In many cases, the reasoning given here for changing/not changing various cards only confirms what I've suspected for a long time now -- the live team's idea of fun and my idea of fun share very little common ground.
I assume therefore that when duels heroic is launched, we can have active runs left at 2 losses for both arena and duels heroic, and when each rotates we get a free pack.
The AoE benefit comes online on turns 5-6 at the earliest, putting it in competition with Hagatha's Scheme, Earthquake, and Tidal Wave. The only application I see for this is the Y'Shaarj, the Defiler combo with Circus Medic in Quest Shaman, but that seems slow and fringe at best.
2 Mana Draw 2 seems good, and if you're playing Shuffle Rogue deck with Ticket Master, C'Thun, the Shattered, or even Shadow of Death and Waxadred, it's basically draw 2 and summon a Minion, since the Cast when Drawn cards are all Spells.
Drop this and then Expendable Performers to push 36 damage into the opponent's board. Then question why you picked up demon hunter if you weren't going face.
I like that there is at least one option to play in standard for potentially countering Polkelt decks. Does this card ever get played uncorrupted? It says remove the cards, not discard them so it won't even fit into any mechanics if is played vanilla.
First drop 7 mana Expendable Performers to corrupt this, then plop him down to run 25 damage into the enemy board and have a 4/5 left over. Then ask yourself why you didn't just run Marrowslicer + Lapidary and go face.
Quick, the Old Gods are coming! We'd best design a card to appease them...
You must create a Class minion with the Corrupt mechanic
Thankfully, Y'Shaarj isn't too picky - we don't mind if you leave out the Corrupted version of the card, given how tricky it might be to find appropriate art
Your minion must be of a minion type not typically associated with your Class
We need to make sure N'Zoth has enough fuel! Here's a list of the minion types we think are normally associated with each class:
Show Spoiler
Demon Hunter - Demons
Druid - Beasts
Hunter - Beasts, Mechs
Mage - Mechs, Elementals, Dragons
Paladin - Mechs, Murlocs, Dragons
Priest - Elementals, Dragons
Rogue - Pirates
Shaman - Elementals, Murlocs, Totems
Warlock - Demons
Warrior - Mechs, Pirates, Dragons
MathU and grumpymonk both gave us some great options for the competition this week, so we combined them into one Old God celebrating theme!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Nov 16 17:00 EST (GMT -0500). Runs until Sat, Nov 21 17:00 EST (GMT -0500)
Voting Phase: Starts on Sat, Nov 21 17:00 EST (GMT -0500). Runs until Sun, Nov 22 16:00 EST (GMT -0500)
Finalist Phase: Starts on Sun, Nov 22 17:00 EST (GMT -0500). Runs until Mon, Nov 23 17:00 EST (GMT -0500)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
The issue with this is that it's not aggressive enough for Zoolock or defensive enough for slower Warlock decks. Although a great pull from Archwitch Willow, Ring Matron just doesn't offer enough inherent synergy by itself and can't be consistently discounted with Free Admission.
I know Arena at the moment its not the main subject of discussion, and its far from the glorious days as a game mode, but I am one of the few ones who still enjoy it a lot, and still play it for at least 4-5 days per week. I was refreshing this forum a lot this to find some thoughts on the upcoming meta, and upcoming rotation, or cards, and nothing, I know that we have the Arena impact, but even that one if not full. I know I am not boozor, sinti or some other of you favorite Arena contend creator, but I still decided to write a post about this to share my opinions, and to ask what to you guys think about the upcoming set to Arena, it will be impactful enough? it will change the meta? is corrupt cards good for Arena? Below I had few videos in which I show my thoughts for the upcoming expansion.
Playlist, with meta analysis, card review, and best classes.
True Yoggsanity. Two options that seem good for consistent board control, one option that hearkens back to the original card, two options that leave your hand or the board full of randomness, and one option that will absolutely end the game that turn. What's not to love?
New Hunter Spell - Jewel of N'Zoth
We're gonna get there one day. Big Hunter on the horizon.
Riot's RubinZoo Discusses Recent Runeterra Card Changes, Card Balance, Design Process, and More
In many cases, the reasoning given here for changing/not changing various cards only confirms what I've suspected for a long time now -- the live team's idea of fun and my idea of fun share very little common ground.
