likely going to get something good. But its also equally serving an very specific niche and that is mechs. If you dont have mechs in your deck, dont bother.
Dont really feel anything either way, but I dont like the idea of merging big businesses together. Increasing bureaucracy, and the fact that microsoft doesnt have a good track record of making good games is perhaps more concerning, but having one massive company in control of so many things is never a good thing.
Its bad enough that they practically monopolizes the OS industry, wouldn't want to see blizz be dragged into cold storage for an eternity because some blue suits dont know how to manage their gaming portfolio.
I'm hoping against all hope that Microsoft resurrects Heroes of the Storm. Despite what it looked like from the outside, an ex-Blizzard employee who was on the HotS team recently said that HotS was never in the red for its entire supported existence. Activision only tanked it because it wasn't making LoL-degrees of money.
If I'm not wrong, Titans basically created (some of the) life on Azeroth, but it wasn't flesh and bone. It was mostly metal and rock constructs, hence the Mechs. They were later afflicted with the Curse of Flesh, and became the races of Azeroth that we know.
Shromes Reminds Me LOR Can Be Fun
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It's strange some days you play lor and just everything triggers you.
Xolati lands and you dont have answers
Someone turbos a massive lifesteal elusive 1 drop with Siren song
You get aggroed down
You get ramped
You draw dead
Just nothing is working out like some haggard metaphor for life
And sometimes you just get to win all night meming with shromes
Idk I'm done saying x deck is good x deck is bad
I'm fairly certain I shouldn't be winning non stop with 3 ava 3 Corina for otk lethal
But hey whatever if the wins fit
Maybe it doesn't matter that there are 700 people begging for a siren song change
Maybe at the end of the day it just take 1 good r and g day where your opponents don't have the perfect hand state every game
And you get to press buttons, play cards, do the gamer thing
Maybe we all just need 1 good day
Microsoft Wins Case Against the FTC Regarding the Activision-Blizzard Acquisition
This is bad and just another glaring issue on our government and their inability to stop corporate conglomeration.
Microsoft Wins Case Against the FTC Regarding the Activision-Blizzard Acquisition
That's really sad to hear since HotS was a favorite of mine as a healthy alternative to the toxic cesspool that is LoL.
Titan Voting Has Started - You Have A Chance To Earn Card Packs!
Two packs arrived today!
New Neutral Minion - Ignis, the Eternal Flame
Kazakus for weapons, and with basically no deckbuilding restrictions. Should be pretty good.
New Neutral Minion - Algalon the Observer
I'm not absolutely certain, but I'm fairly sure this is better than all the base hero powers. I wonder how this will be countered, running your own copy to prevent the bastard from top-decking to victory like they're doing to you?
New Neutral Minion - Watcher of the Sun
Mage is doing stuff with spell schools this expansion, so maybe they use him as access to Holy.
All Day 7 Card Reveals for Hearthstone's TITANS Expansion
Razorscale might be a decent anti-aggro card, as it prevents your opponent from playing a one-drop plus a two-drop on turn 3. Unless it gets killed, but then it likely took two minions down with it and prevented 4+ face damage.
New Neutral Minion - Watcher of the Sun
Unless the holy pool is good you'll never realistically play this card. Healing for 6 is nice and all, but this might be one of those forge cards that will nearly never be played for the forge effects.
Still, got to respect a crocalisk that gives you some value back I guess.
New Neutral Minion - Invent-o-matic
Arena filler.
Its hard enough to magnetize minions, and the buff is so insubstantial when you do so.
Here's the thing. If Im playing mechs Im playing Security Automaton which is tons better than this card. So where does this ever fit?
New Neutral Minion - Careless Mechanist
Is this OP?
Well, the problem with this card is actually the fact that its tribeless. The stats is nice and since you get to control what happens makes the condition fairly trivial. But most tempo decks these days feature tribal synergy of which this card does not have.
Likely it might see some play. But Im fairly doubtful if its ever as good as it seems.
New Neutral Minion - Melted Maker
Just no. Banking 2 mana on forge is hard enough. Waiting until this card is on board before banking? That's just ludicrous.
Unless of course you somehow think a card like this can actually survive past its first turn. Unfortunately, that's a highly unlikely scenario. But I feel that the one thing that condemn this card harder than anything else is that lack of vanilla stats. That 1 extra health really could have saved this card from never ever seeing play.