A New Hearthstone Arena Rotation Comes Tomorrow with Madness at the Darkmoon Faire
I assume therefore that when duels heroic is launched, we can have active runs left at 2 losses for both arena and duels heroic, and when each rotates we get a free pack.
New Druid Minion - Greybough
There is a good dream of going infinite, but it looks more likely to get carefully cleared.
New Shaman Spell - Dunk Tank
The AoE benefit comes online on turns 5-6 at the earliest, putting it in competition with Hagatha's Scheme, Earthquake, and Tidal Wave. The only application I see for this is the Y'Shaarj, the Defiler combo with Circus Medic in Quest Shaman, but that seems slow and fringe at best.
New Rogue Spell - Swindle
2 Mana Draw 2 seems good, and if you're playing Shuffle Rogue deck with Ticket Master, C'Thun, the Shattered, or even Shadow of Death and Waxadred, it's basically draw 2 and summon a Minion, since the Cast when Drawn cards are all Spells.
New Neutral Minion - Banana Vendor
This is the kind of card K'thir Ritualist wanted to be.
New Neutral Minion - Showstopper
This is way too slow.
New Priest Minion - Blood of G'huun
Big Priest is going to make a comeback. I can already hear people re-crafting Barnes.
The Madness at the Darkmoon Faire Word Search
If you are missing C'Thun: it's spelled like this: C T H U N
New Neutral Minion - Parade Leader
Drop this and then Expendable Performers to push 36 damage into the opponent's board. Then question why you picked up demon hunter if you weren't going face.
New Mage Spell - Deck of Lunacy
Pretty consistent unconsistency. You can "cheat" your deck in order to have a high chance of getting a cheaper Mind Control.
Anyway playing against it, seems the final ingredient to be finally tired of RNG plays.
New Rogue Minion - Prize Plunderer
Should go face :(
New Priest Spell - Insight
I feel like literally every Priest will run this card.
New Shaman Minion - Pit Master
Seems too slow.
New Warlock Minion - Tickatus
I like that there is at least one option to play in standard for potentially countering Polkelt decks. Does this card ever get played uncorrupted? It says remove the cards, not discard them so it won't even fit into any mechanics if is played vanilla.
New Shaman Spell - Deathmatch Pavilion
Seems a bit slow.
New Neutral Minion - Darkmoon Statue
First drop 7 mana Expendable Performers to corrupt this, then plop him down to run 25 damage into the enemy board and have a 4/5 left over. Then ask yourself why you didn't just run Marrowslicer + Lapidary and go face.
Old Gods, New Tricks - Card Design Competition Discussion Thread
Competition Theme: Old Gods, New Tricks
Quick, the Old Gods are coming! We'd best design a card to appease them...
MathU and grumpymonk both gave us some great options for the competition this week, so we combined them into one Old God celebrating theme!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
New Neutral Minion - C'Thun, the Shattered
I think this is a fine "I win now" card for a lot of control decks, most of the pieces seem fine to play as is.
New Warlock Minion - Ring Matron
The issue with this is that it's not aggressive enough for Zoolock or defensive enough for slower Warlock decks. Although a great pull from Archwitch Willow, Ring Matron just doesn't offer enough inherent synergy by itself and can't be consistently discounted with Free Admission.
Meta Prediction, best classes and cards.
I know Arena at the moment its not the main subject of discussion, and its far from the glorious days as a game mode, but I am one of the few ones who still enjoy it a lot, and still play it for at least 4-5 days per week. I was refreshing this forum a lot this to find some thoughts on the upcoming meta, and upcoming rotation, or cards, and nothing, I know that we have the Arena impact, but even that one if not full. I know I am not boozor, sinti or some other of you favorite Arena contend creator, but I still decided to write a post about this to share my opinions, and to ask what to you guys think about the upcoming set to Arena, it will be impactful enough? it will change the meta? is corrupt cards good for Arena? Below I had few videos in which I show my thoughts for the upcoming expansion.
Playlist, with meta analysis, card review, and best classes.
New Neutral Minion - Darkmoon Dirigible
Arena card only.
New Neutral Minion - Yogg-Saron, Master of Fate
True Yoggsanity. Two options that seem good for consistent board control, one option that hearkens back to the original card, two options that leave your hand or the board full of randomness, and one option that will absolutely end the game that turn. What's not to love?
New Rogue Spell - Swindle
Really strong draw option.