New Neutral Minion - Sharp-Eyed Seeker
In the event that there's a really good card that shuffles something in your deck this card has potential. But I personally dont like it. Its a dead card until something is played, and it doesn't even have vanilla stats.
Seems more for combo than anywhere else. But it can see play if there's something that shuffles win cons into your deck.
New Neutral Minion - Time-Lost Protodrake
Playable in menagerie, pass on everywhere else.
Good that it has taunt, but you really dont care about the value, and at the end its really just a 4/5 taunt for 4, which would only interest a curving, tempo deck at best.
New Neutral Minion - Mechagnome Guide
The 3 mana discount makes this interesting, but its in reality not really more viable than Nerubian Vizier, and you'll likely find banking 2 mana a little steep in the early turns. Not to mention that this does not have vanilla stats.
Not sure if its better than vizier, not sure if its better than Ghost Writer in control decks. But you have to respect that 3 mana discount if nothing else.
New Neutral Minion - XB-488 Disposalbot
Its Dyn-o-matic with lower stats but crucially able to gain lifesteal, meaning its a control card for all classes except perhaps blood control.
Not so optimistic in other archetypes, because I dont think they can survive banking 2 mana in the early turns. Control decks, however, can do so easily.
New Neutral Minion - Containment Unit
I like it because its a 7 mana card with a fairly devastating deathrattle, but moreover its magnetic, meaning that's an extra 6 damage to face and making a sticky minion.
Such a shame that its ever only going to see play in mech or menagerie decks. But I'd imagine this card being also compatible in deathrattle decks.
New Neutral Minion - Mecha-Leaper
Remember Crowd Surfer? No, me neither.
So you play this card out and imagine that it'll bounce at least twice before expiring. Well, reality is your opponent will simply wipe your board, or they'll kill your mechs before wiping this away, ensuring that you've wasted your time playing this card at all.
Even in mech decks this is trash. The only niche it has is that it somewhat makes your board harder to get rid off from effects like Corpse Explosion, that's it.
Quests Are Coming Back To Battlegrounds
Since one of the quest rewards is get your golden buddy, that means buddies are returning too, in a limited fashion.
New Neutral Minion - Razorscale
Cute, but this is not the card to solve all the mana cheating in hearthstone. Play this with a smirk, and your opponent then proceeds to wipe it off your face with but one card that may not even cost less than 2 anyway. Worse still, against non-combo decks this is just a trash card.
The only redeeming feature this card has is that its a dragon, and a very cheap one. So if youre building menagerie or dragon decks then you might want to look at this as a possible option
Far as being a tech card is concerned, just play cult neophyte, a card that at very least has decent stats while doing the disruption bit fairly similarly. Only way this card sees play is that we get some sort of mozaki deck back in standard.
New Neutral Minion - Flame Behemoth
Will only see play in mech decks and nowhere else. Poor stats for its cost, no rush or taunt, and the fact that most magnetize mechs tend to cost more than 2 means you're playing a 6 mana do nothing which will usually get you killed.
Only positive being that its an incredibly small pool of cards, so you'll likely going to get something good. But its also equally serving an very specific niche and that is mechs. If you dont have mechs in your deck, dont bother.
Microsoft Wins Case Against the FTC Regarding the Activision-Blizzard Acquisition
Dont really feel anything either way, but I dont like the idea of merging big businesses together. Increasing bureaucracy, and the fact that microsoft doesnt have a good track record of making good games is perhaps more concerning, but having one massive company in control of so many things is never a good thing.
Its bad enough that they practically monopolizes the OS industry, wouldn't want to see blizz be dragged into cold storage for an eternity because some blue suits dont know how to manage their gaming portfolio.
Microsoft Wins Case Against the FTC Regarding the Activision-Blizzard Acquisition
I'm hoping against all hope that Microsoft resurrects Heroes of the Storm. Despite what it looked like from the outside, an ex-Blizzard employee who was on the HotS team recently said that HotS was never in the red for its entire supported existence. Activision only tanked it because it wasn't making LoL-degrees of money.
All Day 7 Card Reveals for Hearthstone's TITANS Expansion
Thanks for the context! I am not familiar with WoW lore, so this is super helpful.
All Day 7 Card Reveals for Hearthstone's TITANS Expansion
If I'm not wrong, Titans basically created (some of the) life on Azeroth, but it wasn't flesh and bone. It was mostly metal and rock constructs, hence the Mechs. They were later afflicted with the Curse of Flesh, and became the races of Azeroth that we know.